How can I add fake ships in the sky I think they are called domes
I want Acclamators in the sky I think they were some in a tatoonine map
Fake ships in sky? [Solved]
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jojo3450
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jedimoose32
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Re: fake ships in sky
Follow that tutorial except you won't need to actually make your own flyer dome, there is already one called rep_fly_assault_dome so just use that one.The FAQ/Everything You Need Thread Version 2.0 wrote:How to: Custom Flyer Domes
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Noobasaurus
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Re: fake ships in sky
Alternatively (or maybe it's the same, I didn't check), stick these lines from tat2.sky in your sky file:
You'll need to copy over the files referenced here from the tat folder as well.
If you see something you like in a stock map, you can always check out its files to see how to do it.
Hidden/Spoiler:
If you see something you like in a stock map, you can always check out its files to see how to do it.
- AnthonyBF2
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Re: fake ships in sky
You also need to call the domes from SIDE .lvl files in your map script, I think.
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jojo3450
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Re: fake ships in sky
So I did it and it worked but can I do something like in the "Mos Eisley spaceport" map and make ships land and take off?
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Noobasaurus
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Re: fake ships in sky
To do that, you'll need to set up spaceship objects in zeroeditor and give them animations to takeoff and land.
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jojo3450
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Re: fake ships in sky
is there a tutorial that you can refer me to?
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Noobasaurus
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Re: fake ships in sky
There's this one on animation,but you'll need to make the animation for the taking off and landing sequence and then use timers in your lua to have them occur at timed intervals.
Sample:
You could probably use RewindAnimation depending on what you animation looks like.
Sample:
Code: Select all
takeoff = 0
test = OnTimerElapse(
function(timer)
if takeoff == 0 then
PlayAnimation("takeoff")
takeoff = 1
elseif takeoff == 1 then
PlayAnimation("land")
takeoff = 0
end
SetTimerValue(testTimer, 60)
StartTimer(testTimer)
end,
testTimer
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jojo3450
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Re: fake ships in sky
thanks it worked 
