W.I.P. Juggernaut

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Dark_Sider15

Post by Dark_Sider15 »

i didnt think that the juggernaught was that big. i thought it was as tall as an at-te but a little bit longer.
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Post by Jawa_Killer »

lol! look at screens.......its 2 times so big than a atte ;) :D
Dark_Sider15

Post by Dark_Sider15 »

ive got the specs right here: juggernaught: 15 m tall
: 22 m long
max speed : 200 kph
mtt: 13 m tall
:31 m long
so its taller than an mtt but its 10 meters shorter
it is bigger than an at te but not that big.
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Post by Squirrel7Hunter »

Dark_Sider15 wrote:ive got the specs right here: juggernaught: 15 m tall
: 22 m long
max speed : 200 kph
mtt: 13 m tall
:31 m long
so its taller than an mtt but its 10 meters shorter
it is bigger than an at te but not that big.
I was wondering where u got this info? my cross sections book says somthing else

Length: 49.4 m (162ft)
width:19.6m (64.2ft)
height:30.4 (99.6ft)
max speed:160kph (99)mph
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Post by Laserblast »

The information Dark listed is from the juggernaut used before the prequels (listed as the A5 and is from concept art for ESB). The data you list is from the "upgraded" version of the tank, the turbotank.
Dark_Sider15

Post by Dark_Sider15 »

well that explains it. and i got this from the new essential guide to vehicles and vessels.
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Post by Sniper_eye »

wait, so this will be released for a map, right?
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Post by DeathRow »

I think this project will be placed in a map located here: http://www.gametoast.com/index.php?name ... pic&t=4725
Please Correct me if I am wrong.. :wink:
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Post by rcduggan »

sorry for the MAJOR bump, but how is this coming?
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Post by t551 »

The juggernaught is as completed as it will ever be. It has already appeared in Majin Revan's ROTE #3, as well as a few other WIP's.
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Post by DooFi »

the one in ROTE3 has a different skin that makes it fit the newly founded empire, though. :)
rcduggan

Post by rcduggan »

can it be downloaded anywhere?
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Juggernaut

Post by AceMastermind »

This Juggernaut would be a great asset to any Clone War map, even if it was only a prop.
If the source files are ever released for this(if they aren't already), then i'll have some plans for it. :)
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Post by -_- »

If no updates come up, DONT ASK FOR ANY.
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Post by Teancum »

We know both MajinRevan and Jangoisbaddest have the Juggernaut source files, so if you need them, PM one of them.
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RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Aussie_Irishman »

is it going to stick true to the stats of the actual vehicle....because the way i remember it, it had two cockpits, one at the front, one at the back, as it could not turn properly....i think thats a major reason why it was cut from the game.....any feedback u can give on that info?

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RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by t551 »

It's not a vehicle, it's a prop. The Zero engine doesn't actually support wheeled vehicles.
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RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Qdin »

no - that's why we're using the most reliable technology :D remember the Snail-droid thingy for the CIS? It dont have any wheels in the middle spinning :P it's jsut the UV Maps which is animated so it LOOKS like its 'wheels' are spinning :D
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RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Teancum »

It's waaaaaaaaaaaay to honkin' big to be a vehicle anyways. Can you imagine the AI trying to drive this thing? Yeah, they get stuck driving a fightertank. It's best as a prop/command post.
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RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Qdin »

umm - it's an animated prop :wink: at least according to the videos :P using the ZeroEditor Animation-thingy they've got it driving around the map :D
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