Munging problem (Solved in Released section)

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Captain_Mazda

Munging problem (Solved in Released section)

Post by Captain_Mazda »

Having a strange problem indeed...

I can make changes in ZE and save all well and dandy. However, munging has no effect. All files are cleaned and munged successfully and there are no errors.

I changed some buildings and objects around in Mos Venur but it all reverts back in-game.

*frustrated*

And I don't think it's a "read-only" problem. The map saves and opens in ZE successfully and my worlds, odf, and msh folders aren't read-only. I noticed that munging wasn't working last night so I reinstalled the mod tools to D:\BF2_ModTools because the previous path had spaces.
Last edited by Captain_Mazda on Fri Sep 29, 2006 10:42 pm, edited 1 time in total.
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Maveritchell
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Post by Maveritchell »

You might try deleting your map in the BF2 addon folder, and then remunging.
Captain_Mazda

Post by Captain_Mazda »

I might just laugh...

I removed it from the addon, munged all over again. It keeps munging the same old "unchanged" version. Incredible.
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[RDH]Zerted
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Post by [RDH]Zerted »

Have you done a clean?
Captain_Mazda

Post by Captain_Mazda »

Every time.
Captain_Mazda

Post by Captain_Mazda »

Alright, doesn't really matter to anyone here but looks like there won't be a final version released for Mos Venur. I've had enough of being "cursed" for crying out loud. Every single one of my maps just has to break down mysteriously right before its final release. Bull.
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