I am using the Kill/Respawn teleport method in my map and I have two questions about it.
1. Is there a way to add only one point when the player dies? I know about the AddAssaultDestroyPoints(player) line but that adds too many.
2. Is there a way to preserve ammo and/or health when the character is killed so when he is respawned he has the same health and ammo?
Some Scripting Questions
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