Mandalorian Wars Project (updated 4/13/09)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Commander_Fett »

Darth Revan wrote:Will There be New Vehicles like Basaliks?
Would be awesome if we did, although someone asked already, and no one jumped up at it. I can make building and parts of vehicle models, but I think a Basalisk is beyond me..

New pics:
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Fluffy_the_ic »

Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Grev »

Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
As Mr. Kandosii was saying, it most likely isn't possible, but if you find a work around be sure to tell us all.

Also, what green effect is that in the last pic?
User avatar
Darth Revan
Field Commander
Field Commander
Posts: 921
Joined: Wed Jul 09, 2008 8:43 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Your Computer

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Darth Revan »

An Awesome one :)
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Commander_Fett »

Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
Yah, I planned to reskin the blades, then I got new models and forgot. I'll get to that soon. AS for the Basalisks, I'd say the could be used as walkers.
Grev wrote:
Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
As Mr. Kandosii was saying, it most likely isn't possible, but if you find a work around be sure to tell us all.

Also, what green effect is that in the last pic?
That's the gas grenade effect from Skyhammer's weapon assets 2.
User avatar
GangsterJawa
Sith
Sith
Posts: 1319
Joined: Tue Nov 18, 2008 7:37 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In the refrigerator, behind the mayonnaise, next to the ketchup, and to the left of the coleslaw

Re: Mandalorian Wars Project (updated 1/12/09)

Post by GangsterJawa »

Grev wrote:
Fluffy_the_ic wrote:Reskin the blades. Also, a Basilisk wouldn't be possible if you wanted it to walk AND fly, I don't think... If you could, you may call meh Mr. Kandosii Man.
As Mr. Kandosii was saying, it most likely isn't possible, but if you find a work around be sure to tell us all.
Is it possible to have a "jetpack" effect for vehicles? If so, you could have a regular walker, and to fly, activate the "jetpack."
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Nova Hawk »

Really nice. This looks like the bestest mod you've done so far! But will it just add on to the shipped worlds or are you doing a mappack with them?
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Commander_Fett »

It's a mappack that adds a new era/eras to the stock ones.

Random Update: I now have cp icons for mandos and Death Watch, and most of the skinning has been finished. I've drafted out my plan for Concord Dawn, and will start on it soon. Also, I finished up most of the modeling portion for concord dawn, I just need to find somebody who can texture my 6 building models, as mI'm terrible at texturing, both making it and aplying it in xsi.
Skipper 24
Rebel Sergeant
Rebel Sergeant
Posts: 207
Joined: Sat Aug 02, 2008 8:03 am

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Skipper 24 »

Awesome. I love mandalorians and the skins look great. I can't wait for release. :thumbs: :jango:
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Sky_216 »

I wrote this in my own mod topic and I'll write it here:

Unless you are adding more than one mode with your era for each stock map, do not use custom eras. Reason being there are only 5 available per map. Nearly everybody has Convo pack two. Adds 1 era. Many people will have BFX 2.2. Adds 2 eras. 2 + 1 + 2 = 5. However, eleven modes are supported per map, and a 'mode' eg c3 Custom 3 can be renamed, and use whatever script you want (so say you want conquest on mygeeto with your era: you can just change icon and name of mode: c3, and set it up exactly the same).
A little trickier (more addme.lua stuff), but less conflicting.

PS: please do not use modes c1 or c2 - c1 I'm using for XGCW, c2 may get used by NullCommando for XCW.
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Commander_Fett »

Hmmm... you do have a point there, but I think I'd prefer to add it as a new era. It will be compatible with the convo pack, and maybe one other extra era (or bfx). As for game modes, I am adding conquest and uber/extra large/hunt.
User avatar
hammythepig
Master Sergeant
Master Sergeant
Posts: 175
Joined: Mon Nov 24, 2008 6:05 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Canada

Re: Mandalorian Wars Project (updated 1/12/09)

Post by hammythepig »

This looks SOOOOOOOOOOOOOO cool!
I LOVE Mandos :jango: !
I can't wait for the release!
Good work everyone, it looks amazing!
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Nova Hawk »

Compatible with the Convo Pack?! Awesome! 8)
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Commander_Fett »

Nova Hawk wrote:Compatible with the Convo Pack?! Awesome! 8)
Yep. Everything I make will be compatible with the convo pack, as I've had it installed ever since 2.0 came out.

Update: Concord Dawn's city is basicly done, I just need to add a few more props and the object placement and cps will be set. Not sure if Jango's homestead will be included or not, depends on weather I can find someone to export it. Anyway, the beta should be ready soon.
Mainly it depends on If I decide to do anything else for version 1 of Concord Dawn, and when I get the finishing touches on the troops done. I will be accepting beta testers soon, but not quite yet.
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Nova Hawk »

Wow, very cool! 8)

EDIT:
Just in advance, I would gladly like to beta test this! But will there be any added maps?
User avatar
Null_Clone_Assasin
Lance Corporal
Posts: 90
Joined: Wed Nov 12, 2008 7:24 pm

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Null_Clone_Assasin »

wow this looks awesome :faint: :thumbs:


keep up the good work :D
Smug
Corporal
Corporal
Posts: 158
Joined: Sun Nov 16, 2008 1:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New...what was is again....Hmm....
Contact:

Re: Mandalorian Wars Project (updated 1/12/09)

Post by Smug »

What about the weapon "fist" that would be awesome. (Images of me pwning ppl with hands dancing in my head)
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Mandalorian Wars Project (updated 2/9/09)

Post by Commander_Fett »

Concord Dawn WIP pics
(yah, ground textures still need some work)
Hidden/Spoiler:
Image
Image
Image
Image
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Mandalorian Wars Project (updated 2/9/09)

Post by MileHighGuy »

fandalorians everywhere rejoice :D :jango:
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Mandalorian Wars Project (updated 2/9/09)

Post by Nova Hawk »

Looks pretty nice, but the terrain looks too much like Tatooine.
Post Reply