Kothlis: Commando Raid V2

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acryptozoo
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Kothlis: Commando Raid V2

Post by acryptozoo »

welcome GT'ers . . . After my old Kothlis has been lost to corrupted files i decided to start anew.
well here it is Kothlis V2

Story: this map is loosley based on the misson from Rouge Leader, its based on a beach of a continent on the island and has some islands in it. also as you can see there is the donwed Star Destroyer and the Rebel Landing Site.
Map Progress:
map iteself: 99.9%
Lua stuff; 100%
pathing:100%
barriers:100%
overall progress: 98%
still need to: add Loadscreen, Minimap , fix some problems that make Kothlis crash . .

Beta testers: . . .OPEN BETA
okay less talk and more pictures
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updates coming soon :yes: . . .
Last edited by acryptozoo on Fri Sep 17, 2010 4:25 pm, edited 2 times in total.
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Re: Kothlis: Commando Raid V2

Post by Anakin »

so you never uploaded the old one, have you??

have you used the first perspective mave used in his DT?? they are great
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

Ive Dedieced To Make Kothlis an open beta for NOW! so happy testing
link: (new smaller version avaliable) http://www.filefront.com/17290878/Kothlis Commando Raid.zip
Last edited by acryptozoo on Tue Sep 14, 2010 5:57 pm, edited 1 time in total.
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Re: Kothlis: Commando Raid V2

Post by Wonderboy »

Do you have a lowrez for the palm trees in the second picture? I would recommend you make one so it does dissolve like it is.
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

Map is having some Crashing with mutliple problems working on a fix now for now so updates will be haulted for a bit heres some pics from the time being
feel free to beta in the time being any testing would be appreciated

ill post some more pics for some eyecandy ;)
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flying to one of the offshore islands
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after i fix the problem the map will be released shortly
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Re: Kothlis: Commando Raid V2

Post by CressAlbane »

Hmmm. Hope this map desn't inflict any injuries on me.
Hope you fix the crash soon.
I like the last picture.
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Re: Kothlis: Commando Raid V2

Post by Obi-Wan Kenobi »

It looks great! :thumbs: Nice idea.
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

CressAlbane wrote:Hmmm. Hope this map desn't inflict any injuries on me.
ill release a non water version for people whose computers cant handle the water :D
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Re: Kothlis: Commando Raid V2

Post by SW_elite »

I suggest retexturing those landing pads that the x-wings are on. I could make you a landing pad model if you wanted?
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

SW_elite wrote:I suggest retexturing those landing pads that the x-wings are on. I could make you a landing pad model if you wanted?
no thanks ill stick will retexuring or mabye using a diffrent asset for them hrmmm . . .
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Re: Kothlis: Commando Raid V2

Post by CressAlbane »

Hidden/Spoiler:
Hmm... I think you missed the point of me mentioning injuries.
Can you see the edge of the map when flying?
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Re: Kothlis: Commando Raid V2

Post by Lozza »

That looks really awesome! Reminds me of a game called White Gold: War in Paradise :D
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

Lozza wrote:That looks really awesome! Reminds me of a game called White Gold: War in Paradise :D
thanks!

@cressalbane and im pretty sure you cant might be wrong though

UPDATE: . . sorta
i fixed my lua problems but i am having kot.world.req problems anyone know any way to fix that
:?
as always any results/ bugs from the beta would be appreciated
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Re: Kothlis: Commando Raid V2

Post by Anakin »

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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

thanks for the feedback as for the problems

-yeah i removed those rocks they didnt work out right
- dont play in CW it will be removed in the final version so i make all the changes in GCW
- dont think i can change the view distacne to make everythign viewable from a distance.
- what kind of ships should i add
- and yeah i fixed that effect for the final version

EDIT: the imperial transport isnt supposed to be flyable jut a destroyable object
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Re: Kothlis: Commando Raid V2

Post by Anakin »

i've had a new problem i spawned at an enamys CP :roll:

a ship like this:
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the first perspective is not like this:
acryptozoo wrote: [...]
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how can i play this??
acryptozoo wrote: [...]
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

Anakin wrote:i've had a new problem i spawned at an enamys CP :roll:

a ship like this:
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the first perspective is not like this:
acryptozoo wrote: [...]
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how can i play this??
acryptozoo wrote: [...]
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- ah that problem i fixed that in the final verison ( if i ever fix that nasty kot.world.req problem
any ideas?
- id add a boat like that but i cant model for my life :S

- thats not a 1st perspective its just the probe droid i placed on that island and it went out to sea

- thats a TIE fighter 1st person viewthey spawn at the imperial cp.
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Re: Kothlis: Commando Raid V2

Post by Anakin »

i have swaped the pics so at the beta i can't play the first perspektive, i only see the enviroment without the cockpit.

and the droid can i play it :P where is it?? haven't see it
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Re: Kothlis: Commando Raid V2

Post by acryptozoo »

Anakin wrote:i have swaped the pics so at the beta i can't play the first perspektive, i only see the enviroment without the cockpit.

and the droid can i play it :P where is it?? haven't see it
not sure why you dont see the cockpit views???

and for the droid you can't play as it
but you can find it in the reeds on the offshore island or sometimes he goes out to sea
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Re: Kothlis: Commando Raid V2

Post by [Skirata]Darman[M] »

Not bad, but... Wouldn't dload. There's nothing special on this map.


PS: You should increase your texture resolution
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