The "Help me find a known PRE-EXISTING asset" topic (II)

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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

DarthD.U.C.K. wrote:im shure you will be able to find it in the convopack vehicleside (the downloadlink seems to be down though, reupload anybody?). if you only want to know the reqname to load and spawn it, describe it and im shure somebody can teel you the proper name.
deviss already uploaded
Deviss wrote:CONVO vehicles
http://www.megaupload.com/?d=QB8YWTHK
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by DarthD.U.C.K. »

good :D , i did a quick search but couldnt find it, probably becausei searched for vehicle
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by tnt_1992 »

THEWULFMAN wrote:
DarthD.U.C.K. wrote:im shure you will be able to find it in the convopack vehicleside (the downloadlink seems to be down though, reupload anybody?). if you only want to know the reqname to load and spawn it, describe it and im shure somebody can teel you the proper name.
deviss already uploaded
Deviss wrote:CONVO vehicles
http://www.megaupload.com/?d=QB8YWTHK
thank you so much :D
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

And I think a staff can fix the Deviss's link in the assets links thread :cpu:
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Cerfon Rournes »

Was a poison grenade asset ever released? (If so, all I would need is the odf's)
Thanks!
*EDIT*
Also looking for a Darth Nihilus model. Was one ever released?
Last edited by Cerfon Rournes on Tue Nov 16, 2010 8:38 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by poop »

Does any one have Ace's backwards lightsaber?

You can download it from the link in THIS post -Staff

Edit: Thank you anonymous Staff.
Last edited by poop on Wed Nov 17, 2010 2:26 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Slime615 »

Can someone re upload the clean trooper skins?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

Can someone reupload Labj's HD troopers (skins and models)? the download page gives me an error when click download. thanks in advance.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by commander501stappo »

the link workes fine for me :?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Delta-1035 »

Can you start the download or have you just gone on the download page?
And if you can start the download would be nice if you reupload it somewhere.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by commander501stappo »

I did get to start earlier, but I canselled it, and now it won't let me download :?
sry :(
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Cerfon Rournes wrote:Was a poison grenade asset ever released? (If so, all I would need is the odf's)
Thanks!
you can download it here
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Cerfon Rournes wrote:Was a poison grenade asset ever released? (If so, all I would need is the odf's)
Thanks!
*EDIT*
Also looking for a Darth Nihilus model. Was one ever released?
I made one, not very good, basic, but it coulds help you.

EDIT: Could someone reupload the assets author archive, please?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Cerfon Rournes »

THEWULFMAN@ Thanks! There is no posion, or debuffnade in there though: :(
[Padawan]Helkaan@ Thanks for the offer, I think I'll keep looking however.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Cerfon Rournes wrote:THEWULFMAN@ Thanks! There is no posion, or debuffnade in there though: :(
Yes there is, gosh do i have to actually look in there and give them to you?
its in the folder, big surprise
Gas Grenade
sorry if i sounded upset and raty
here are the odfs, just copy and paste them into a text file, and save as a .odf

Main odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "grenade"

[Properties]
OrdnanceName = "ci2_weap_inf_radgrenade_ord"

OffhandWeapon = 1

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "12"
OptimalRange = "18"
MaxRange = "24"

LockOnRange = "20.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "0.0"

InitialSalvoDelay = "0.51"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"


//************************************************
//******************* SOUND *****************
//************************************************

FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"

FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ord odf
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "sticky"
GeometryName = "rep_weap_inf_grenadethermal.msh"

[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"
ExplosionExpire = "ci2_weap_inf_radgrenade_exp"
LightColor = "53 247 53 150"
LightRadius = "4.0"

ImpactEffectWater = "com_sfx_watersplash_sm"
TrailEffect = "com_sfx_weap_grenade_green"

LifeSpan = "0.8"
Velocity = "30.0"
Gravity = "1.35"
Rebound = "0.4"
Friction = "2.0"

StickPerson = 0
StickAnimal = 1
StickDroid = 0
StickVehicle = 0
StickBuilding = 1
StickBuildingDead = 0
StickBuildingUnbuilt= 0
StickTerrain = 0

CollisionOtherSound = "com_weap_inf_grenade_bounce"
CollisionWaterSound = "imp_inf_trooper_land_water"
CollisionFoliageSound = ""
exp odf
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage = "600.0"
DamageRadiusInner = "4.5"
DamageRadiusOuter = "6.0"

Push = "2.0"
PushRadiusInner = "6.5"
PushRadiusOuter = "6.5"

Shake = "0.0"
ShakeLength = "0.0"
ShakeRadiusInner = "0.0"
ShakeRadiusOuter = "0.0"

Effect = "com_sfx_weap_zap_exp_lg"
WaterEffect = "com_sfx_watersplash_lg"
Decal = "decal_explosion"
LightColor = "100 220 100 128"
LightRadius = "7.0"
LightDuration = "1.0"

VehicleScale = "0.05"
PersonScale = "1.0"
DroidScale = "0.05"
BuildingScale = "1.0"
AnimalScale = "0.05"

SoundProperty = "com_weap_inf_gas_exp"
//WaterExplosion = "com_weap_obj_med_water_exp"
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Slime615 »

I want the DC-18p that some made, but I would like it with the long clip... does anyone have that version? The one that looks like a uzi?

Who made this? And did they ever, finsh/releas it?

http://i794.photobucket.com/albums/yy22 ... review.png

http://i794.photobucket.com/albums/yy22 ... eview2.png
Last edited by Slime615 on Thu Nov 18, 2010 1:47 pm, edited 1 time in total.
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Cerfon Rournes »

@THEWULFMAN
As I said before, I am looking for a nade that gives a debuff/takes away the unit's heath slowly. Example, Mav's DT2 Posion grenade. This 'Gas Grenade' Does not do this. It simply kills the unit instantly. I already figured that out before, thats why I said:
Cerfon Rournes wrote:THEWULFMAN@ Thanks! There is no posion, or debuffnade in there though: :(
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by [Padawan]Helkaan »

Slime615 wrote:I want the DC-18p that some made, but I would like it with the long clip... does anyone have that version? The one that looks like a uzi?

Who made this? And did they ever, finsh/releas it?

http://i794.photobucket.com/albums/yy22 ... review.png

http://i794.photobucket.com/albums/yy22 ... eview2.png
About the dc-18p, RogueKnight made only one version, I believe.
For the "vehicle", actualy that's Psych0fred, never I seen he released it.
(You may ask in the "Help me find an asset author" topic for that)

EDIT: still nothing for the assets authors archive?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Slime615 »

Actualy, he made at least two versions, if you look at this thread, you see an old and new version...

http://www.gametoast.com/forums/viewtop ... 64&t=20558

I would like the old version...
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by THEWULFMAN »

Cerfon Rournes wrote:As I said before, I am looking for a nade that gives a debuff/takes away the unit's heath slowly. Example, Mav's DT2 Posion grenade. This 'Gas Grenade' Does not do this. It simply kills the unit instantly. I already figured that out before, thats why I said:
There is no posion, or debuffnade in there though: :(
I apologize, let me see if i can whip up something here, as im pretty good at odfs, lets try this shall we?
this uses the debuff as a exp, do not know if it can do that....
Main ODF
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "grenade"

[Properties]
OrdnanceName = "ci2_weap_inf_radgrenade_ord"

OffhandWeapon = 1

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

MinRange = "12"
OptimalRange = "18"
MaxRange = "24"

LockOnRange = "20.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "0.0"

InitialSalvoDelay = "0.51"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"


//************************************************
//******************* SOUND *****************
//************************************************

FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"

FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ORD ODF
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "sticky"
GeometryName = "rep_weap_inf_grenadethermal.msh"

[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"
ExplosionExpire = "ci2_weap_inf_radgrenade_exp"
LightColor = "53 247 53 150"
LightRadius = "4.0"

ImpactEffectWater = "com_sfx_watersplash_sm"
TrailEffect = "com_sfx_weap_grenade_green"

LifeSpan = "0.8"
Velocity = "30.0"
Gravity = "1.35"
Rebound = "0.4"
Friction = "2.0"

StickPerson = 0
StickAnimal = 1
StickDroid = 0
StickVehicle = 0
StickBuilding = 1
StickBuildingDead = 0
StickBuildingUnbuilt= 0
StickTerrain = 0

CollisionOtherSound = "com_weap_inf_grenade_bounce"
CollisionWaterSound = "imp_inf_trooper_land_water"
CollisionFoliageSound = ""
EXP ODF
Hidden/Spoiler:
[OrdnanceClass]

ClassParent = "com_weap_inf_buff_ord"

[Properties]

DebuffDamageTimer = "15"
DebuffDamageRate = "30"

AffectFriends = "0" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
ApplyOnOwnerIfOnOthers = "0"

PlayEffectOnOwner = "com_sfx_buff_poison"
No garenteees that this will work, but its worth a shot
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