Placing Doors [SOLVED]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Placing Doors [SOLVED]

Post by MandeRek »

I made my own doors (thanks Frag for great tut) but I have a problem. Although I made a lowrez model, for both doors and building (the other object I need the door for) but both don't show up in ZE, making it a bit impossible for me to place the door on exactly the goood spot! I applied edit flags to make both objects transparent. Anyone ideas?
Last edited by MandeRek on Wed Jul 01, 2009 5:40 pm, edited 1 time in total.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Placing Doors

Post by DarthD.U.C.K. »

did you hide the lowrezmodels in xsi?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Placing Doors

Post by FragMe! »

Don't hide the lowres, the game will do it. It will show up in ZE and makes it a lot easier to place.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Placing Doors

Post by MandeRek »

I didn't hide it, for both models. This is why I posted this topic.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Placing Doors

Post by Maveritchell »

I do not know why it turned out like it did, but you could always create an unanimated model of your door, export that, and use it for the ZE mesh but not the ingame mesh.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Placing Doors

Post by FragMe! »

Question, did you envelope the lowres? If so try removing the enveloping.
Also is the lowres directly under the dummyroot?
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Placing Doors

Post by MandeRek »

@Frag - It was enveloped, and placed correctly within the hierarchy. I just used another model, as Mav said, and it's fine now. This can be locked! Thanks a lot for the help and advice!
Post Reply