Got a few job(s) for Particle Effect creators ;D

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Qdin
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Got a few job(s) for Particle Effect creators ;D

Post by Qdin »

Heya ya'll.

I basically now need some assistance from people who's willing to do some work :wink:

I mainly need people who's got the time to create something neat in the Particle Editor.

I'm talking about rather complicated things, but currently I'm mainly talking about a collapsing bridge :P So it'll be big, dusty, or whatever we feel like :wink:

What's a collapsing bridge without some spicy effects? :D

Send me a PM or something or tell me on Xfire if you're interested or MSN.

I'm not a ParticleEditor user myself, so I might expect abit too much, but that's where I hope your expertise can find a workaround to get the best result :wink:

Maybe you can explain to me what's possible to insert into the PE later? :lol:

Ciao for now :)

- Qdin
RC-1290

RE: Got a few job(s) for Particle Effect creators ;D

Post by RC-1290 »

Sounds like a request to me Qdin, you know, there is a topic for.. hahaha, oh gotta love saying that to a staffmember,lol.
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I'll ask maxloef if he wants to help(he hasn't been on the forum for some time).
Qdin
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RE: Got a few job(s) for Particle Effect creators ;D

Post by Qdin »

There's a topic for Character Requests and to get things done.

If you'd like to read I'm requesting to get people to create something FOR me, not just somethign useable.

I haven't ever really read further since it became a spam-topic (if you ask me)

My point is: I'm not requesting it to be done, I'm requesting something specifically to be done FOR me WITH me. there's a HUGE difference :wink:
RC-1290

RE: Got a few job(s) for Particle Effect creators ;D

Post by RC-1290 »

right... I'll quote you on that. :D
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max is not interested atm, he's working on legacy.
PvtParts
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RE: Got a few job(s) for Particle Effect creators ;D

Post by PvtParts »

I might be able to help. Lemme know the details (I think get the picture of what you want). I can't promise anything as I've never really done anything like this.

Also, perhaps a video of what exactly the bridge falling/exploding is going to look like ingame. (So I can time explosions and such to make it look like its actually kicking up dust and dirt when it hits the ground)
Qdin
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RE: Got a few job(s) for Particle Effect creators ;D

Post by Qdin »

Then it's good I have a timeline in XSI, huh? :wink:

I know you're one of the best to all this, Parts :P

I've got Gogie, IPodzanyman and Parts now (Parts as part-time currently :roll: )

All 3 wants to do seperate stuffs, so that's good :wink:
PvtParts
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RE: Got a few job(s) for Particle Effect creators ;D

Post by PvtParts »

Yeah I was thinking about some ideas and I actually have some explosions that I could turn into dirt/dust/smoke and such (the particular effect I have in mind is like shooting outward so it would be perfect for stuff hitting the ground).

Like I said just let me know what it looks like so I can setup effects.

PS. Did ya ever get the cody stuff? Like I said its on my filefront page...think that its up as "Qdins Custom Map".
Qdin
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RE: Got a few job(s) for Particle Effect creators ;D

Post by Qdin »

Yeah, I got it :P

and yeah - you named it that :roll:

I'll probably go buy a large Tablet here today, so hopefully I can also make some drawings of the entire bridge collapsing while we're at it :P

I've got a few stuffs to prepare before we can start for real.. :? for instance I'd like to get the majority of it completely, and I gotta split up the model and reUV it :roll: you know, all the boring stuffs xD

I'll btw also tell you the height of how high up the bridge is :wink:

Thanks guys for volunteering btw :wink:
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