How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
triangulating in XSI is retarded, the game does that for you when you export anyway. the polygon is just flipped, open the display options for your 3d view and go into the performance tab and turn on backface culling and that poly wont show anymore because its flipped. also you turret got flipped cause you probably cloned it from the top and just mirrored the transforms to put it on the bottom, you have to FREEZE the transforms on the turret and then FREEZE all objects so that they dont revert to teh way they were. the reason why you have an invisible collision is cause you didnt make a collsion or you did and just arent calling it right in the odf so the game makes a sphere around the model.
on the right panel, transform|freeze all transforms and make sure you freeze the geometry after that since itll add the center modifier in the modeling stack in the explorer.
you dont really need to understand it just do as he says , but anyways basically all he saying there is that if you press 8 and open up the explorer window and click on the modeling "stack" youll see a center modifier that correlates to what you did with the freeze polygons. Hope that helps
yeah theres a quadrangulate button, and again, triangulation has NOTHING to do with anything thats going on with the model, the exporter triangulates the model for you when you export to .msh, no game engine out there supports anything higher than a tri. all your errors are from not making req files, go over some of the docs on creating a side, i ususally make a new side for each vehicle i make just to test. not a single model of mine has ever had to been triangulated, but i dont understand how so many people have flipped polygons when ive never had that problem.
1: Mini, I know how to make sides, I learnt how to do it in a few minutes
2: I never put it in a side, i only do that when its finished, it saves time just to stick it in your world folder
3: I fixed the problem by putting in the collision model again