KotoR : Tatooine

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FOOLIS
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Re: KotoR : Tatooine

Post by FOOLIS »

I dunno , i´m not familiar with that stuff.
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Re: KotoR : Tatooine

Post by Achronos-117 »

Yes but we gotta think of if its practical or not, the bantha is slow and unarmed, the only thing that you can use as a weapon is your current one or somehow stomping some other person with some shockwave or something.
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Re: KotoR : Tatooine

Post by The_Emperor »

Banthas shouldn't be ridable, as they are not fast, nor agressive. They should just be walking around :D
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Re: KotoR : Tatooine

Post by Teancum »

Ridable would be fun if for nothing else than the comedy factor. But I can understand not wanting to re-export with the proper hardpoints, etc to make it a vehicle.
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Re: KotoR : Tatooine

Post by FragMe! »

The Bantha actually is a vehicle, it had to be in order to use the ATAT anims. It is rideable there is a hardpoint for it and the code is in the ODF. It is just that it causes a CTD when the Bantha dies, this doesn't happen if it is not rideable :? So if I can figure out why then people can ride the slow moving Bantha and charge into the battle at a breakneck pace :funny2: The battle will probably be over by the time you got there (I tried) what is more funny is when an engineer trys to fix your wounded Bantha.
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Re: KotoR : Tatooine

Post by Achronos-117 »

FragMe! wrote:The Bantha actually is a vehicle, it had to be in order to use the ATAT anims. It is rideable there is a hardpoint for it and the code is in the ODF. It is just that it causes a CTD when the Bantha dies, this doesn't happen if it is not rideable :? So if I can figure out why then people can ride the slow moving Bantha and charge into the battle at a breakneck pace :funny2: The battle will probably be over by the time you got there (I tried) what is more funny is when an engineer trys to fix your wounded Bantha.
LOL :funny2:
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Re: KotoR : Tatooine

Post by Maveritchell »

Set the healthtype to "animal."
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Re: KotoR : Tatooine

Post by DarthD.U.C.K. »

@FOOLIS: i finished the "i guess its a rhonto" now,m ill post or pm a pic as soon as i can
but whats about the texture?
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Re: KotoR : Tatooine

Post by FOOLIS »

Ah good to hear :D
Let´s see who can texture it for me.
Thanks :thumbs:
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Re: KotoR : Tatooine

Post by The_Emperor »

"I guess it's a rhonto"? D'you mean ronto, those giraf meets lizard who met an ostrich things? :D
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Re: KotoR : Tatooine

Post by FOOLIS »

Lol yep thats it ^^
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Re: KotoR : Tatooine

Post by DarthD.U.C.K. »

and here is the pic:

Image


in the 2d views the legs are looking a little bit strange, but theyre ok in the 3d view
is the model ok foolis?
anything to change/add?
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Re: KotoR : Tatooine

Post by Caleb1117 »

Wow, very nice DarthD.U.C.K.!
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Re: KotoR : Tatooine

Post by TheDarkMask »

Wow nice work DarthDUCK :thumbs:
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Re: KotoR : Tatooine

Post by The_Emperor »

Indeed! That looks great!
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Re: KotoR : Tatooine

Post by FOOLIS »

Yes , thats a very nice model Darth D.U.C.K. , well done ^^ :bowdown:

Heres another great model , made by Caleb1117 :

Image


Image

Edit : Yay 500 Posts :mrgreen:
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Re: KotoR : Tatooine

Post by ARC_Trooper_phi658 »

Pure Pazaak!

sorry, I just couldn't resist the obvious TSL quote. Nice models. They really give it more of a cantina feel than the default Mos Eisely Cantina in the assets.
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Re: KotoR : Tatooine

Post by Delta 47 »

Great models Caleb1117! :bowdown:
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Re: KotoR : Tatooine

Post by FOOLIS »

Rideable Bantha & Dewback :

Image

Image

Made by FragMe! :wink:
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Re: KotoR : Tatooine

Post by NullCommando »

I love the Dewback there!
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