Dwarf Spider Droid scaling problem [Solved]

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ARCTroopaNate
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Dwarf Spider Droid scaling problem [Solved]

Post by ARCTroopaNate »

I've made a super buff ARC Trooper guy before by scaling his unit/skeleton and animations. Would it be possible to do the same for a vehicle? I know on Gametoast there was tutorial for scaling units and it worked great, so I was wondering if the same could be done for vehicles. Thanks. :)
Last edited by ARCTroopaNate on Fri Aug 17, 2012 7:47 pm, edited 2 times in total.
Bob
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Re: Scaling Vehicles up and their animations

Post by Bob »

If you scale the anims and the geometry, yes of course.
ARCTroopaNate
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Re: Dwarf Spider Droid scaling problem

Post by ARCTroopaNate »

Ah, cool!

Thanks bob! :D

*Runs off the make Advanced Spider Droid*

EDIT: I tried to edit the Dwarf Spider droid but the legs got messed up, is there anything special I need to get walkers scaled up?

http://www.xfire.com/video/5a0adf/

This is a video of the walker, I tried scaling it up by 1.5.
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Dakota
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Re: Dwarf Spider Droid scaling problem

Post by Dakota »

ARCTroopaNate wrote:Ah, cool!

Thanks bob! :D

*Runs off the make Advanced Spider Droid*

EDIT: I tried to edit the Dwarf Spider droid but the legs got messed up, is there anything special I need to get walkers scaled up?

http://www.xfire.com/video/5a0adf/

This is a video of the walker, I tried scaling it up by 1.5.

did you scale the animations correctly? you have to have a separate folder for the vehicle animations because the munge.bat is different, at least as far as i know. I know this because i made a miniture spider walker at 0.1 size that was auto piloted.
ARCTroopaNate
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Re: [Solved] Dwarf Spider Droid scaling problem

Post by ARCTroopaNate »

I fixed that bug, the animations work at least, but they're too fast, I need to find a way to slow down the leg animations.
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