so plz help... i have the hp_fire and hp_active placed already... and dont know what to do next
Lost and exporting problems!
Moderator: Moderators
-
1z2x3c
- 3rd Warning

- Posts: 259
- Joined: Mon Jul 16, 2007 3:22 am
Lost and exporting problems!
when i try to export the obj it say obj not a collection in a red line near the bottom... so here s a pic.. which is my first modle... a granade launcher... and i dont understand the textering tuts.... the menus they say dont exist or ..im lost..

so plz help... i have the hp_fire and hp_active placed already... and dont know what to do next
so plz help... i have the hp_fire and hp_active placed already... and dont know what to do next
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: lost and export probs....
first of all: calm down
the model looks nice for a first model
but now ontopic:
you have to call the root DummyRoot not MS3DSceneRoot (i dont know if its necessary, but it looks better imo)
you have to follow wazmols tutorial (on the bottom of his post you should find the modtoolnotes(?))
and next: export your model to obj (select only the model, not nulls...)
and import the obj into xsi 5 to use the pandemictoll to export the fully finished model
you could export via .xsi, but if you export the file into xsi 5, it changes the preferences
the model looks nice for a first model
but now ontopic:
you have to call the root DummyRoot not MS3DSceneRoot (i dont know if its necessary, but it looks better imo)
you have to follow wazmols tutorial (on the bottom of his post you should find the modtoolnotes(?))
and next: export your model to obj (select only the model, not nulls...)
and import the obj into xsi 5 to use the pandemictoll to export the fully finished model
you could export via .xsi, but if you export the file into xsi 5, it changes the preferences
-
1z2x3c
- 3rd Warning

- Posts: 259
- Joined: Mon Jul 16, 2007 3:22 am
Re: lost and export probs....
i get lost on the texture thingy on step 2.... i cant find texture projection.. im using modtool 6..
and here is my 2nd modle im trying to texture and im going to make link's sword next.....

... the texturing thing is drivingme nutz...
*EDIT*
AND what does a sword need to work in game ... like hp_active type thingys and do i place thoes under dummy root?
and here is my 2nd modle im trying to texture and im going to make link's sword next.....
... the texturing thing is drivingme nutz...
*EDIT*
AND what does a sword need to work in game ... like hp_active type thingys and do i place thoes under dummy root?
- redgroupclan
- High General

- Posts: 867
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Re: lost and export probs....
Yeah Im failing to find certain buttons on those texturing tutorials too...Although Im not good at finding things lol.
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
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- Location: X-Fire: caleb1117 ಠ_ಠ
Re: lost and export probs....
Under Mode, switch to XSI Default (Pro Mode).
This changes the layout to be more like version 4.2 for which all the tuts where written, but when it comes to the texturing part, make sure you use the Render toolbar.

This changes the layout to be more like version 4.2 for which all the tuts where written, but when it comes to the texturing part, make sure you use the Render toolbar.

