Terrain.

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Commander_Cody771
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Terrain.

Post by Commander_Cody771 »

I found out why my map is a default map! I'm using the Tatooine texture. But I want to use the Tatooine texture without it being a default map. And I can't add objects from other worlds.





HELP!
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Laserblast
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RE: Terrain.

Post by Laserblast »

For whatever reason, my default set is Geonosis stuff. Anyways, without seeing the folder setup and what not it is difficult to guess the problem. If you want to use objects from other worlds, transplant anything necessary for the objects from that world's assets. Similarly, copy the textures and such that you want for the terrain from other world's assets to your own. Also, make sure you get the spelling on the textures correct when you type the name into the textures section on ZeroEditor.
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RE: Terrain.

Post by Commander_Cody771 »

What do you mean your own assets? :?:
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Laserblast
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RE: Terrain.

Post by Laserblast »

Sorry, I meant the C:\Lucasarts\bfbuilder\<datamap>\worlds\<map>\world1 folder. If you are only getting one texture to show up, go to the tiles and select a number other than 1. Each tile stores a texture (the tiles can not store more than one texture), and changing the texture being used without switching tiles only swaps the original texture throughout the map for the new one.

P.S. I think I am going to have to post pictures, it's hard to explain some of this stuff with words alone :(.
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B94
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RE: Terrain.

Post by B94 »

Are you sure you are putting them in the "common" folder and saving it corectly and typing in the correct names?
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Post by Commander_Cody771 »

It's when I PUT THE TEXTURE DOWN and munge it that it becomes a default map instead of the Tatooine
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