stretched out yoda?

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BountyHunterV

stretched out yoda?

Post by BountyHunterV »

ok, this is my first time adding yoda to my map, and i'm having some problems

pretty much, this
Image

as you can see, he is rather...taller...than usual, and his lightsaber is white unless you swing it, and then it turns green for an instant

i haven't edited anything yet, just took the default yoda, and i'm pretty sure i have all the .mshs and stuff....

so please help, and thanks in advance
Penguin
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Re: stretched out yoda?

Post by Penguin »

Lightsabers missing the .tga, Did you remember to copy his anims?
BountyHunterV

Re: stretched out yoda?

Post by BountyHunterV »

yeah i did...yoda.anims, yoda.zaabin, yoda.zafbin, yodalz.zafbin

they go in the data_***/SIDES/***/munged folder, right?
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Re: stretched out yoda?

Post by MetalcoreRancor »

The problem here is Yoda is using someone else's anims. I got this by giving him emperor's combo.
Penguin
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Re: stretched out yoda?

Post by Penguin »

load the standard Yoda into your LUA (don't add him to sides(Your custom yoda must have a different .req name then the standard one or it'll gt confused))
BountyHunterV

Re: stretched out yoda?

Post by BountyHunterV »

i cant just load the standard one into my LUA cause i want to edit him...

so are you just saying rename it pretty much?
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Re: stretched out yoda?

Post by EGG_GUTS »

I don't really understand what your trying to do. Post Yoda's ODF you edited.
BountyHunterV

Re: stretched out yoda?

Post by BountyHunterV »

i ended up just doing what penguin said, and it worked, yoda's back to normal

however, also a 2nd question about yoda:

now i changed his lightsaber to red, but when he attacks, it flashes back to green during the attack--i think its because the combo or something calls for a green lightsaber. how would i change this?
RepSharpshooter
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Re: stretched out yoda?

Post by RepSharpshooter »

I think it's in the lightsaber ODF. There's a RGBA for the saber color.
Unless my memory's sketchy :? But I'm pretty sure it's there.
BountyHunterV

Re: stretched out yoda?

Post by BountyHunterV »

the lightsaber .odf accesses a texture, and i changed that texture from green to red--so when yoda's walking around, he has a red saber.
however, when he attacks, he uses the green saber to attack, which makes me think its not in the .odf file, but in a COMBO file or something...
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Re: stretched out yoda?

Post by trainmaster611 »

RepSharpshooter wrote:I think it's in the lightsaber ODF. There's a RGBA for the saber color.
Unless my memory's sketchy :? But I'm pretty sure it's there.
Naw, your memory is very much engraved correctly. There's a line in the saber ODF that defines the color code that it flashes. You could make it pink or yellow or black if you wanted to.

Code: Select all

FirePointName       = "hp_fire"
LightSaberLength	= "0.7"
LightSaberWidth		= "0.08"
LightSaberTexture 	= "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
See the SaberTrailColor thing? That's the part you need to edit. You need to change the RGB code to red.
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Re: stretched out yoda?

Post by Syth »

He does have yodas skeleton mentioned in the ODF right?
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Re: stretched out yoda?

Post by EGG_GUTS »

trainmaster611 wrote:

Code: Select all

FirePointName       = "hp_fire"
LightSaberLength	= "0.7"
LightSaberWidth		= "0.08"
LightSaberTexture 	= "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"
See the SaberTrailColor thing? That's the part you need to edit. You need to change the RGB code to red.
Ya just take the LightSaberTrailColor numbers from vader's or dooku's saber odf
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