New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version
If this mod damages your game, I will not be held responsible. These Files are Shareware, and cannot be sold for any profit.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
I know the readme credits isnt as completed. If you see someone who contributed something that isnt referenced in the credits list just tell meh.
HINTS
Read the free webs page for info on all the modded units before you play
Gameplay is much faster paced and youll die more.
All explosive weapons are moddified to be accurate, so demolitions spamming is harder to do with out hurting yourself.
Many weapons can be charged to change power or ordinance: knives, underbarrel rockets, electric weapons, grenades, ect.
As a melee class remember these things
- 1st fire is a light attack
- 2nd fire is a heavy attack
- All attacks drain energy deppening on power
- All attacks can block
- Hold 1st or 2nd fire to go into block mode
- Most force attacks can be charged
- Force attacks can overheat
- If the AI shoot you in the legs, you fall
== CLone Trooper Legion List ==
Coruscant - 501st
Dagobah - 41st
Death Star - Shock
Felucia - 327th
Geonosis - Phase I
Kamino - Phase I/ARCs
Jabba's Palace - 212nd
Kashyyyk - 41st
Mos Eisley - 212nd
Mustafar - Shock
Mygeeto - Galactic Marines
Naboo - Phase I
Polis Massa - 501st
Tantive IV - 501st
Utapau - 212nd
Yavin 4 - 327th
Last edited by Syth on Thu Jun 26, 2008 3:05 pm, edited 12 times in total.
negah wrote:will this mod be a part of the final version of the conversion pack (like BFX mode or 123+ mode)
It won't exactly be a part of the SWBF Conversion Pack neither will BFX, 123, etc. The Shell.lvl files will be available for modders to make their modes work with the SWBF Conversion Pack as Teancum said:
Teancum wrote:-In-shell coded modes (thanks to [RDH]Zerted). Things like BFX mode, +123 mode, etc will be there for modders to make their mods compatible with the Unofficial 1.2 Patch & the Convo Pack
negah wrote:will this mod be a part of the final version of the conversion pack (like BFX mode or 123+ mode)
It won't exactly be a part of the SWBF Conversion Pack neither will BFX, 123, etc. The Shell.lvl files will be available for modders to make their modes work with the SWBF Conversion Pack as Teancum said:
Teancum wrote:-In-shell coded modes (thanks to [RDH]Zerted). Things like BFX mode, +123 mode, etc will be there for modders to make their mods compatible with the Unofficial 1.2 Patch & the Convo Pack
Exactly. Basically the support for those eras (used to be modes) will be there, and I'll be helping any of those authors that want help. For that version you will have to have the Convo Pack installed, but the great news is it won't conflict with the default game. So you could have the Battlefront Project, BFX, +123, and the Unofficial 1.2 Patch + Convo Pack all working together and STILL join servers that aren't running mods.
For Example: When you go to select an Era you'll see Old Republic, Clone Wars, and Galactic Civil War. But if you have the Battlefront Project installed you'd see an era called Battlefront Project. In this era the author can literally do all the luas from one era. So you could play campaign missions through Instant Action if the author included that mode.
Its just easier for me to make it multi parts.
vehicles side is done, and i just have to scan through rep side for any mistakes (sucks that VF501's DC17m wasnt allowed would of been excellent addition). Ill be kinda hastey to release the mission.lvl but if theres imperfections with it its real easy to fix and re-upload sense its a small file.
i don't know if ill have time to today though, hopefully.
hey!
starships don't appear to em in the hangars
and the rebel marine rifles doesn't appear in their hands, he shots and invisible weapon
can u help me?
ummm..
nothing should work let without the rest of the files.. unless got rid of the "2" at the end of the side files.. which wasnt instructed in the readme.. in which case...eh.. not ma prob
Rest of the files are ready. Uploading BFP Part 3 tomorrow in the morning.. or before i go crashy.
Some things that won't be completely finished in beta
-Knife the stealth units carry, really a bother to do anything with without doing animation crap, so its invisible for now.
-No ctf ( it isnt fun in single player anyways )
-A couple of small insignificant model problems
-Campaign isnt completely polished
Last edited by Syth on Wed Jun 25, 2008 5:07 pm, edited 1 time in total.
wow, this sounds really great. maybe I should dust off my SWBF2 CD's for this.
Exactly. Basically the support for those eras (used to be modes) will be there, and I'll be helping any of those authors that want help. For that version you will have to have the Convo Pack installed, but the great news is it won't conflict with the default game. So you could have the Battlefront Project, BFX, +123, and the Unofficial 1.2 Patch + Convo Pack all working together and STILL join servers that aren't running mods.
Well ... Diet Dr. Pepper. Cause I wanted to take freecam pics with this mod individually and not with the hugeness of the Conv pack (Conv pack is great, don't get me wrong)