Space Coruscant (Battle over Coruscant)

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stardestroyer001
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Projects :: Space Coruscant [before it corrupted]
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Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

THEWULFMAN wrote:I finally got around to beta testing, and I have to say, I was a bit disappointed :?

PRO: The way the ships are arranged in the battle really gave me a sense of the battle on ROTS, all except for...
CON: Lack of turrets. This doesn't feel like a space battle to me at all, I am not threatened when I am flying around by any turrets, and the ships are not firing at each other. I am more likely to believe this is a convoy of allied ships flying through space, rather than 2 forces in a climatic battle.
PRO: I liked the idea of the second level in the Republic hanger, with the 2 extra ARC-170s, while the stock kamino textures and the model that even in the stock game uses a low rez texture did detract from the feel of it.
CON: The 'ground battle'. I dont feel this was necessary, and all it served to me was cause me lag. I dont play space battles for ground battles, at least not for a 'ground battle' inside a ship like that.
CON: The single acclamator. I didnt see much point to this, and the fact that you have a CIS hanger, makes it impossible to get back into the ship after you have left.
CON: Stock weapons on fighters. I feel these should be changed up more, make it feel a bit more unique and fun perhaps.
CON: The Sentinel Class Shuttle. Not only does this not fit, it should be the stock imp shuttle, it is nigh impossible to control. The weapons are underpowered and the controls are unresponsive at best.

I feel, if your going to make The Battle of Coruscant, which was such an epic space battle, you need to make people feel they are in an epic battle.
T think this map has promise, but needs work. I understand this is a beta, and still has work to do. I in no way want to discourage you, I just want you to make the best map you can. I feel this is below your ability.
Keep up the good work , and I will be keeping an eye on this map.
Before I begin, I'd like to thank everyone so far for beta-testing my map, I appreciate it.

-Turrets: I'll play the map again and add turrets where necessary.
-Capship turrets: I agree, I'll add more.
-Invaded Venator: This is a questionable part of the map that even I am starting to wonder if it's necessary. It makes the map more interactive and interesting however at the same time I have to strike the right balance between emphasis on the space battle or the ground battle. I'm keeping it for now, and will complete it in time for v0.6 .
-Acclamator: I personally like it, it's not very visible and doesn't attract a lot of attention. (FYI, it was based on the SWBF3 trailer) If there is an Acclamator that has open side hangars like in the trailer, please send a link. (I have seen the one that has the landing bay open, that doesn't exactly work)
-Stock weapons: Agreed. I'm changing them now.
-Imp shuttle: For beta testing only, it'll be removed for the final version. (It's specifically made so it can give you guys the best view, and complete access to the map. That's why it's awkward to fly; forward is going really fast, slow-down is actually going reverse)
ShadowWing wrote:What I saw:

-In some places, the floors didn't meet the walls, and the wall's didn't meet the ceiling, and space could be seen between the gaps.
-In one of the Republic destroyers, one can teleport to the bridge (or command salon?) but not back to the corridors.
-Every other time I played the map, it crashed.
-In many areas in the interior, the corridors just ended into space, without a wall.
-In the garbage chute in one of the Republic destroyers, one needs to roll to get in it, and one cannot get out using the same method (or at all), because of the chute's uphill slope.
-Some turrets are floating in space and not being attached to a frigate or destroyer.
-Interiors: I'm completing them now.
-Teleport: Little easter egg, I'll fix the teleport-back.
-Crash: I don't know why this would happen. This is serious, I'll look into this ASAP.
-Garbage chute: You just need to wait until the energy bar is full, move as much as possible up the tube, then roll twice (default ALT-key) and you're back up. This also works for the stock Death Star map too.
-Floating turrets: Probably because of the frigate they were attached to was destroyed. It could also be extras; please send me a screenshot of any floating turrets you find.
clonecommandomerc wrote:sorry for asking too beta when you already had as many as you need so i apolagize :oops:
It's ok, the beta is for Gametoast members to download and play; there aren't any limits on beta testers. Click on the download link on my 0.52 release post to download it. (And don't forget the beta rules at the top of page 1)

EDIT: {OFFTOPIC} 400 Posts + 21 Pages in this thread! :runaway:
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ShadowWing
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Re: Space Coruscant (Battle over Coruscant)

Post by ShadowWing »

ShadowWing wrote: -Every other time I played the map, it crashed.
THEWULFMAN wrote: -Crash: I don't know why this would happen. This is serious, I'll look into this ASAP.
I have a Vista, that may be the problem.
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Re: Space Coruscant (Battle over Coruscant)

Post by THEWULFMAN »

I realize the acclamator is supposed to be like SWBF3 (If you know me at all, you will note that I know everything about the SWB3 footage and take inspiration from it too.)
But again, in the footage, you can go into the acclamator from the outside, so, When I get my edited acclamator done, with a hanger included, then I will give it to you. I have no date when will have this done, its just something I will do.

edit, quote fail, i never said that :P
stardestroyer001
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Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

ShadowWing wrote:
ShadowWing wrote: -Every other time I played the map, it crashed.
THEWULFMAN wrote: -Crash: I don't know why this would happen. This is serious, I'll look into this ASAP.
I have a Vista, that may be the problem.
Possibly, however I have Windows 7 so...I don't know. I'll give a copy to my friend who has Vista (x64) on his computer and we'll see what happens.
THEWULFMAN wrote:I realize the acclamator is supposed to be like SWBF3 (If you know me at all, you will note that I know everything about the SWB3 footage and take inspiration from it too.)
But again, in the footage, you can go into the acclamator from the outside, so, When I get my edited acclamator done, with a hanger included, then I will give it to you. I have no date when will have this done, its just something I will do.

edit, quote fail, i never said that :P
Sounds good, I can't wait :thumbs:
stardestroyer001
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Posts: 239
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Projects :: Space Coruscant [before it corrupted]
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xbox live or psn: StarDestroyer75
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Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

Just to keep you guys updated, I'm putting a temporary hold on my work as exams (and overdue assignments) are coming up. After Friday the 24th, school's over and I'll resume work on the map.

UPDATE: I'm currently in summer school (getting ahead, fyi) until the 29th. I am not going to be doing much of anything until that's done.
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ps2owner
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Re: Space Coruscant (Battle over Coruscant)

Post by ps2owner »

The 29th of June, July, August, or September?
Sorry, I haven't been around this thread lately.
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Fiodis
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Re: Space Coruscant (Battle over Coruscant)

Post by Fiodis »

August, I'd imagine. If he were in summer school until the 29th of June he'd still have another ten months left.
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Re: Space Coruscant (Battle over Coruscant)

Post by AQT »

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