myg1_bldg_med_spiral looks like this:
Code: Select all
[GameObjectClass]
ClassLabel = "destructablebuilding"
GeometryName = "myg1_bldg_med_spiral.msh"
[Properties]
GeometryName = "myg1_bldg_med_spiral"
DestroyedGeometryName = "myg1_bldg_med_spiral_ruin"
ExplosionName = "myg1_bldg_med_spiral_exp"
MaxHealth = "7000"
SoundProperty = "electric_hum"
FoleyFXGroup = "metal_foley"
SoundProperty = "neon_buzz_low"Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "myg1_bldg_med_spiral_ruin.msh"
[Properties]
GeometryName = "myg1_bldg_med_spiral_ruin"
FoleyFXGroup = "metal_foley"
Code: Select all
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
LifeSpan = "0.2"
Damage = "400.0"
DamageRadius = "1000.0"
Shake = "10.0"
ShakeRadius = "80.0"
Effect = "com_sfx_explosion_lg"
ArmorScale = "5.0"
HealthScale = "1.0"
ShieldScale = "5.0"
NumChunks = "5"
ChunkGeometryName = "com_smallchunk1"
ChunkTerrainCollisions = "10"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "5.0 4.0 5.0"
ChunkSpeed = "5.0 10.0"
ChunkStartDistance = "1.0"
SoundProperty = "com_weap_obj_small_exp defer"

