Christophsis Battle (Crystal City)

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Would you like this map is released along with a map of the space of Christophsis?

Of course man!!!
44
35%
It would be nice but I prefer to see the first land map
30
24%
good idea but you can release it separately
45
36%
you take a long time in terms
3
2%
No man is a bad idea
3
2%
 
Total votes: 125
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Devastator77
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Re: Christophsis Battle (Crystal City)

Post by Devastator77 »

ForceMaster wrote:Image
That looks exactly like the one from the movie:
Retail_clan_droid.jpg
Nice to see it's almost finished. Keep up the good work! :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Darth_Spiderpig wrote:WOW, that sounds good ForceMaster, but I've a question: Will you (if you haven't already) also include the landed Acclamator in TCW colors outside the battle? I know it would need time, but it looks so great in the movie, I personally think it would be great, altough It landed after the battle for put down the reinforcements. :D :wink:
possible, using animation in Zero Editor. then try to do. :wink:
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Re: Christophsis Battle (Crystal City)

Post by GangsterJawa »

Maveritchell wrote:
GangsterJawa wrote:Couldn't you just make it walk and have it as a regular (perhaps unlockable) unit? I would imagine it would require rather little anim work and I don't think there's anything else there that would be too hard...
As a rule of thumb, anything that is not humanoid takes a substantial amount of work to make work ingame as a unit. This included.
Ok, I didn't know. Thanks for clearing that up.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

GangsterJawa wrote:
Maveritchell wrote:
GangsterJawa wrote:Couldn't you just make it walk and have it as a regular (perhaps unlockable) unit? I would imagine it would require rather little anim work and I don't think there's anything else there that would be too hard...
As a rule of thumb, anything that is not humanoid takes a substantial amount of work to make work ingame as a unit. This included.
Ok, I didn't know. Thanks for clearing that up.
At first I thought I could do it as a walker, but I do not have the full version of XSI, and can only work this way. in this forum:
http://www.gametoast.com/forums/viewtop ... 36&t=17788
I gave the entire model who could make animations, but nobody contacted me, maybe then someone can make them for me.
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Re: Christophsis Battle (Crystal City)

Post by DarthSlim »

I think they work better as turrets since they only stay by the shield generator in the movie. You can keep them there instead of having them walking all over the battlefield. That would be weird.

Anyway, glad to see the map is almost done! :thumbs:

Oh, and did you ever get an Ahsoka model?
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Re: Christophsis Battle (Crystal City)

Post by Darth Revan »

Then thered be like 50 turrets and 2 droids manning them while the rest fought the clones
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Re: Christophsis Battle (Crystal City)

Post by DarthSlim »

Darth Revan wrote:Then thered be like 50 turrets and 2 droids manning them while the rest fought the clones
There wouldn't be droids manning them, he said they would be auto turrets.
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

DarthSlim wrote:There wouldn't be droids manning them, he said they would be auto turrets.
That's right.
BTW ForceMaster is it possible to make them underground and they came up from there if a enemy is in range?
Would be more movie-like :greeny:
I know I'm annoying, but I'm not want to hesitate the release date to a few days more :clone:

HOORAY, IT'S NEARLY OUT
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

DarthSlim wrote:
Oh, and did you ever get an Ahsoka model?
No man, Ahsoka is not in the map. maybe after...
Darth_Spiderpig wrote: BTW ForceMaster is it possible to make them underground and they came up from there if a enemy is in range?
Would be more movie-like :greeny:


It'sa good idea but might not like it. perhaps ZE animation, I'm trying something with acclamator.
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Re: Christophsis Battle (Crystal City)

Post by DarthSlim »

Personally, I don't think you need the acclamator since it showed up after the battle was over in the movie, but it's your map so if you want it then go ahead.
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

Well, I'm working on it and take something in advance, now hopes to start the animation after completing an objective.

Other things: I will forward this loading screen.
Hidden/Spoiler:
Image
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Re: Christophsis Battle (Crystal City)

Post by Null_1138 »

That's a good load screen. IMO, the lighting on Christophsis, the planet, not just your map, was too bright. That loadscreen puts it in better perspective. Godrays really do the trick.
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Re: Christophsis Battle (Crystal City)

Post by Nova Hawk »

Very nice loadscreen! Lovin' it!
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Re: Christophsis Battle (Crystal City)

Post by andrija »

nice but it will have conquest right ?
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Re: Christophsis Battle (Crystal City)

Post by ForceMaster »

andrija wrote:nice but it will have conquest right ?
This is a modified conquest map, have 10 objetives.
is like a campaign, in fact, can be read on the loading screen that says at the top "Campaña" because it is in Spanish for me, but for you say "campaing".

It is possible that I added a conquest mode, but then I consider the possibilities, and of course: how. :wink:
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Re: Christophsis Battle (Crystal City)

Post by Clone Captain »

:eek: Wow looks good. Great job ForceMaster. :thumbs:
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Re: Christophsis Battle (Crystal City)

Post by Tauntaunwampa »

when do you think this will be finished?
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Re: Christophsis Battle (Crystal City)

Post by DarthD.U.C.K. »

what is the use of this question?
i can only think of heightening the post count
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Re: Christophsis Battle (Crystal City)

Post by Darth_Spiderpig »

or he just want to know when it will be released :lol:

BTW ForceMaster, you don't have to add the Acclamator. It would be cool cause I like Acclamators :yes: , but it is not necessary. :greeny:
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Re: Christophsis Battle (Crystal City)

Post by Darth Revan »

Auto Turrets sounds good! :wink:
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