WIP Geonosis

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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=AOX=Durge
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WIP Geonosis

Post by =AOX=Durge »

Hi, this is my third map Geonosis: Valley Battle.
http://img228.imageshack.us/my.php?image=1stki2.jpg
Story
CW: The CIS is losing the battle, the leaders realize they need to flee. But, right when the last of their ships are about to leave, a sandstorm brews, delaying the launch of the Core Ships. The reapublic takes advantage of the opportunity.

I still need to add:
Ep2 Clones
AT-TE and LA-AT
Hailfire and Spider Droid
Also:
Dwarf Spider Droid and SPAH-T( If I can get all the assets)
Razgriz

RE: WIP Geonosis

Post by Razgriz »

Looks good but you cant really tell what the map is like from that one screenshot
=AOX=Durge
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RE: WIP Geonosis

Post by =AOX=Durge »

More are coming soon, X-fire was being way too slow, so I just used print screen.
Tuskenjedi

RE: WIP Geonosis

Post by Tuskenjedi »

wait, what do you mean, "if I can get the assets?" there are no dwarf spider or SPHA-T assets out.
Elmo
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Re: RE: WIP Geonosis

Post by Elmo »

Tuskenjedi wrote:wait, what do you mean, "if I can get the assets?" there are no dwarf spider or SPHA-T assets out.
yeah... if you could though that'd be sweet :lol:
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RE: Re: RE: WIP Geonosis

Post by yankeefan05 »

I would love to c a Dwarf Spider Droid and/or a SPHA-T. They would look sweet.
EGG_GUTS
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Post by EGG_GUTS »

What's a SPAH-T????

I'll search on google


EDIT: found it and it's called SPHA-T :wink: anyways I f you added that that
would be awesome :D
Captain_Mazda

Post by Captain_Mazda »

From the WIP rules sticky:
What Desann is saying is that we don't want just random crap posted. Like don't give us the generic map with one little hill and a vehicle and call that 50%. Veteran modders we'll cut a break on, since they know how hard modding is. These rules are essentially n00b control.
Protector_Pulch

Post by Protector_Pulch »

Well, since none of those who should really know this (our modding veterans, like Tean, Rends, Desann, Leviathan etc) have complained about this, we can easily ignore the 50% rule for the moment, Captain_Mazda. (the problem with this rule is: If your plan for the map is having a simple plain w/ 2 cps then you're 50% done after placing a single CP, although is still looks veeeeeery empty.)

@Topic:
Why is this all so bright ? The ground is almost white...but on the other hand it could be a salt lake or something like this - but nevertheless, when people look for a Geonosis map and don't find what they expect (That's orange ground, LAATs, geonosian rock architecture etc), they're frustrated and angry and feel betrayed.
Food_Eater

Post by Food_Eater »

Protector_Pulch wrote: Why is this all so bright ? The ground is almost white...
I'm sure that's his graphics card. I have the same problem... :(
Captain_Mazda

Post by Captain_Mazda »

Protector_Pulch wrote:Well, since none of those who should really know this (our modding veterans, like Tean, Rends, Desann, Leviathan etc) have complained about this, we can easily ignore the 50% rule for the moment, Captain_Mazda. (the problem with this rule is: If your plan for the map is having a simple plain w/ 2 cps then you're 50% done after placing a single CP, although is still looks veeeeeery empty.)
I disagree, Protector_Pulch.
=AOX=Durge
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Post by =AOX=Durge »

First of all, it is not a little flat map with a hill, more screenies will be up very soon. Also, I have always had the white ground problem with maps, like Food_Eater said, Its my graphic card.
@Tuskenjedi: I need somebody who thinks they can make them. If I dont get any, I will release the map without them. :(
Tuskenjedi

Post by Tuskenjedi »

Ahhhhh... Well in that case, good luck. But I think most modders who would ac tually do that for you are kind of busy, although I think someone might be in progress with a dwarf spider, minilogoguy, or maybe it was the emporer, I'm sorry, I can't remember.
=AOX=Durge
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Post by =AOX=Durge »

That would be helpful if they are. Ill check the XSI models area.
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