FragMe! wrote:Once you rebuild your map, sorry to hear about that, for the bantha_rider I have found the error.
Go into the req folder in the Ban side. Open the tat_walk_bantha_rider.req file and add _rider to the tat_walk_bantha. I guess I missed it when I was compiling the side for export.
Ok will try that out, thank you
EDIT: kashyyyk is reconstructed and working again
FragMe! wrote:Have a look at the .fx file for the torch, it will list the tga files it uses. I am pretty sure one of them would be underlightsmoke (or something like that) then just copy those tot he effects folder.
I added the file again, but that still doesn't fix the fire
I cannot say at this moment if there is an hp as I don't have my full resources infront of me at the moment. I do know that I put similar torches into my Battle for Republic City map and there were flames.
FragMe! wrote:Which torch odf are you using. I know the endor one is missing the AttachEffect line
So open the odf and have a look if it is not there add this.
I cannot say at this moment if there is an hp as I don't have my full resources infront of me at the moment. I do know that I put similar torches into my Battle for Republic City map and there were flames.
you need to find the file torchflame.fx most likely in the "effects" folder of the BF1 kashyyyk assets. Open it up in notepad or some other text editor and search (ctrl+f) for texture and make sure you have all the named files (.tgas) in the effects folder data_abc/worlds/abc/effects (abc is mod 3letter id) If you do not have one make one and put the torchflame.fx in that folder as well
YaNkFaN wrote:you need to find the file torchflame.fx most likely in the "effects" folder of the BF1 kashyyyk assets. Open it up in notepad or some other text editor and search (ctrl+f) for texture and make sure you have all the named files (.tgas) in the effects folder data_abc/worlds/abc/effects (abc is mod 3letter id) If you do not have one make one and put the torchflame.fx in that folder as well
Some of the files listed in that file don't even exist in my modtools. I used the ones i could find but it still doesn't work.
Update
The desert city and Rhen Var is ready for being BETA tested. I would welcome help and reviews to improve the maps. Please tell me (here in a post or PM) if you want to test.
please note: BFX will be required
Hidden/Spoiler:
Last edited by TK432 on Tue Jul 14, 2009 12:36 pm, edited 2 times in total.
you can make them if you want I have some already made I can send them to you if you would like. I'm not at my modding comp now so it'll be tonight but yea I don't mind sending you them
YaNkFaN wrote:you can make them if you want I have some already made I can send them to you if you would like. I'm not at my modding comp now so it'll be tonight but yea I don't mind sending you them
I don't have BFX installed and I was still able to play the maps.
Btw, nice maps, dude. The only major thing that's missing is a lot of the units don't have localization and Rhen Var doesn't have a loadscreen. Other than that, it's pretty nice. Haven't played Anchorhead yet, but I will right now!
Nova Hawk wrote:I don't have BFX installed and I was still able to play the maps.
lol thats nice. i haven't tryed to play without BFX. And i didn't even munge all sides.
Nova Hawk wrote:
Btw, nice maps, dude. The only major thing that's missing is a lot of the units don't have localization and Rhen Var doesn't have a loadscreen. Other than that, it's pretty nice. Haven't played Anchorhead yet, but I will right now!
Yeah localization and final loadscreens will be added later when everything else is fine