LucasArts is Gone

Want to know about a game? Should we buy that new upcoming release? Post your thoughts on new games and ones you have...so others can know whether to buy it or not! All non-SWBF, non-modding topics should go here.

Moderator: Moderators

Post Reply
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: LucasArts is Gone

Post by THEWULFMAN »

Aw, now Lucasarts won't be able to continue making loads of great games. Look at all the amazing stuff we got in the past 8 years.

Oh wait. We've gotten nothing. Kinda hard for me to get heart broken. That happened a long... long time ago.

On principle however, I'm a bit mad at Disney for basically killing a company.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: LucasArts is Gone

Post by AceMastermind »

I see all of these changes as a step in the right direction. LucasArts always appeared to be bloated to me while falling back on the name, some of the more recent popular Star Wars games were developed outside of LucasArts anyway. There have been many layoffs and studios shutdown all over leaving many experienced game devs without work and I see this as an opportunity for them to come together with fresh ideas and launch new studios to create even more awesome Star Wars content for us to enjoy. I think the future is bright.

@Twilight_Warrior
I split your post into a new thread where the info can be found easier.
forums/viewtopic.php?f=8&t=29077

EDIT
LucasArts Shutdown Triggers Layoffs at ILM
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

Re: LucasArts is Gone

Post by giftheck »

Teancum wrote:I'd ask psych0fred, but he's been out of that industry for years.
Well, he's had the SWBF1 LUA scripts all this time. It might be that while he doesn't have the actual source code for BF1 or BF2, he might have an acquaintance that does.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: LucasArts is Gone

Post by Teancum »

I've already contacted him in regards to whether he knows anyone I can get in touch with, so I guess we'll see.

***EDIT***

Also contacted an ex-Rainbow Studios lead about Star Wars: Racer Revenge and a possible source release.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: LucasArts is Gone

Post by noMatt »

I wont buy the new star wars. I wont buy the new games because disney wont get any money from me. I know one Persons that dont buy is not going to hurt them but this act is nothing then a theft (maybe bad translation sorry :/ )

Disney is dead for me. Just to quote THEWULFMEN

Image
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: LucasArts is Gone

Post by Teancum »

I'm bummed, but they haven't lost a customer. As AceMastermind said, they've been going down the toilet recently. Force Unleashed and its sequel were good, but having owned Kinect Star Wars, it wasn't. Aside from that there's Clone Wars, which was terrible, and LEGO Star Wars III, which went from simple kid-friendly gameplay to more complex, which ruined it IMO.

I miss the LucasArts that was 10 years ago, but I don't miss who they were the last few years. Things can only go up at this point.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: LucasArts is Gone

Post by minilogoguy18 »

TFU games kinda sucked, they were the games that were only good for 1 play through, and that was it, no modding support either. VERY linear gameplay and hack and slash fighting is very boring.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: LucasArts is Gone

Post by Teancum »

The problem with the TFU games is that everyone had much higher expectations due to how high they were talked up. They weren't bad, but at the end it was just a playthrough and trade in. Enjoyable, but only big fans would keep the game. Now that mods are available for it, though, I'm coming back to it.

@minilogoguy18 -- I popped in over at JKHub. I noticed they wanted to remove all the old Xbox code. Frankly it seems like a freshman mistake to do so. "Cleaning" working code doesn't help anything, and often inadvertently breaks things. It might get me interested in modding over on that front again, though; especially since SWBF modding is dying a slow death.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: LucasArts is Gone

Post by Twilight_Warrior »

Speaking of TFU, what are the chances of getting ahold of THAT source? I mean, the source LA would own would be the Xbox/Playstation versions, but would you call Aspyr a developer of the PC/Mac version if all they did was port it from the Xbox/Playstation version? Do they own that code?
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: LucasArts is Gone

Post by minilogoguy18 »

Teancum wrote:The problem with the TFU games is that everyone had much higher expectations due to how high they were talked up. They weren't bad, but at the end it was just a playthrough and trade in. Enjoyable, but only big fans would keep the game. Now that mods are available for it, though, I'm coming back to it.

@minilogoguy18 -- I popped in over at JKHub. I noticed they wanted to remove all the old Xbox code. Frankly it seems like a freshman mistake to do so. "Cleaning" working code doesn't help anything, and often inadvertently breaks things. It might get me interested in modding over on that front again, though; especially since SWBF modding is dying a slow death.
Just LMK how I can help, we're always excited to hear about more people wanting to mod. The good thing too coming from this community which is heavily Softimage based JA can be modded too using Mod Tool 7.5 since vehicles, player models and animations are all exported as dotXSI 3.5 files.

As far as the XBOX thing goes, I may be someone who people will listen to over there since I've been around since 2004 but what the coders do is up to them. We have some VERY competent coders that did some amazing things even without the games source (most impressive was a mod that made it like Portal) so I'm confident they could strip the useless XBOX stuff out without hurting anything.

I also made a full biped rig for quick and easy character animations with a video tutorial on it on youtube under my name. Working on a character tutorial atm.

Another nice thing now is that I'm talking to retired JA modders who are comming out of retirement, even Mike Gummelt who was a programmer and modded the game after release seems interested again, claiming the games were his fav. He's posting as changkahn on the Kotaku site with the news article about LA closure.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: LucasArts is Gone

Post by [TFA]Padawan_Fighter »

This has made me like Disney even less.

On the bright side, though...

does this mean our chances of getting the BF2 source code are slightly higher?
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: LucasArts is Gone

Post by minilogoguy18 »

^Definitely, the hardest hurdle for you though is finding out WHO has it since Pandemic no longer exists and the games source may have gone through a few hands by now. Lucky for the JK community Raven is still around.
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: LucasArts is Gone

Post by AceMastermind »

I don't think EA is willing to give up their property so easily.
User avatar
guru
Jawa Admin
Jawa Admin
Posts: 2390
Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
Games I'm Playing :: any mobile rpg

Re: LucasArts is Gone

Post by guru »

It would be fun to buy the license And source and our own bf3 :)
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: LucasArts is Gone

Post by Teancum »

Snippet from an email exchange with an ex-dev:
If the Battlefront source code was to be released it would have to come from Lucasarts because they continued to work with it on other platforms (consoles, XBLive, and we were trying to get BF2 released on PSN as a PS2 Classic) long after Pandemic was sold and dissolved. I think Pandemic owned the engine which means EA owns it now while Lucasarts owned their games created with it.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: LucasArts is Gone

Post by Marth8880 »

[TFA]Padawan_Fighter wrote:This has made me like Disney even less.
Why? They did the right thing - LucasArts has been garbage since like 2007/8-ish. It's not like they're not going to produce anymore Star Wars games or anything, they're just doing what the Dark Brotherhood would call a Purification, LOL; they're cleansing the game development field of the corporation of its filth.

Disney knows nothing but quality (heh, in most cases anyway).
User avatar
Zapattack1234
Rebel Colonel
Rebel Colonel
Posts: 574
Joined: Mon Sep 24, 2012 6:44 pm
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49
Location: Isla Nublar (Jurassic Park)

Re: LucasArts is Gone

Post by Zapattack1234 »

Marth8880 wrote:
[TFA]Padawan_Fighter wrote:This has made me like Disney even less.
Why? They did the right thing - LucasArts has been garbage since like 2007/8-ish. It's not like they're not going to produce anymore Star Wars games or anything, they're just doing what the Dark Brotherhood would call a Purification, LOL; they're cleansing the game development field of the corporation of its filth.

Disney knows nothing but quality (heh, in most cases anyway).

Yeah...but Disney has had it's fair share of screw ups as well. I just think everyone is a little emotionally confused at the current momnet about how they feel regarding the change.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: LucasArts is Gone

Post by yuke5 »

Regarding the release of source code, what could we do with SWBFII if the source code was released?
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: LucasArts is Gone

Post by noMatt »

We have acces to all lua commands we can make broken commands work we can fix the problem with the max missions we can update the directx version... We can make a better game
And have acces to the msh exporter which means that we can make it work with the newer xsi versions
Last edited by noMatt on Fri Apr 05, 2013 11:26 am, edited 2 times in total.
AvalancheMaster
Second Lance Corporal
Second Lance Corporal
Posts: 105
Joined: Fri Mar 08, 2013 4:16 am
Projects :: Myrkr Smuggler outpost
Games I'm Playing :: SWBFII Civ WC3
xbox live or psn: No gamertag set
Location: Varna, Bulgaria

Re: LucasArts is Gone

Post by AvalancheMaster »

I wouldn't hold my hopes so high, given that Disney MIGHT STILL want to make BFIII. Or given that EA might not want to release the code at all for who-knows-what reason. How much of ex-Pandemic employees are not part of EA now?
Post Reply