First battle of Cato Neimoidia: space
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- Freestalker.fr
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Re: First battle of Cato Neimoidia: space
Hey guy! Could you use my open circle fleet acclamator tex, please?
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CressAlbane
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Re: First battle of Cato Neimoidia: space
Is it just me, or is the clone in pic 3 in the first post inside the floor a little bit?
- jasiojanisz
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Re: First battle of Cato Neimoidia: space
Freestalker.fr wrote:Hey guy! Could you use my open circle fleet acclamator tex, please?
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Last edited by jasiojanisz on Sun Jul 03, 2011 5:22 pm, edited 1 time in total.
- Freestalker.fr
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Re: First battle of Cato Neimoidia: space
That's true? 0_0?
- jasiojanisz
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Re: First battle of Cato Neimoidia: space
Freestalker.fr wrote:That's true? 0_0?
- DarthEste01
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Re: First battle of Cato Neimoidia: space
wow nice acclamator Freestalker.fr
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JadenWolf32
Re: First battle of Cato Neimoidia: space
Quite....astonishing! Indeed is a beautiful ship!jasiojanisz wrote:Freestalker.fr wrote:Hey guy! Could you use my open circle fleet acclamator tex, please?
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Re: First battle of Cato Neimoidia: space
Wow thank you! and what version have you used? 1 or 2?
- jasiojanisz
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Re: First battle of Cato Neimoidia: space
the picture is 1 but I use 2
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Re: First battle of Cato Neimoidia: space
Thank you, the second is grayer as I said in the read me. I'm so glad to see my work on a mod, I will enter in the history of modding! 
- jasiojanisz
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Re: First battle of Cato Neimoidia: space
ask you for help, could you give me a link to providence carrier / destroyer: Invisible Hand, other than: http://www.gametoast.com/forums/viewtop ... =64&t=8372 with me because his model is broken
and sorry for my english
and sorry for my english
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[Padawan]Helkaan
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Re: First battle of Cato Neimoidia: space
Do you mean you want a new model for the ship, or a HD texture, or reupload the file because the link is broken?
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Re: First battle of Cato Neimoidia: space
I think he want Eviljedi last model because, naturaly, the details and textures are much better and accurat at the same time (Venator and Acclamator tex are some exceptions ^^).
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Re: First battle of Cato Neimoidia: space
1: when he lands in changar !___________floor________________!
------------------------------------droids- :bdroid2:---I- :clone:------------------------
that is, all are under the floor
2: I can fly a fighter jet to the bridge
and the like
"new model for the ship"
------------------------------------droids- :bdroid2:---I- :clone:------------------------
that is, all are under the floor
2: I can fly a fighter jet to the bridge
and the like
"new model for the ship"
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Re: First battle of Cato Neimoidia: space
jasiojanisz wrote:1: when he lands in changar !___________floor________________!
------------------------------------droids- :bdroid2:---I- :clone:------------------------
that is, all are under the floor
2: I can fly a fighter jet to the bridge
and the like
"new model for the ship"
Umm, what?
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Re: First battle of Cato Neimoidia: space
Looks to me like he's saying:Darth_Spiderpig wrote:jasiojanisz wrote:1: when he lands in changar !___________floor________________!
------------------------------------droids- :bdroid2:---I- :clone:------------------------
that is, all are under the floor
2: I can fly a fighter jet to the bridge
and the like
"new model for the ship"![]()
Umm, what?
1) When he lands in the hanger (which one?) the droids (maybe clones too?) are under the floor.
2) He can fly into spaces like the bridge and land or such that the player shouldn't be able to.
2.5) I think he said he likes the new ship model (skin).
I may be completely wrong so apologies if I made any factual errors.
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Re: First battle of Cato Neimoidia: space
Hidden/Spoiler:
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Darth_Spiderpig
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Re: First battle of Cato Neimoidia: space
Ah yes, these are collision errors.
You can fix them by adding the invisible collisions used to block the ways off of maps (com_inf_inv_col or something like that, can't remember from the top of my head)
You can fix them by adding the invisible collisions used to block the ways off of maps (com_inf_inv_col or something like that, can't remember from the top of my head)
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Re: First battle of Cato Neimoidia: space
I do not understand, can you explain exactly 
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Re: First battle of Cato Neimoidia: space
Note: if any of the following is wrong, please correct me. Thanks.
Alright, every model is made of two "models", the one you see and then the one the game sees, which is called collision, and with large complex models those two can be varying a bit, which means you see a model but the game itself isn't, so you can, as it is in your case, fly through parts of the model you see, because the game thinks there is no model.
Well, now you surely have seen some invisible walls on some stock maps, where you can not walk through if you want to leave the battlefield, these are invisible barriers. They are called "com_inv_col16" (or 32 or 64, depending on their size) in your world's common/odf folder, just load them into ZeroEditor and place them just a little under your hangar floor, so that you can walk on them, not the actual hangar. You can also do this everywhere else you need proper collision.
That's it in easy words, please ask if you don't understand all things.
Alright, every model is made of two "models", the one you see and then the one the game sees, which is called collision, and with large complex models those two can be varying a bit, which means you see a model but the game itself isn't, so you can, as it is in your case, fly through parts of the model you see, because the game thinks there is no model.
Well, now you surely have seen some invisible walls on some stock maps, where you can not walk through if you want to leave the battlefield, these are invisible barriers. They are called "com_inv_col16" (or 32 or 64, depending on their size) in your world's common/odf folder, just load them into ZeroEditor and place them just a little under your hangar floor, so that you can walk on them, not the actual hangar. You can also do this everywhere else you need proper collision.
That's it in easy words, please ask if you don't understand all things.
