WIP: Dubrillion: Reconnoissance Beta Released!
Moderator: Moderators
-
RAymo
- Command Sergeant Major

- Posts: 250
- Joined: Sat Mar 04, 2006 2:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Protector_Pulch
-
Adreniline
- Command Sergeant Major

- Posts: 290
- Joined: Fri Oct 28, 2005 8:24 pm
- Projects :: No Mod project currently.
- xbox live or psn: XTIndie
- Location: Coffee Centre of the World
- Contact:
-
Protector_Pulch
-
Adreniline
- Command Sergeant Major

- Posts: 290
- Joined: Fri Oct 28, 2005 8:24 pm
- Projects :: No Mod project currently.
- xbox live or psn: XTIndie
- Location: Coffee Centre of the World
- Contact:
Consider though, the fact that most would not simply lay one mine to ensure the protection of their flag, rather, they would completely encircle it with mines and detonation packs. This proves a dilemma as altering a mine to wreck less havoc would also make the mine rather useless, yet leaving it alone would prove to powerful to properly attempt a flag capture.Good Idea. I think the damage should be in a way that you can still survive a sniper-hit (not a headshot) after having run across a mine, but you have only zero hp left then.
Off Topic: Perhaps I responed to quickly on my last post
Last edited by Adreniline on Mon Aug 14, 2006 4:15 am, edited 1 time in total.
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
-
Adreniline
- Command Sergeant Major

- Posts: 290
- Joined: Fri Oct 28, 2005 8:24 pm
- Projects :: No Mod project currently.
- xbox live or psn: XTIndie
- Location: Coffee Centre of the World
- Contact:
Penguin, you seem to have come across one alternative I have missed, shortening the lifespan would considerably discourage the use of mines. Perhaps shortening the lifetime along with decreasing the AOE and also the damage would bring us closer to the solution?
Yet I feel there is something lacking....
Yet I feel there is something lacking....
-
Sniper_eye
- Rebel Warrant Officer

- Posts: 306
- Joined: Sun Apr 02, 2006 6:36 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere I should know
- Contact:
hehe, lev. wanna beAdreniline wrote:Penguin, you seem to have come across one alternative I have missed, shortening the lifespan would considerably discourage the use of mines. Perhaps shortening the lifetime along with decreasing the AOE and also the damage would bring us closer to the solution?
Yet I feel there is something lacking....
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
-
Sniper_eye
- Rebel Warrant Officer

- Posts: 306
- Joined: Sun Apr 02, 2006 6:36 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere I should know
- Contact:
-
Talibanman
-
Thire
- Major

- Posts: 510
- Joined: Mon Jun 26, 2006 2:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Adreniline
- Command Sergeant Major

- Posts: 290
- Joined: Fri Oct 28, 2005 8:24 pm
- Projects :: No Mod project currently.
- xbox live or psn: XTIndie
- Location: Coffee Centre of the World
- Contact:
Thire said:
Also, a conclusion to the mine issue may yet be at hand, should we only allow mines to be possessed by a hero (not yet developed at this time)? Limiting the use of mines by only supplying certain hero units with them may indeed prove to enhance the gameplay as you must do well to earn use of mines, rather than just flat-out puppy guarding them by such use of the default unit.
I believe you meant to say, "And you've made me very excited about this map."And you've made very excited about this map. Smile
Also, a conclusion to the mine issue may yet be at hand, should we only allow mines to be possessed by a hero (not yet developed at this time)? Limiting the use of mines by only supplying certain hero units with them may indeed prove to enhance the gameplay as you must do well to earn use of mines, rather than just flat-out puppy guarding them by such use of the default unit.
-
Sniper_eye
- Rebel Warrant Officer

- Posts: 306
- Joined: Sun Apr 02, 2006 6:36 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere I should know
- Contact:
what the? i brought up the dubrillion idea in the first place! why cant i beta test too? boo hooThire wrote:Awsome, not only can I believe that you decided to use my idea for the name, but I get to beta test as well? Awsome!!!!![]()
Thankyou very much.![]()
And you've made very excited about this map.
- Karnage
- Commander Randomtoast
- Posts: 947
- Joined: Sun Oct 23, 2005 9:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wherever there is shenanigannery.
-
Sniper_eye
- Rebel Warrant Officer

- Posts: 306
- Joined: Sun Apr 02, 2006 6:36 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere I should know
- Contact:
- Karnage
- Commander Randomtoast
- Posts: 947
- Joined: Sun Oct 23, 2005 9:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wherever there is shenanigannery.
-
Sniper_eye
- Rebel Warrant Officer

- Posts: 306
- Joined: Sun Apr 02, 2006 6:36 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Somewhere I should know
- Contact:
-
Thire
- Major

- Posts: 510
- Joined: Mon Jun 26, 2006 2:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Schizo
The wooden platforms from Kashyyyk don't really match the Kamino/Polis Massa-style buildings. I'd suggest reskinning them so they match better. Or replacing them with some Kamino-type platforms. Otherwise, it looks fine.
Also, from what I can remember, Dubrillion was an oceanic planet. At least, in Rogue Squadron III it was. The map doesn't really look like what I remember Dubrillion as, but maybe I'm just wrong. I don't remember there being any landmasses on the planet, but if there was, then don't mind me... Still, it looks like a good layout for a CTF map. Should be fun. Keep up the good work.
Also, from what I can remember, Dubrillion was an oceanic planet. At least, in Rogue Squadron III it was. The map doesn't really look like what I remember Dubrillion as, but maybe I'm just wrong. I don't remember there being any landmasses on the planet, but if there was, then don't mind me... Still, it looks like a good layout for a CTF map. Should be fun. Keep up the good work.
