Crash as usual..
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NullCommando
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Crash as usual..
Ok, I made a map and everything was fine untill this:
Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "grenade" not found
Came around... I never had this error.. How do I fix it?
Message Severity: 3
.\Source\Entity.cpp(218)
Entity base class "grenade" not found
Came around... I never had this error.. How do I fix it?
- Teancum
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Re: Crash as usual..
I assume you edited sides? If so, what did you edit?
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NullCommando
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Re: Crash as usual..
I had edited the Dark Troopers, Rifle, Mortar launcher, Arc Caster, Rocket Launcher, a missle launcher and torpedo launcher. I had tried to make throwable mines but reverted them back to normal.
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SilvaDalek
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Re: Crash as usual..
do any of those weapons throw out grenades?
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NullCommando
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Re: Crash as usual..
Mortar Luancher does but, it says the class is missing..
- Teancum
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Re: Crash as usual..
Make sure you have the proper spaces in all of your odfs. The engine is picky.
For example:
ClassLabel = "grenade"
will work fine, but
ClassLabel= "grenade"
ClassLabel ="grenade"
ClassLabel="grenade"
won't.
For example:
ClassLabel = "grenade"
will work fine, but
ClassLabel= "grenade"
ClassLabel ="grenade"
ClassLabel="grenade"
won't.
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SilvaDalek
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Re: Crash as usual..
it's that picky?
no spaces in wrong spots?!?!
the whole class?
no spaces in wrong spots?!?!
the whole class?
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NullCommando
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Re: Crash as usual..
Everything is was spaced right when I checked them.. Weird..
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SilvaDalek
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Re: Crash as usual..
one post right after another ... lol
1 well take out grenades fully
2 munge
3 put them back
4 munge
5 run
1 well take out grenades fully
2 munge
3 put them back
4 munge
5 run
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NullCommando
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Re: Crash as usual..
I had done that already, it didn't work.
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SilvaDalek
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Re: Crash as usual..
hmmm
so the class doesn't exist
rename?
replace?
something?
(this is like a million posts in a row!)
so the class doesn't exist
rename?
replace?
something?
(this is like a million posts in a row!)
- Teancum
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Re: Crash as usual..
The easiest way to debug is to comment out things unit-by-unit until the bug is gone, then you've found who the problem belongs to.
For example, we comment out one soldier and munge
ReadDataFile("SIDE\\rep146th.lvl",
--"rep_inf_ep3_recon",
"rep_inf_ep3_commander",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_sniper",
"rep_inf_ep3_pilot",
"rep_inf_ep3_officer")
And we still crash, so we comment another
ReadDataFile("SIDE\\rep146th.lvl",
--"rep_inf_ep3_recon",
--"rep_inf_ep3_commander",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_sniper",
"rep_inf_ep3_pilot",
"rep_inf_ep3_officer")
And things work again, so we know the problem with the grenade classLabel belongs to rep_inf_ep3_commander
For example, we comment out one soldier and munge
ReadDataFile("SIDE\\rep146th.lvl",
--"rep_inf_ep3_recon",
"rep_inf_ep3_commander",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_sniper",
"rep_inf_ep3_pilot",
"rep_inf_ep3_officer")
And we still crash, so we comment another
ReadDataFile("SIDE\\rep146th.lvl",
--"rep_inf_ep3_recon",
--"rep_inf_ep3_commander",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_sniper",
"rep_inf_ep3_pilot",
"rep_inf_ep3_officer")
And things work again, so we know the problem with the grenade classLabel belongs to rep_inf_ep3_commander
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SilvaDalek
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Re: Crash as usual..
replace grenades with something
munge
take out
munge
put back nades
munge
munge
take out
munge
put back nades
munge
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NullCommando
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Re: Crash as usual..
Hidden/Spoiler:
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SilvaDalek
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Re: Crash as usual..
man not even a simple severenty 3 or watever
i need to update my crash thing now . . .
i need to update my crash thing now . . .
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NullCommando
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Re: Crash as usual..
I fixed a missing effect.. now it asked me for a turret effect.. When I transfered the map to a new one it worked just fine.. Strange.
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SilvaDalek
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Re: Crash as usual..
Most of the turret effects in any of my maps are there but don't work
i just don't use the turrets
y might that b though?
i just don't use the turrets
y might that b though?
