Rules that AI follow

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Fluffy_the_ic
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Re: Rules that AI follow

Post by Fluffy_the_ic »

Oh, jsut had another few.
-When flying a gunship in a space battle, always make sure to die, but not by crashing, but being shot down, giving the enemy an extra 5 points.
-Have amazing aim with the snowspeeder tow cable and then all of a sudden crash said snowspeeder into an AT-AT when the human decides to try and tow it.
|->If the human manages to latch on to the AT-AT, don't pay any notice and fly in a straight line until the cable breaks. (I dunno if that only happens to meh, tho)
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Re: Rules that AI follow

Post by Taivyx »

Walk right past any opposing AI, keep going in the opposite direction for two seconds, then turn around and start shooting.
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Nihillo
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Re: Rules that AI follow

Post by Nihillo »

Fluffy_the_ic wrote:-Have amazing aim with the snowspeeder tow cable and then all of a sudden crash said snowspeeder into an AT-AT when the human decides to try and tow it.
|->If the human manages to latch on to the AT-AT, don't pay any notice and fly in a straight line until the cable breaks. (I dunno if that only happens to meh, tho)
Well, one of the few things I believe the A.I. is well capable of doing in this game, is taking down AT-ATs, they are quite good at it, I will give them that.
Taivyx wrote:Walk right past any opposing AI, keep going in the opposite direction for two seconds, then turn around and start shooting.
Oh, a duel! :P

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Re: Rules that AI follow

Post by delta578 »

When in a speeder, slam into trees and other objects from 20 meters away. :wink:

Run into walls on a consistent bases just to tick off the player. (My favorite) :|

Score perfect head shots when a sniper shooting at a player and miss several times when shooting at fellow AI.

When player scopes in on you automatically turn, even if back is turned and player is long distance away, and target player.
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Re: Rules that AI follow

Post by Hebes24 »

Here's one from the rebel AI:

When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
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Re: Rules that AI follow

Post by Maveritchell »

Hebes24 wrote:Here's one from the rebel AI:

When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really is part of their set AI behavior. :?
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Re: Rules that AI follow

Post by Hebes24 »

Maveritchell wrote:
Hebes24 wrote:Here's one from the rebel AI:

When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really is part of their set AI behavior. :?
I know. Why would anyone think that that is a good thing for the AI to do?
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Re: Rules that AI follow

Post by Fluffy_the_ic »

Hebes24 wrote:
Maveritchell wrote:
Hebes24 wrote:Here's one from the rebel AI:

When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really is part of their set AI behavior. :?
I know. Why would anyone think that that is a good thing for the AI to do?
Intimidation.
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Nihillo
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Re: Rules that AI follow

Post by Nihillo »

They get... a little carried away.

"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
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Re: Rules that AI follow

Post by GangsterJawa »

Nihillo wrote:They get... a little carried away.

"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Is that actually a voiceover in the game, or... what?
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Re: Rules that AI follow

Post by Eggman »

GangsterJawa wrote:
Nihillo wrote:They get... a little carried away.

"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Is that actually a voiceover in the game, or... what?
Yes.
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Re: Rules that AI follow

Post by GangsterJawa »

Eggman wrote:
GangsterJawa wrote:
Nihillo wrote:They get... a little carried away.

"That's right, use your anger!"- Anonymous Alliance to Restore the Republic soldier.
Is that actually a voiceover in the game, or... what?
Yes.
Wow... another one I don't hear that often. :?
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Re: Rules that AI follow

Post by RogueKnight »

Hebes24 wrote:
Maveritchell wrote:
Hebes24 wrote:Here's one from the rebel AI:

When a member of the opposing team is killed, run over to their dead body and shoot at it with your pistol until it disappears.
That... really is part of their set AI behavior. :?
I know. Why would anyone think that that is a good thing for the AI to do?
It was a usual occurance for annoying people from BF1 servers to do after they killed you.

That and t-bagging.
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Re: Rules that AI follow

Post by bhawkgoalie10 »

when in online games ALWAYS run into that enemy mine the players have been tactically avoiding so carefully, killing everyone.
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Re: Rules that AI follow

Post by tsurugi13 »

Snipers: only ever get headshots on airborne players. They're so much easier to hit like that!
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Re: Rules that AI follow

Post by giftheck »

Heroes kneel down before their killers. Or (in the demo) they run fading away from their killers (Goodnight Sweetheart)
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Re: Rules that AI follow

Post by Nihillo »

Dwarf Spider Droids-
Hidden/Spoiler:
Be very popular with the other droids; never leave home without a whole gang of them.

Image


These young droids nowadays, always hanging out with the wrong crowd, I blame television.
Does anyone know why that happens to little spidey?
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Re: Rules that AI follow

Post by 501st_commander »

because the droids are the spiders babies?
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Re: Rules that AI follow

Post by Ping »

If your a droideka, and you're not in ball mode, activate your shield as soon as the player tries to shoot you, even if your back is to the player.
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Re: Rules that AI follow

Post by Null_1138 »

Oh I'm glad this is back. Gave me a couple of laughs.

- AI shotguns get 1-hit kills.
- Darth Maul can spam his Saber Throw down Polis Massa hallways and kill everyone in it.
- When Player has successfully landed transport in hanger, stay inside, then take off and into the wall.
- Autoturrets never fail their jobs (be a Player mind reader on where he will move his ship).
- When Player locks on and fires missiles, missiles get minds of their own and circle the target craft, then disappear.
- AI must put themselves in the Player's line of fire, especially if Player is a sniper.
- If the Grate is open, jump in, then wait. Do not continue on. Do not pass GO and collect 2000 reinforcement count.
- The Death Star bridge never really left.
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