Various Problems/Errors

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JA394
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Various Problems/Errors

Post by JA394 »

Okay. I am completely new to SWBF2 modding. I've got a series of questions, problems, and erros that I would like solved, if at all possible. Here we go;

I am attempting to edit the Dark Trooper. Here is what I want to do: http://dl.dropbox.com/u/34896228/imp_in ... rooper.odf

Now, editing the ODF wasn't the problem, obviously. The problem for me was getting it into the game. I know I've got to munge it. So, I created a test map. Namely the default one you get when you open ZeroEditor, as I can not map for the life of me. Saved it, added in the sides as I should (I think), clicked on the VisualMunge thing. It did its stuff. Or so I thought.

I went to the new folder (XXX) and was going to take the side from it and overwrite the default with it. (After making a backup, of course) But, I got into LVL/PC, and it was completely empty.

That was the first problem. The second is as follows;

Determining that something was wrong, I decided to try my luck at Hex Editing. I found the Dark Trooper in the imp.lvl file and gave it the health, jump pack, and 4 of the six weapons I wanted. (I don't know how to add more)

I started up the BFModTools and got this; http://dl.dropbox.com/u/34896228/BFront2.log

Obviously I did something wrong again.

Now, I would like a solution to preferably the Hex Edit problem. I'd like to learn how to Hex Edit the sides to I can make similiar, personal mods for myself. So, can anyone help me?
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DarthD.U.C.K.
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Re: Various Problems/Errors

Post by DarthD.U.C.K. »

first: welcome on gametoast! v
second: which tutorial/explanation did you use to get your custom darktrooper ingame? there can be numerous reasons why its not munged/put into your compiled maps sidefolder.
about the hexediting: you must have overwritten or modified something vital to the side so that it cant be read anymore.
its much easier to modify the raw files and then munge them rather than hexediting to make the changes.
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JA394
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Re: Various Problems/Errors

Post by JA394 »

Thank you. Glad to be here.

And I've gone through every tutorial I can find. I spent the most time with the one here. I'll find the link in a sec...


I mostly used this one. http://www.gametoast.com/forums/viewtop ... 27&t=12729
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Re: Various Problems/Errors

Post by DarthD.U.C.K. »

so you copied the imp side from the assets to your maps sidefolder,
modified the darktroopers weapons and
munged your map with "imp" in the sidedropbox selected?

did you edit your maps .lua to load the modified side? if the side isnt loaded anywhere in the map, it wont be included in the mapfolder in gamedata\addon but you can find it in data_XXX\LVL_PC\SIDE.
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Re: Various Problems/Errors

Post by CressAlbane »

Normally, you should copy the COMMON side to your map's sides folder as well. However, I don't think it's necessary for this purpose.
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Re: Various Problems/Errors

Post by JA394 »

Okay... I'm not sure what I did, but I started from scratch and re-read the documentation, and now it works! :D

Now, I've got some other questions: Can someone please thoroughly explain how to add a weapon (Say, CIS's Wrist Rocket) to the Dark Trooper? I got the wrist rocket in-game, but 1, there's no icon. 2, the animation is off. 3, there was no sound. I encountered the sound bug with ever weapon I tried.

Next, is it possible to add a lightsaber to a standard trooper while still giving him other weapons? I can get the lightsaber in-game, but, 1, the animation is all messed up. 2, it won't let me switch weapons.

And the last one I can think of at the moment, is the floating icon. Namely the Flamethrower. I added it and the icon of a rifle with flames jutting from the end was floating up above its intended spot. Its happening with all replaced weapons. I tried the fix found here, but the link on FF was not found. Then I tried replacing the text in the munge_side.bat, but it didn't work.

Thanks in advance for your help!
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