Yavin IV: Plateau (released)
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- ACEwithSPADES
- Command Sergeant Major

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Re: Yavin IV: Plateau
WOOOOOO!!!!!!!!! TIME to beta!
- R8-Q88
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Re: Yavin IV: Plateau
You forgot to send me one too. 
- acryptozoo
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Re: Yavin IV: Plateau
SentR8-Q88 wrote:You forgot to send me one too.
wow im forgetting alot with this beta
hope it all goes well
- SAMofBIA
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Re: Yavin IV: Plateau
it would if you sent the right one out first XD
- Deathplayer
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Re: Yavin IV: Plateau
i'll give you a report tomorrow. i don't have much time today and i have to de-install some things before i can play the map.
- Firefang
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Re: Yavin IV: Plateau
Overall, It was a very good map and I enjoyed playing it. Lots of scenery and it all fits in quite well with the map.
Now for bugs:
Some sections of the caves aren't put together close enough so some ai fell through the walls
Many of the stormtroopers were too preoccupied with the locals and were unable to do much else
Lots of floating rocks on the plateau
Speeder Bikes have no sound
It seems like there aren't enough ai running around
Now for bugs:
Some sections of the caves aren't put together close enough so some ai fell through the walls
Many of the stormtroopers were too preoccupied with the locals and were unable to do much else
Lots of floating rocks on the plateau
Speeder Bikes have no sound
It seems like there aren't enough ai running around
- DarthMurder503
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Re: Yavin IV: Plateau
the sights look amazing! 
-
[Padawan]Helkaan
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Re: Yavin IV: Plateau
@acryptozoo: I'm DLing the new version, I'll post a report as soon as possible.
EDIT:
*In the forest, especially near the Empire camp (with vehicles), some trees are floating.
*When we go in the cave from the down of the mountain, we can climb, but when we arrive at the intersection of the tunnel, if we choose the right side, there is nothing. We can see a big green area, the rest of the sky, and all the tunnel. We automaticaly die if we fall.
*If we use the moto-jet to climb the mountain, you always die and it says: "[NULL] killled Helkaan".
*Some rocks are also floating.
I don't have any sound for my swbf2, so I can't say anything about the music or the sounds
Exept for these, it's a great map. I'm 100% sure you will get very good feedbacks for it, acryptozoo
EDIT:
*In the forest, especially near the Empire camp (with vehicles), some trees are floating.
*When we go in the cave from the down of the mountain, we can climb, but when we arrive at the intersection of the tunnel, if we choose the right side, there is nothing. We can see a big green area, the rest of the sky, and all the tunnel. We automaticaly die if we fall.
*If we use the moto-jet to climb the mountain, you always die and it says: "[NULL] killled Helkaan".
*Some rocks are also floating.
I don't have any sound for my swbf2, so I can't say anything about the music or the sounds
Exept for these, it's a great map. I'm 100% sure you will get very good feedbacks for it, acryptozoo
-
Lephenix
Re: Yavin IV: Plateau
I still haven't the beta 
- acryptozoo
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Re: Yavin IV: Plateau
@lephenix beta sent
@firefang
working on ironing out the caves
yeah those rocks were a place holder unit l i can find a better foliage
hrmm ill have less locals maybe ill work on it
thanks ill add mroe AI and fix those sounds
@padawan: :O thought i got rid of those trees *runs off and fixes those*
ah in the 1st beta i put a wall there but since i had to use a backup so i complelty forgot
moto jet ?
working on those rocks
thanks for all reports so far
@firefang
working on ironing out the caves
yeah those rocks were a place holder unit l i can find a better foliage
hrmm ill have less locals maybe ill work on it
thanks ill add mroe AI and fix those sounds
@padawan: :O thought i got rid of those trees *runs off and fixes those*
ah in the 1st beta i put a wall there but since i had to use a backup so i complelty forgot
moto jet ?
working on those rocks
thanks for all reports so far
- sampip
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Re: Yavin IV: Plateau
I'll try do my report for tomorrow or maybe the day after. Unfortunately my BFII disk is missing so this is why the review may be slightly late, sorry 
- acryptozoo
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Re: Yavin IV: Plateau
Not a problemsampip wrote:I'll try do my report for tomorrow or maybe the day after. Unfortunately my BFII disk is missing so this is why the review may be slightly late, sorry
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Darth_Spiderpig
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Re: Yavin IV: Plateau
Spidey's Beta Review for:
Yavin IV: Plateau
The map itself feels pretty good and even though the giant effect cloud above I had no lag.
Also, the glow in the sky wasn't too much as i feared, the natives and their village is a very nice touch too. I found a few minor things, nothing too bad, only one thing: The CP on top of the Rebel Base Temple can't be captured by the AI since they can't reach it. Seems like the first step is too high to walk over, but no problem if you jump (what bots normally don't do)
But, as I said, nothing too serious, that way I had time to look for the remeining two rebels and kill them
Let's come to
The Good:
- I really liked the fooliage in the forest, these little trees andbushes
-The Cloud/Fog thingy is awesome and gives the right feeling of an high plateau
-The native's village and their lake
-All these fish and birds
The Bad:
But where good things are there must be bad things, some more, some less significant.
One thing that bothered me a bit was the time you had to walk or drive with a speeder bike from one cp to the other, plus it is pretty hard to navigate with the speeder bike between the trees (which actually isn't bad). Also the long way up to the plateau was the first 2 times a real wtf moment for me. I just reached the top when I was shot by a wookie the first, and by one of various snipers the other time...Maybe you could find a way to make the way up more...interesting, for example put some glowing crystals (Sky made some) or just some variety in the tunnels itself (stair-like up-straight-up-straight-up....can get boring
)
One other thing I saw was just the ground texture in the wood. It just don't fit imo to have brownish ground and green trees and bushes with such a high contrast. Just looked unnatural to me.
Apart from that, not much to say about The Bad.
Suggestions:
-You could make the Speeder Bikes faster or increase their Energy, and if you're on it you could try to put in the stock BF1 first person for it.
-Spray over some green ground texture over the brown to create areas in the woods which looks like grass or something is growing.
Pictures of stuff I found:
Loadscreen Contest Submissions:
All in all:
A map made with lots of heart and details, and many clever solutions, not free from flaws, but one of the most promising betas I've ever played.
The map itself feels pretty good and even though the giant effect cloud above I had no lag.
Also, the glow in the sky wasn't too much as i feared, the natives and their village is a very nice touch too. I found a few minor things, nothing too bad, only one thing: The CP on top of the Rebel Base Temple can't be captured by the AI since they can't reach it. Seems like the first step is too high to walk over, but no problem if you jump (what bots normally don't do)
But, as I said, nothing too serious, that way I had time to look for the remeining two rebels and kill them
Let's come to
The Good:
- I really liked the fooliage in the forest, these little trees andbushes
-The Cloud/Fog thingy is awesome and gives the right feeling of an high plateau
-The native's village and their lake
-All these fish and birds
The Bad:
But where good things are there must be bad things, some more, some less significant.
One thing that bothered me a bit was the time you had to walk or drive with a speeder bike from one cp to the other, plus it is pretty hard to navigate with the speeder bike between the trees (which actually isn't bad). Also the long way up to the plateau was the first 2 times a real wtf moment for me. I just reached the top when I was shot by a wookie the first, and by one of various snipers the other time...Maybe you could find a way to make the way up more...interesting, for example put some glowing crystals (Sky made some) or just some variety in the tunnels itself (stair-like up-straight-up-straight-up....can get boring
One other thing I saw was just the ground texture in the wood. It just don't fit imo to have brownish ground and green trees and bushes with such a high contrast. Just looked unnatural to me.
Apart from that, not much to say about The Bad.
Suggestions:
-You could make the Speeder Bikes faster or increase their Energy, and if you're on it you could try to put in the stock BF1 first person for it.
-Spray over some green ground texture over the brown to create areas in the woods which looks like grass or something is growing.
Pictures of stuff I found:
Hidden/Spoiler:
Hidden/Spoiler:
A map made with lots of heart and details, and many clever solutions, not free from flaws, but one of the most promising betas I've ever played.
- commander501stappo
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Re: Yavin IV: Plateau
I think the floting rock isn't floting, I think it's just stuck to the wall.
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Darth_Spiderpig
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Re: Yavin IV: Plateau
Maybe so, but then the edge of the stairway is floating.commander501stappo wrote:I think the floting rock isn't floting, I think it's just stuck to the wall.
- acryptozoo
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Re: Yavin IV: Plateau
@ Darth_spiderpig
Thanks a lot
will work out The Bad
and i am working on a more "jungley" texture for the trees
just need to work out the branch texture
also working on a jungle texture
and about the cave yeah haven't added props and stuff into it
and the gaping hole will be fixed
your 3rd loadscreen pic is in 1st
EDIT:@appo its actually both stuck and floating ;D
Thanks a lot
will work out The Bad
and i am working on a more "jungley" texture for the trees
just need to work out the branch texture
also working on a jungle texture
and about the cave yeah haven't added props and stuff into it
and the gaping hole will be fixed
your 3rd loadscreen pic is in 1st
EDIT:@appo its actually both stuck and floating ;D
Last edited by acryptozoo on Fri Feb 11, 2011 7:16 pm, edited 1 time in total.
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Darth_Spiderpig
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Re: Yavin IV: Plateau
Glad I could help.

Yay!acryptozoo wrote:your 3rd loadscreen pic is in 1st
- acryptozoo
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Re: Yavin IV: Plateau[beta out]
UPDATE 
-beefed up the AI about 100 on field at once
have fun tramping through the woods now
-fixed the speeder bike so now its faster and boosts lasts longer moves faster and regains faster
also NEW TREE TEXTURE
they remind me of mints for some reason 
-beefed up the AI about 100 on field at once
have fun tramping through the woods now
-fixed the speeder bike so now its faster and boosts lasts longer moves faster and regains faster
also NEW TREE TEXTURE
Hidden/Spoiler:
Hidden/Spoiler:
- Firefang
- Major

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Re: Yavin IV: Plateau[beta out]
Nice update. I see why they resemble mints
- Anakin
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Re: Yavin IV: Plateau[beta out]
if the tree's green is so strong you should change the floor texture















