W.I.P.: Pax Empiricae, BETA OUT!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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W.I.P.: Pax Empiricae, BETA OUT!

Post by impspy »

Well, I'm sure some of you have seen the screenshots in the Glamour Shots thread, and I feel that now is the time to open a WIP thread.

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Pax Empiricae (Peace of the Empire) is a mod set in the Rise of the Empire era (in between III and IV). It spans all the stock maps(except Hoth and Endor, obviously ;) ) and a few custom maps:

Mimban: Mining Village- StarkillerMarek DONE

Felucia: Mission Deep Jungle- [Skirata]Darman[M]

Geonosis: Canyons- IndianaJoe DONE

Geonosis: Landing at Point Rain- wishihadaname

Ryloth : Canyon- B.I.G_Cookie DONE

Mustafar: Blazing Gorge- bobfinkl and theultimat DONE

A map by Skyhammer_216

Takera, Corellia, Dathomir, Rori(DONE), and Raxus Prime by TK432



Missions


The sides on each map are slightly different, with a lot of new weapons and skins.

Coruscant: Just for fun, Jedi and rebels against 501st (Blue).
Imperial Hero: Darth Vader
Rebel Hero: Luke Skywalker (renegade squadron)
Status: 100%


Dagobah: (probably re-localized to different planet) Kota's Militia against 23rd Attack Battalion.
Imperial Hero: General Fli'nn
Rebel Hero: Rahm Kota
Status: 100%

Death Star: Like the campaign, prisoners and rebels liberation team against 501st (white).
Imperial Hero: Jury's still out on this; either a Shadow Guard or Air Marshal Bow
Rebel Hero: Jedi Knight, Adventure gear
Status: 95%

Felucia (both stock and Deep jungle): The second TFU mission:, Stormtroopers against Felucians.
Imperial Hero: Air Marshall Bly
Felucian Hero: Maris Brood
Random local: Starkiller :P
Status: 55%

Geonosis Canyons: EAW Imperial campaign; Sandtroopers against Geonosins and rebels.
Imperial Hero: Darth Vader
Rebel Hero: ARC Trooper Demagol
Status: 100%

Jabba's Palace and Mos Eisley: Like the stock one, Rebels against Empire. However, I have added more units to the Gammoreans and Jawas, and made the Jawa team into Hutt Mercenaries; its like three teams going at it!
Imperial Hero: Air Marshall Cody (both)
Rebel Hero: Rianna Saren (both)
Status: 100%

Kamino: Like the campaign, rouge clones against the 501st (blue)
Imperial Hero: Boba Fett
Clone Hero: Demagol
Status: 100%

Kashyyyk: Like the opening mission in TFU, Wookies against 501st (blue)
Imperial Hero: Darth Vader
Wookie Hero: Kento Marek
Status: 100%

Mustafar: Like the campaign, Droids against 501st (blue)
Imperial Hero: Air Marshall Bow
Droid Hero: Gizor Delso
Status: 100%

Mygeeto: Kota's Militia against Imperial Galactic Marines.
Imperial Hero: Air Marshall Bacara
Militia Hero: Kota
Status: 100%

Naboo: Like the campaign, Naboo and Jedi against 501st (blue)
Imperial Hero: Air Marshall Bow
Naboo Hero: Queen Apailana
Status: 100%

Polus Massa: Like the campaign. Rebels against 501st (white)
Imperial Hero: Air Marshall Deviss
Rebel Hero: Rianna Saren
Status: 100%

Tantive IV: Like the Campaign, Alderaanian Security Against 501st (white)
Imperial Hero: Darth Vader
Rebel Hero: Princess Leia
Status: 100%

Utapau: Kota's Militia against 212nd
Imperial Hero: Air Marshall Cody
Militia Hero: Kota
Status: 100%

Yavin IV: Rebels against 501st (white), based off of this: http://starwars.wikia.com/wiki/Evacuation_of_Yavin (technically right after.)
Imperial Hero: Darth Vader
Rebel Hero: Luke Skywalker (renegade squadron)
Status: 100%

OVERALL PROGRESS: 89%


FEATURES


All maps feature Archer01's excellent Hero Support script (but only single player). Some units will make use of kinetosimpletos' random msh script. (Rouge Stormtrooper, Rebel Soldier, Rebel Sniper, Stormtooper Gunner, Imperial Officer, etc...). Each maps features excellent reskins by AQT, B.I.G._Cookie, and RougeKnight. Several new detailed models have been included, mostly from DEVISS and IndianaJoe (more on that later). Some maps (Naboo, Kashyyyk, Yavin 4, Geonosis, Felucia) have random skys/enviroments.

If you have a map you would like to have in the mod, I would be more then happy to include it. (it does not have to be a canon map) Also, if you have map that needs a few touch ups ( minor prop placement, barriers, pathing, mini-map) I will be willing to use it after IndianaJoe and I finish it. :D

I will be taking suggestions, but please don't feel insulted if I don't use them; IndianaJoe and I have been working very hard on this and most of the ideas are finalized. ;)

Release date: When its done. :P

Screenshots:
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I would like to give a very special thanks to AQT, B.I.G._Cookie, RogueKnight and Deviss for their contributions.
impspy wrote:UPDATE 4/15:

Finished Kamino:

501st Stormtroopers (blue) vs Rogue Kamino Clones (Ph. II)
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I know that they're Phase I in bf2, but I prefer Phase II
impspy wrote:UPDATE 4/17

Finished Dagobah:
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random script in action :D
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impspy wrote: UPDATE 4/17 #2

Thanks to DEVISS, I was able to finish Mos Eisley:
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Thanks to Manny18Ply for head skin and icemember for new body, and of course DEVISS for exporting ;)
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impspy wrote: UPDATE 4/18:

Finished Coruscant.
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Same unit, different msh's :D
impspy wrote:UPDATE 4/20:

Finished Kashyyyk.
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impspy wrote: UPDATE 4/20 #2:

Finished Mustafar:
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IndianaJoe wrote:UPDATE: 4/20 #3

Mygeeto is finished.
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Imperial hero: Marshal Commander Bacara:
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Rebel Hero: General Rahm Kota:
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Questions, comments, flames, Jawas?

BETA: http://www.megaupload.com/?d=MEZGV0ZI
Last edited by impspy on Sat May 29, 2010 8:38 am, edited 42 times in total.
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Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

Model Info:
General Rahm Kota (Jedi Adventure Robe)
Hidden/Spoiler:
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Thanks to DEVISS for exporting, and Delta-1035 for the face texture, (sorry) ignore the purple blade, we haven't finished coding him in ;)

new Rebel Troopers:
Kel'Dor:
Hidden/Spoiler:
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Credits to Raven Software for the head, and DEVISS for exporting

Female Zabrak soldier:
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Credits to Raven Software for the head, and DEVISS for exporting

Hi-Def Sandtrooper:
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Thanks to DEVISS and CodaRez for hi-def helmet and exporting
Last edited by IndianaJoe on Fri Apr 16, 2010 8:22 pm, edited 5 times in total.
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Re: W.I.P.: Pax Empiricae

Post by StarkillerMarek »

I thought Darman decided not to finish his Deep Jungle map.
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Re: W.I.P.: Pax Empiricae

Post by skelltor »

YYYYYAAAAYYYYY :runaway: ur at a wip stage i is happy :D
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Re: W.I.P.: Pax Empiricae

Post by impspy »

StarkillerMarek wrote:I thought Darman decided not to finish his Deep Jungle map.
I asked him if I could finish it and use it in the mod and he said yes. :)

(btw, thanks for letting us use your Mimban map, it looks epic :thumbs: )
skelltor wrote:YYYYYAAAAYYYYY :runaway: ur at a wip stage i is happy :D
Glad to hear. :)
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Re: W.I.P.: Pax Empiricae

Post by skelltor »

is demagol canon or did u make that name up? cuz in kotor comics he is a madelorian scientist.
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Re: W.I.P.: Pax Empiricae

Post by IndianaJoe »

yes, he is fannon, Impspy liked the name;
rogue arctrooper+psycotic killer's name=WIN! :) he looks like this:
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Re: W.I.P.: Pax Empiricae

Post by skelltor »

oh cool
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Re: W.I.P.: Pax Empiricae

Post by Hawk »

WoW! :eek:
That looks freaking amazing.
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Re: W.I.P.: Pax Empiricae

Post by Nova Hawk »

Wow, nice... I mainly like the red sniper stormtrooper w/ kama. :)
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Re: W.I.P.: Pax Empiricae

Post by lesovikk1 »

Pax Empiricae (Peace of the Empire) is a mod set in the Rise of the Empire era (in between III and IV). It spans all the stock maps(except Hoth and Endor, obviously ) and a few custom maps:
So how can you have luke skywalker? He didnt know he had jedi powers then
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Re: W.I.P.: Pax Empiricae

Post by acryptozoo »

wow the mod is looking good hope it goes along well cant wait for release :yes:
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Re: W.I.P.: Pax Empiricae

Post by impspy »

lesovikk1 wrote:
Pax Empiricae (Peace of the Empire) is a mod set in the Rise of the Empire era (in between III and IV). It spans all the stock maps(except Hoth and Endor, obviously ) and a few custom maps:
So how can you have luke skywalker? He didnt know he had jedi powers then

Coruscant is just for fun ;) (no storyline there) and the Yavin Battle is actually based off of this battle:

http://starwars.wikia.com/wiki/Evacuation_of_Yavin
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Re: W.I.P.: Pax Empiricae

Post by Delta-1035 »

Sounds and looks like a good poject, looking forward to this. :thumbs:
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Re: W.I.P.: Pax Empiricae

Post by Deviss »

sound great, this is really empire fight :P, also great models , watching for updates :P
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Re: W.I.P.: Pax Empiricae

Post by AQT »

As I've said before, this mod looks like it is coming together very nicely. Good luck with its completion, guys. :)
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Re: W.I.P.: Pax Empiricae

Post by CressAlbane »

I think I will have a hard time deciding between this and DT...
They're pretty close in content (I think)...
:| :| :|
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Re: W.I.P.: Pax Empiricae

Post by acryptozoo »

CressAlbane wrote:I think I will have a hard time deciding between this and DT...
They're pretty close in content (I think)...
:| :| :|
yeah your right but DT I feel is focused on the formation of the Rebellion while this mod is is focused the new empire
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Re: W.I.P.: Pax Empiricae

Post by Ping »

CressAlbane wrote:I think I will have a hard time deciding between this and DT...
They're pretty close in content (I think)...
:| :| :|
Here's a solution: download both of them. :P
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Re: W.I.P.: Pax Empiricae

Post by CressAlbane »

Well, I have BFX (keeping for sure) and DT on my main PC
and BFX and Convopack on my laptop.
I could delete BFX on my Main computer, but then I couldn't have online play. :( (BFX online is the best IMO)
What to do...
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