Afghanistan: Village [Alpha PMs sent out]
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THEWULFMAN
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Re: Afghanistan: Village [Map Updates]
It'd be a lot easier to just put all screenshots in one hide tag rather than a hide tag for each image. It makes things simpler for both the poster and the reader. My opinion though, don't put much stock into it.
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ARCTroopaNate
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Re: Afghanistan: Village [Map Updates]
It takes to long to load all 10 images at once when I'm on the iPad. Custom music is now in game (Credits to Marth) The alpha will be sent out later tonight.
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AQT
- Gametoast Staff

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Re: Afghanistan: Village [Alpha PMs sent out]
Requisite compliment: Looking great, Nate!
Actual agenda: Say, where did you get that model you are using for the NATO compound? Because I sure could...
Nah, I'm only kidding. The map is really starting to look a whole lot less like stock Mos Eisley, which is a very good thing! I hope you are able to get your foliage and water to work soon, if at all. And no, I don't know what the problem is. Anyway, good luck and keep up the good work!
Actual agenda: Say, where did you get that model you are using for the NATO compound? Because I sure could...
Nah, I'm only kidding. The map is really starting to look a whole lot less like stock Mos Eisley, which is a very good thing! I hope you are able to get your foliage and water to work soon, if at all. And no, I don't know what the problem is. Anyway, good luck and keep up the good work!
- Tears2Roses
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Re: Afghanistan: Village [Alpha PMs sent out]
The palm tree leaves look a bit odd imho. Beyond that, the stock tatooine objects with the re-skinned brick objects really clash. I mean having the stock dome on a re-textured building. You can see what I mean on pics 6, 7, 8, 9, and 10 on page 5, when you posted the random screenshots. I suggest you re-skin the entire building (dome, stairs, building itself) so it doesnt clash as bad. Beyond that the rest of the map looks good. 
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ARCTroopaNate
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Re: Afghanistan: Village [Alpha PMs sent out]
@AQT. If you actually care, Squeddies model pack.
Yes, the buildings use a slew of different textures, I wanted to test the bricks abit and see how they are liked, I'm ready to make the full conversion over now. Thanks for the feedback!
Yes, the buildings use a slew of different textures, I wanted to test the bricks abit and see how they are liked, I'm ready to make the full conversion over now. Thanks for the feedback!
- AirspeedRedux
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Re: Afghanistan: Village [Alpha PMs sent out]
I just wanted to say I looked at the first page of this WIP and the last set of pictures and my goodness, this has really gotten fantastic in a small amount of time. I'm getting excited to play this one!
- ShadowWing
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Re: Afghanistan: Village [Alpha PMs sent out]
ARCTroopaNate: I sent you a PM with some stuff that I found.
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hiddendoor
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Re: Afghanistan: Village [Alpha PMs sent out]
Here is a link to the assets for terrfa strike (a modern mod) you might like the assets. I would love to beta, everything looks great.
What's the estimated file size?
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ARCTroopaNate
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Re: Afghanistan: Village [Alpha PMs sent out]
The file size is quite large right now, I haven't compressed it well enough. Fully compressed it could be about 20MB. Custom sounds, music and sides take up some space. I'll put you on the list for the beta test, as the alpha spots are already full.
