Poison help...

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Dakota
Field Commander
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Posts: 991
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Projects :: making random weapon assets
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Poison help...

Post by Dakota »

ok i have been trying for days to get get the bulldog weapon to give poison damage. the explosion causes people near it to be hurt and poisoned and so does the shot itself, that is what i want but it won't work here are my odfs.

com_weap_inf_bulldog
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "launcher"

[Properties]
AnimationBank = "pistol"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"

MinRange = "0"
OptimalRange = "500"
MaxRange = "1000"

LockOnRange = "1000.0"
LockTime = "0.0"
LockOnAngle = "1.0"

ZoomMin = "2.5"
ZoomMax = "5.0"
ZoomRate = "0.0"

YawSpread = "0.2"
PitchSpread = "0.2"

SpreadPerShot = "1.5"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"

StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"

HeatPerShot = "0.175"
HeatRecoverRate = "0.3"
HeatThreshold = "0.25"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "10"
ReloadTime = "2.5"
ShotDelay = "0.1"
TriggerSingle = "1"
MaxPressedTime = "0.0"

DisplayRefire = "0"

AIBubbleSizeMultiplier = "0.85"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

FirePointName = "hp_fire"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
com_weap_inf_bulldog_ord
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "missile"

[Properties]
ImpactEffectWater = "com_sfx_watersplash_sm"

LightColor = "252 206 67 150"
LightRadius = "4.0"

LifeSpan = "1000.0"

MinSpeed = "20.0"
Acceleration = "60.0"
Velocity = "80.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "500.0"

WaverRate = "0.0"
WaverTurn = "0.0"

MaxDamage = "50.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "10.0" //How long in seconds the damage change lasts.
DamageFinalDamage = "10000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.

VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"

OrdnanceSound = "cis_weap_inf_bulldog_ordnance"
CollisionSound = "imp_weap_ord_exp_lg"

AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.

PlayEffectOnOwnerAimer = "com_sfx_weap_flamethrower_ord"
SmolderDamageRate = "25.0" // default is 0. the damage rate for smoldering targets

SmolderEffectTimer = "100.0"

SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_ribcage"

SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_head"

SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_pelvis"

SmolderVanishDeath = "0"

BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
com_weap_inf_bulldog_exp
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"

[Properties]
Damage = "50.0"

DamageRadiusInner = "0.75"
DamageRadiusOuter = "2.0"

Push = "5.0"
PushRadiusInner = "1.0"
PushRadiusOuter = "2.0"

Shake = "0.5"
ShakeLength = "0.60"
ShakeRadiusInner = "2.0"
ShakeRadiusOuter = "6.0"

Effect = "com_sfx_buff_poison"
WaterEffect = "com_sfx_watersplash_md"

LightColor = "255 220 100 255"
LightRadius = "5.0"
LightDuration = "1.0"

VehicleScale = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "0.25"

SoundProperty = "com_weap_rocket_small_exp"

AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.

PlayEffectOnOwnerAimer = "com_sfx_weap_flamethrower_ord"
SmolderDamageRate = "25.0" // default is 0. the damage rate for smoldering targets

SmolderEffectTimer = "100.0"

SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_ribcage"

SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_head"

SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_pelvis"

SmolderVanishDeath = "0"
the problem i have is that there is no poison effect or poison damage being done. the only damage there is, is from the ordanence itself. can someone please help thanks in advance.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: poison help...

Post by AQT »

Similar topic just a few threads down: http://www.gametoast.com/forums/viewtop ... 27&t=25781
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: poison help...

Post by Dakota »

oh thanks i'll go test that now. i'll be back with my results.

EDIT: ok i tested and i got a thingy that shoots one flame that then makes the neuro poison buff not the effect around people when it hits them so i think i kinda like it more with just a little tweaking. so i am happy now :D
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