.msh Converting problem

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deagle
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.msh Converting problem

Post by deagle »

hello,

one of my friends has done a 3d model in blender for me. But well, we got a little problem with converting/exporting this into a .msh file. The MSHViewer doesn't work, not on my and not on his pc. Its crashing, after we put the .wrl file in, with this error:
An exception of class OutOfBoundsException was not handled. The application must shut down.
Is there a way to fix this error? Or another way, like saving as .3ds and put it into xsi or something and export as .msh.

Thanks in advance!
[Padawan]Helkaan
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Re: .msh Converting problem

Post by [Padawan]Helkaan »

I think you must convert it to .3ds then to .msh using crosswalk.
THEWULFMAN
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Re: .msh Converting problem

Post by THEWULFMAN »

No, it can be done (for i do it every day)

just make sure it is one model combined together, not a bunch of small ones.
plus, alaways export to .wrl the use mshviewer to convert it, Jendo7 and i know alot on this subject, he could help too
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Tardis
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Re: .msh Converting problem

Post by Tardis »

Hmmm. I use 3DS and I export to wrl. I then convert to MSH with the MSHViewer. Sometimes I run into this error but for me it has nothing to do with the model being cut up into pieces.
deagle
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Re: .msh Converting problem

Post by deagle »

Thanks for all replys!
Tardis wrote:Hmmm. I use 3DS and I export to wrl. I then convert to MSH with the MSHViewer. Sometimes I run into this error but for me it has nothing to do with the model being cut up into pieces.
Did you find out what the fault was exactly?
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