How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
I may actaully be able to texture this one, because it's basically just a chromey texture with a bit of shading and a muzzle.
I plan to put specular on it.
This is Padme's balster, well one of them she actually uses 4 in the attack to reclaim Naboo in Ep 1.
It is the Royal Pistol. I made it for fun and practice and maybe use in my sewers map but I just can't make it chrome looking enough. It still needs a bit more detail too.
yep - the SWBF1 XSI Exporter have all the flags you need - but I'm sure you know this since you've gone through the list (not sure if Chrome is actually in SWBF2 Exporter)
And to get Specular working, I'm pretty sure you need some sun or something... Maybe changing the materials - and add more specular through that way - would work better?
chrome works, i made the nose and whole under side of the N-1 chrome but it lagged like crazy and you could see polygon boundaries as if it were faceted.
Off Topic: If lucas arts just payed attention to the topic instead of on their money then we wouldnt have this problem
On Topic: I like padmes blaster but to me it looks a bit bland.
quit blaming LA, the game was just published by them, pandemic made it but they had a dead line and only so much could be done, crying doesnt change anything.
@razgriz
Hey what can I say the pistol is a bit bland, have a bit more detail to do but it was more to try and make a weapon and
put it in game. I tell you this weapon kicks butt better than Leia's wimpy sporting blaster. Just got to make it a lot shinier