Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Maveritchell
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Post by Maveritchell »

R-41 Starchaser:

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lieutenantcoda

Post by lieutenantcoda »

isnt there an r41 starchaser in the conversion pack
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Post by Maveritchell »

lieutenantcoda wrote:isnt there an r41 starchaser in the conversion pack
Nope. There's a K-Wing, but that's different.
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Post by Ipodzanyman »

Actually I think there is....... On the one map that used to be one of the BF1 bounty hunter maps.....
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Post by lieutenantcoda »

you can find it in the ord ibanna conversion pack map
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Post by Maveritchell »

lieutenantcoda wrote:you can find it in the ord ibanna conversion pack map
Whoops. Shoulda looked at the side thread before I said that. You got me.

EDIT:

I'm pretty sure there's no T-Wing in the pack, though, right?

T-Wing:

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Magnaguard with a cape

Post by AceMastermind »

This is a Magnaguard Cape that I made, I felt that it was time for him to have one other than Dooku's cape :) :
*The magnaguard model was made by Pandemic*
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Post by Ipodzanyman »

That would be sweet with the bending cloth physics :P
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Post by lieutenantcoda »

the t-wing is not in the pack. good job(i mean the model)
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Post by Rekubot »

Wow Ace, that's amazing. I don't even think the cloth physics need to work for it to look cool, it will be awesome anyway.
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Post by The_Emperor »

Yeah :D If it'll work, it'll look great :D
If it doens't work, it'll still look great :D
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Post by Ipodzanyman »

I'm working on a sniper rifle :P

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Post by Taivyx »

It looks too long, even for a sniper rifle.
Can you imagine carrying that thing around?
Unless it's gonna be like a turret-based sniper rifle.

If it's a human-carried thing, you'd require a prone animation, which SWBF2 doesn't have (for some unspeakable reason).
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Post by Ipodzanyman »

It was designed for a turret position (prone) when I drew it on paper........ I wasn't thinking at first to put it in BF2 anyway, but I might.....
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Post by Taivyx »

Wow, I'm good at guessing. :D
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Post by Ipodzanyman »

well, look at the front of the sniper rifle, it has "stilts"
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Post by Maveritchell »

You definitely, design-wise, need to shorten that. Physically, it needs to be shortened too, since it's about the length of 5 X-wings in a row. It should probably be only about 1.5 gridsquares long. Also, on the end of your cylinders, you should delete the unnecessary edges.

Other than that, it's not too bad.
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Post by Ipodzanyman »

Is there something I can use for refrence for size when making a model in XSI?
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Post by Caleb1117 »

well for SWBF2 I think its:
A cube, size 1, then double its hight.
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Post by Maveritchell »

Each cube is, give or take, one m^2. Figuring units are about 2 meters tall, like the above said, two cubes is unit-height.
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