ATAT and ATTE

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[SBF]ATATFIGHTR
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ATAT and ATTE

Post by [SBF]ATATFIGHTR »

Im working on a map and I cant get my ATST,ATAT, ATRT, or ATAT
to spawn?What are the right things for it ?

Im using

ATST - imp_walk_atst
ATRT - rep_walk_atrt
ATTE - rep_walk_atte
ATAT - imp_walk_atat

Please Help
xwingguy

RE: ATAT and ATTE

Post by xwingguy »

ClearWalkers wipes out any allocations that may have been done automatically for walkers. You’ll need to have this line in, and uncommented if you want to have walkers in your level

-- ClearWalkers()

These next lines will add walkers to your level. The first number inside the parenthesis specifies how many leg pairs the walker type has. Droidekas are set up as a special case, with 0 leg pairs. So as you can see below, we have AddWalkerType(0,4) this specifies that we will have 4 walkers with 0 leg pairs (droidekas). 1 leg pair would specify a walker with one pair of legs, an ATST for example, or a one-man ATST from the clone wars era. So for 2 ATSTs, we would have a line that says; AddWalkerType(1, 2)
2 leg pairs would be a unit like the CIS spider walker, or an ATAT, and 3 leg pairs would be the 6-legged walker from the clone wars era.


AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
ARC_Trooper

RE: ATAT and ATTE

Post by ARC_Trooper »

Thanks, Sir!
Now it makes more sense :)
Squirrel7Hunter

Post by Squirrel7Hunter »

also, you call the republics mini walker rep_walk_atrt. its called rep_walk_oneman_atst unless you made a new vehicle that is called that?
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[SBF]ATATFIGHTR
Chief Warrant Officer
Chief Warrant Officer
Posts: 338
Joined: Sun Mar 12, 2006 12:22 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The US, in the state of UTAH

Post by [SBF]ATATFIGHTR »

where do i put that stuff xwingman?

I new at this so it needs to be explained what to do step by step
sorry :oops:
xwingguy

Post by xwingguy »

This is why we have a documentation folder when we downloaded the mod tools.

Read Battlefront II Mission LUA Guide it'll tell you where. And I suggest you read the rest of it too if you desire to get very far in modding.
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