The Last Breach [update #14] New grass + texture improvement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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CalvaryCptMike
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Re: The Final Push

Post by CalvaryCptMike »

Yeah, awesome looking. :mrgreen: The ground texturing is really nice now.
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Re: The Final Push

Post by agentsmith38 »

Hello everyone,

Thank you for commenting on the terrain, much appreciated.

Now, in the picture below shows an almost completed Willys Jeep. You also may notice that the envmap on the soldiers are missing, that's because there's something wrong with the lighting, it'll be fixed soon.
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[Padawan]Helkaan
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Re: The Final Push

Post by [Padawan]Helkaan »

:shock: *Awesome* :shock:
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Re: The Final Push

Post by naru1305 »

i agree, awesome :faint:

love the tank in the background too
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Re: The Final Push

Post by THEWULFMAN »

[Padawan]Helkaan wrote::shock: *Awesome* :shock:

I concur :plokoon:

I guess I should get off my lazy butt and start modeling the Panther, and the Half-track maybe.
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Re: The Final Push

Post by CalvaryCptMike »

VERYVERYVERYCOOL!!! That's a really cool jeep! Are you going to reskin it?
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Re: The Final Push

Post by THEWULFMAN »

CalvaryCptMike wrote:VERYVERYVERYCOOL!!! That's a really cool jeep! Are you going to reskin it?

I am sure he will remove the stars, or I will, doesnt really matter, they will get removed though.
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Re: The Final Push

Post by [Padawan]Helkaan »

The model itself is really cool but the texture is too paintlish and clen. Maybe add some battle damages?
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Re: The Final Push

Post by agentsmith38 »

[Padawan]Helkaan wrote:The model itself is really cool but the texture is too paintlish and clen. Maybe add some battle damages?
Thanks and Agreed. It is a bit clean, Wulf is editing the texture as we speak. Removing the stars and adding grime.

EDIT: Here's an improved texture for the Willys Jeep. It looks fantastic, credits to wulf for making the texture look ALOT better.
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Re: The Final Push

Post by CalvaryCptMike »

Now that is epic!!! Great job guys!!! :thumbs:
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Re: The Final Push

Post by agentsmith38 »

Thank you Mike :)

Now, i'd like to show off a Dispensable Mortar which is intended for the Engineer Class.
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Thanks to Fiodis for giving me the Idea, this mortar is loads of fun to use. Not only that, but the AI use it perfectly.
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Re: The Final Push

Post by Cerfon Rournes »

Wow!!! Looks awesome...
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Re: The Final Push

Post by CalvaryCptMike »

:eek: :eek: YOU STOLE MY IDEA!!!!!!!!!!!!!!! Okay so you didn't steal it or even take it I'm just kidding but I had the idea a long time ago for dispensable mortars that would be used and have since been planning to use them in my mod. :wink:
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Re: The Final Push

Post by Fiodis »

You mean a long time ago you had the idea for a dispensable turret which fired mortar ordance? It's not that complicated of an idea; someone was bound to do it eventually.
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Edit - That sounds a bit harsh. What I meant was, it's such a simple idea you shouldn't be surprised someone's doing it.
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Re: The Final Push

Post by CalvaryCptMike »

I know, Great minds think alike, I'm just kinda kidding around.
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Re: The Final Push

Post by Marth8880 »

agentsmith38 wrote:Thank you Mike :)

Now, i'd like to show off a Dispensable Mortar which is intended for the Engineer Class.
Hidden/Spoiler:
Image
Thanks to Fiodis for giving me the Idea, this mortar is loads of fun to use. Not only that, but the AI use it perfectly.
Whoa there, those Nazi flags look way too bright! It also looks like you pulled the texture right off of Google Images. If you are going to do that, use this one at least:
Hidden/Spoiler:
Image
Another thing you could do is go into GIMP, use the eyedropper to extract the red color and paint it over the insignificances.

Other than that, this map is really coming along.
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Re: The Final Push

Post by agentsmith38 »

Hello everyone,

I have a few updates to show, but before I do, i'd like to thank you all for the positive comments.

@Marth the image your provided looks like the image I used for my flag texture. But, they're bright because they stand out more in the distance, thus making it easier for people to see.

Now, on to the updates. The Engineer class is almost completed, only things left to add is a Wrench and Satchel Charges. The Engineer can really change the tide of the war by miles, the ability to set up Mortars and Mines is invaluable. Mines are good for ambushes, and defending your command post. Mortars are good for both defense and attacking, all you have to do is set down a few Mortars and let the AI do the rest, they use the Mortars real effectively.

The Engineer is also equiped with an anti-tank weapon which can take out enemy vehicles with ease.
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Last edited by agentsmith38 on Sat May 28, 2011 10:28 am, edited 1 time in total.
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Re: The Final Push

Post by Fiodis »

agentsmith38 wrote:only things left to add is a Wrench
:wink:
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Re: The Final Push

Post by agentsmith38 »

Fiodis wrote:
agentsmith38 wrote:only things left to add is a Wrench
:wink:
Heh, thanks for spotting that :)
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Re: The Final Push

Post by CalvaryCptMike »

:shock: Another cool update, a wrench eh... I thought about doing that once but never really figured how to make it look good. So I'm curious, how are you going to do it?
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