From One World to Another...

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Null_1138
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From One World to Another...

Post by Null_1138 »

I'm sure this happens a lot, but I did a search and found nothing, so.

I have been working on my map (a week, tops) and I was getting ZE to work, everything was good. Then I noticed a problem: I had created the map for test purposes only (new skins, buildings, etc.), but I have gotten so far into the map, I don't want to start from scratch.

My question(s) is (are):

1) Is there a way to copy my world, skins, sky, etc. into a new map?
2) If so, how would I do it?
3) Are there other ways to do what I am asking, besides starting from scratch?

I have tried to do this with a side: I copied all the files and folders and changed the .lua to recognize my side in the new map, but it CTD'd and I scratched it.
Last edited by Null_1138 on Mon Dec 01, 2008 10:21 pm, edited 2 times in total.
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Maveritchell
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Re: From One World to Another...

Post by Maveritchell »

I really don't understand your problem. You created a map for test purposes but developed it a lot and want to keep working on it? And you don't want to lose your test map? So make a new test map and keep working on what you're working on.

Regardless of the logistics of how you fiddle with your test maps, the answer to your questions are:
1) Of course
2) Select files, press "Ctrl-C," select destination folder, press "Ctrl-V."

Sarcasm aside, there's nothing special about copying assets over from one folder to another. It's just like copying assets you downloaded over; if you had a problem with it in the past that's because you weren't careful enough and set something up incorrectly.

If you want to copy over world assets it's as simple as following the how to edit a shipped map tutorial. You can also rename your world files individually, but that's a little more time-intensive and you will have to manually edit your .wld or .req or something file (don't remember offhand) to make sure it calls all the new layer names correctly (but it looks nicer in the world folder).
3) Irrelevant
Null_1138
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Re: From One World to Another...

Post by Null_1138 »

Maveritchell wrote:You created a map for test purposes but developed it a lot and want to keep working on it? And you don't want to lose your test map? So make a new test map and keep working on what you're working on.
Yeah... About that... I named the map "TEST..." So if I make a Chandrila map (maybe), I can't have it named "TEST." :funny2: at myself.

So I can just copy all the folders to my new map? Stuff like: custom imp side folder, world1, MSH, ODF, Common side folder, .sky file, etc.

Ok, Mav, thanks a lot.
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Fiodis
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Re: From One World to Another...

Post by Fiodis »

There's a localization tool in data***. You can use it to change the map's name, description, put in custom tips, etc. I faced a similar problem, and instead of switching everything around I just changed the name.
Null_1138
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Re: From One World to Another...

Post by Null_1138 »

:bowdown: :bowdown: :bowdown:

Its too good to be true! Thanks, Fiodis!

EDIT: I knew it, it was too good to be true. When I change the name, it still shows up as TEST in the map list. But I shouldn't be asking here, should I? I'll make a new topic.

Thanks anyway, Mav and Fiodis.
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Re: From One World to Another...

Post by Sky_216 »

It's not too good to be true. I did it yesterday. Catacran has actually been called "Tesla Lab" for most of its development.


How to:
Open 'editlocalize'
There should be a scope (line) called 'level'
Expand that scope.
There should be a huge list of scopes, each with the name of one of the bf1/bf2 planets. Among these should be one with the three letter name you gave your world.
Expand that scope.
Rename the localized 'name' and 'description.'
Save and exit.
Munge your world, making sure to tick the 'Localize' box.
Play.
Null_1138
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Re: From One World to Another...

Post by Null_1138 »

Skyhammer_216 wrote:Munge your world, making sure to tick the 'Localize' box.
Aha! That's why it wasn't working. Thank you Sky!
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