Legend Of Zelda:Hyrule Field

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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yankeefan05
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Post by yankeefan05 »

looks like that will pwn.

I have the same question as yoyam as well.
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Post by The_Emperor »

Protector_Pulch wrote:
yoyam wrote:I got a question. Is there any way you can make it so the sheil blocks swords and arrows?

I know its technically part of the dude right now but is there any way to do that?
Maybe dual sabers animation, because in these both hands (and everything attached to them) form in front of the chest.

And it would be uber-cool to smack somebody with the shield.l
The dual saber animation IMO would make the shield look too... light.
You can't swing a large metal shield around you the way Aayla does
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Post by yankeefan05 »

...Or the way grievous does. That would be werid. Imagine his "rush" attack with the sword and sheild just constantly spinning. Strange.
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Post by The_Emperor »

Is it even possible to give a regular unit Grievous's animations? He's a way different size and model, and then there's the 4 arms.... :P
pYRo

Post by pYRo »

I have ocarina of time, majora's mask, oracle of seasons, and oracle of ages. I must say that the gilded sword from majora's mask would be something cool for a map like this.
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Post by Vyse »

yoyam wrote:I got a question. Is there any way you can make it so the sheil blocks swords and arrows?

I know its technically part of the dude right now but is there any way to do that?
Hhhm the only way I could see that happening is if it was a weapon (like someone said) with a collision. Not sure if the game would let that happen.

Grevious definetly uses different bones, I have no clue what would happen if you did try to use his animations with a regular soldier! :shock:

I love the Gilded Sword, it was a shame it was only in MM for a little while before you upgrade it. :(
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Post by t551 »

Actually in the BF1 map Naboo: Ouch Time, Majin Revan and (I think) SteveK14 got a gungan shield working that reflected droid blasters. I really don't have any idea how they did it, but you could try contacting SteveK14.
(GT)superfobio

Post by (GT)superfobio »

ummm i dont know how to mod but could u use force choke for the ice arrows since it makes people stop then somehow make them not choke :?
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Posted on July 7th:
(GT)superfobio wrote:ummm i dont know how to mod but could u use force choke for the ice arrows since it makes people stop then somehow make them not choke
Posted today, July 8th:
(GT)superfobio wrote:ummm i dont know how to mod but could u use force choke for the ice arrows since it makes people stop then somehow make them not choke :?
Hmmmmm. Odd isn't it?
(GT)superfobio

Post by (GT)superfobio »

:shock: srry i thot i edited hmmmmmm weird
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Post by Vyse »

(GT)superfobio wrote:ummm i dont know how to mod but could u use force choke for the ice arrows since it makes people stop then somehow make them not choke :?
I'm not planning on having fire/ice arrows in this version. Not sure that would work either.
(GT)superfobio

Post by (GT)superfobio »

ok well just tryin to help :wink:
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Post by Vyse »

(GT)superfobio wrote:ok well just tryin to help :wink:
NP

Just finished adding Link's voice, turned out pretty good. :D
xwingguy

Post by xwingguy »

Vyse wrote: I love the Gilded Sword, it was a shame it was only in MM for a little while before you upgrade it. :(
Razor Sword = breaks after 100 swings and cannot be taken back in time

Gilded Sword = Strongest level of sword. made with Razor Sword and gold dust. can be taken back in time.

(I just have a good memory for games.)
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Post by Vyse »

lol got me. I was thinking of the Razor sword.
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Post by yankeefan05 »

Vyse wrote:
(GT)superfobio wrote:ok well just tryin to help :wink:
NP

Just finished adding Link's voice, turned out pretty good. :D
Sounds like Link or sounds like Vyse? :wink:
richard

Post by richard »

I have a question but dont know if its off-topic or not:
How is the link model coming along? Cause maybe if you can get it done you can add it later :D
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Post by jangoisbaddest »

Awsome map, Vyse. But I agree with yoyam: if you could get a shield to block swords and arrows (maybe you could use the Jedi's block function, only not have the block animation), that would be sweet! It's just a matter of making it look like the shield is blocking stuff (though it may be more involved than that). Further, you could have the character move at half speed when he/she is blocking, and have them crouch. You could get into some serious mideval tactics.
archer01

Post by archer01 »

Are the "Link" units the heroes for each team? I was wondering if you were going to have one of Link's weaker swords as a regular unit and the Master Sword for the hero. Just a thought.

Looks awesome by the way.
Tohron

Post by Tohron »

The_Emperor wrote:
Protector_Pulch wrote:
yoyam wrote:I got a question. Is there any way you can make it so the sheil blocks swords and arrows?

I know its technically part of the dude right now but is there any way to do that?
Maybe dual sabers animation, because in these both hands (and everything attached to them) form in front of the chest.

And it would be uber-cool to smack somebody with the shield.l
The dual saber animation IMO would make the shield look too... light.
You can't swing a large metal shield around you the way Aayla does
Well, from what I've seen of Link, he can spin pretty fast when he wants to.

And if he uses dual sabers animation, he could also use Aayla-style Force block, which could let you block projectile weapons with the shield.
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