Getting the BARC speeder to work [Solved]
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- jdee/barc
- 1st Lieutenant

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Getting the BARC speeder to work [Solved]
I read that, to get the barcspeeder to work inf bf1, you have to have the animation written to common.lvl. how do you do that?
- bamdur123
- Sergeant Major

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Re: [HELP] getting the Barc speeder to work
which is the barc speeder again. is it a bf2 speeder? if so i can get the animation for you. if it was form bf2 you wouldnt need a new common.lvl
- jdee/barc
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Re: [HELP] getting the Barc speeder to work
the barcspeeder is the bf2 speeder and i have the animations for it, but it doesn't work.
EDIT:
Problem solved. I used the wrong model.
EDIT:
Problem solved. I used the wrong model.
- giftheck
- Droid Pilot Assassin

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Re: [HELP] getting the Barc speeder to work
You can use BF2 pilot animations in BF1. I have proven this in my Main Play mod with the AT-RTs which have the correct seated animation. It is indeed a change to common.lvl you need, so you will need Battlebelk's Interface tool. It's a little bit more complex than just that though, so I'll run you through it quickly - this is how I got the AT-RT animation ingame:
Step 1: Find the BF2 animation for the BARC pilot anim. It's in the folder "human_4" and it's called "human_barc_9pose.msh".
Step 2: Copy this file into your "Data/Common/Animations/Human_Bank_1". It is very important that you understand that I am talking of the Data folder in the BFBuilder folder, and not any DataModID folder.
Step 3: Run the munge.bat file in that folder.
Step 4: Go to "Data\_BUILD_PC\common\munged", and find the new "human_animation_1.zaabin" and "human_animation_1.zafbin"
Step 5: Open the Interface tool folder, go to "Data\Common\munged". Back up the "human_animation_1.zaabin" and "human_animation_1.zafbin" files you find in this folder and then copy over the "human_animation_1.zaabin" and "human_animation_1.zafbin" you made in step 4.
Step 6: Munge the new common.lvl, copy it over the original common.lvl (don't forget to back up the original common.lvl first), run SPTEST and see if it works.
Step 1: Find the BF2 animation for the BARC pilot anim. It's in the folder "human_4" and it's called "human_barc_9pose.msh".
Step 2: Copy this file into your "Data/Common/Animations/Human_Bank_1". It is very important that you understand that I am talking of the Data folder in the BFBuilder folder, and not any DataModID folder.
Step 3: Run the munge.bat file in that folder.
Step 4: Go to "Data\_BUILD_PC\common\munged", and find the new "human_animation_1.zaabin" and "human_animation_1.zafbin"
Step 5: Open the Interface tool folder, go to "Data\Common\munged". Back up the "human_animation_1.zaabin" and "human_animation_1.zafbin" files you find in this folder and then copy over the "human_animation_1.zaabin" and "human_animation_1.zafbin" you made in step 4.
Step 6: Munge the new common.lvl, copy it over the original common.lvl (don't forget to back up the original common.lvl first), run SPTEST and see if it works.
- bamdur123
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Re: [HELP] getting the Barc speeder to work
thats kind of what i did to make a new jet animation
- jdee/barc
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Re: [HELP] getting the Barc speeder to work
it works
thank you ggctuk and bamdur.
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sereja2
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Re: Getting the BARC speeder to work [Solved]
Wait, this topic is not solved, there is not exist such directory as "Data/Common/Animations/Human_Bank_1". There is only "Data/Common" with "munged" and "effects" folders inside. I try to create ny own "Animations" folder, and put in it "Human_Bank_1" from assets, but after I run the munge.bat file in that folder , nothing happens.
Please explain this.
Please explain this.
