Getting the BARC speeder to work [Solved]

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
User avatar
jdee/barc
1st Lieutenant
1st Lieutenant
Posts: 444
Joined: Wed Aug 25, 2010 2:47 pm
Projects :: Battlefront One and a Half
xbox live or psn: No gamertag set
Location: Boston

Getting the BARC speeder to work [Solved]

Post by jdee/barc »

I read that, to get the barcspeeder to work inf bf1, you have to have the animation written to common.lvl. how do you do that?
User avatar
bamdur123
Sergeant Major
Sergeant Major
Posts: 243
Joined: Fri Oct 15, 2010 7:15 pm
Projects :: Tython-Siege of Darkness Zombie Hotel
Games I'm Playing :: SWBF 1+2
Location: Ohio, USA

Re: [HELP] getting the Barc speeder to work

Post by bamdur123 »

which is the barc speeder again. is it a bf2 speeder? if so i can get the animation for you. if it was form bf2 you wouldnt need a new common.lvl
User avatar
jdee/barc
1st Lieutenant
1st Lieutenant
Posts: 444
Joined: Wed Aug 25, 2010 2:47 pm
Projects :: Battlefront One and a Half
xbox live or psn: No gamertag set
Location: Boston

Re: [HELP] getting the Barc speeder to work

Post by jdee/barc »

the barcspeeder is the bf2 speeder and i have the animations for it, but it doesn't work.



EDIT:
Problem solved. I used the wrong model.
User avatar
giftheck
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2218
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Anniversary

Re: [HELP] getting the Barc speeder to work

Post by giftheck »

You can use BF2 pilot animations in BF1. I have proven this in my Main Play mod with the AT-RTs which have the correct seated animation. It is indeed a change to common.lvl you need, so you will need Battlebelk's Interface tool. It's a little bit more complex than just that though, so I'll run you through it quickly - this is how I got the AT-RT animation ingame:

Step 1: Find the BF2 animation for the BARC pilot anim. It's in the folder "human_4" and it's called "human_barc_9pose.msh".

Step 2: Copy this file into your "Data/Common/Animations/Human_Bank_1". It is very important that you understand that I am talking of the Data folder in the BFBuilder folder, and not any DataModID folder.

Step 3: Run the munge.bat file in that folder.

Step 4: Go to "Data\_BUILD_PC\common\munged", and find the new "human_animation_1.zaabin" and "human_animation_1.zafbin"

Step 5: Open the Interface tool folder, go to "Data\Common\munged". Back up the "human_animation_1.zaabin" and "human_animation_1.zafbin" files you find in this folder and then copy over the "human_animation_1.zaabin" and "human_animation_1.zafbin" you made in step 4.

Step 6: Munge the new common.lvl, copy it over the original common.lvl (don't forget to back up the original common.lvl first), run SPTEST and see if it works.
User avatar
bamdur123
Sergeant Major
Sergeant Major
Posts: 243
Joined: Fri Oct 15, 2010 7:15 pm
Projects :: Tython-Siege of Darkness Zombie Hotel
Games I'm Playing :: SWBF 1+2
Location: Ohio, USA

Re: [HELP] getting the Barc speeder to work

Post by bamdur123 »

thats kind of what i did to make a new jet animation
User avatar
jdee/barc
1st Lieutenant
1st Lieutenant
Posts: 444
Joined: Wed Aug 25, 2010 2:47 pm
Projects :: Battlefront One and a Half
xbox live or psn: No gamertag set
Location: Boston

Re: [HELP] getting the Barc speeder to work

Post by jdee/barc »

it works :thumbs: thank you ggctuk and bamdur.
sereja2
Command Sergeant Major
Command Sergeant Major
Posts: 253
Joined: Wed Aug 31, 2011 4:22 am
Projects :: Naboo Otoh Gunga
Games I'm Playing :: swbf 1
xbox live or psn: No gamertag set
Location: Ukraine

Re: Getting the BARC speeder to work [Solved]

Post by sereja2 »

Wait, this topic is not solved, there is not exist such directory as "Data/Common/Animations/Human_Bank_1". There is only "Data/Common" with "munged" and "effects" folders inside. I try to create ny own "Animations" folder, and put in it "Human_Bank_1" from assets, but after I run the munge.bat file in that folder , nothing happens.

Please explain this.
Post Reply