Serenity Valley (v1 Released!)
Moderator: Moderators
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sawyerdk9
Does Firefly have to do with the movie Serenity? That movie is crazy wierd. Hmmm...... let's see one thing you could do with your map is to definetly smooth out the terrain, and some of the ground textures look really stretched. I like that alliance soldier, he looks determined for some reason. If your changing around the sides and such you should make all the weapons fire bullets because isn't that the kind of guns they used? Not sure
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Lollilo
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Alpha
There was only one turret in the TV show and the thing is brutally overpowered to begin with so, only one turret. That base is crucial to winning the battle, by the way.and for the turret base are you gonna have some no controllable turrets?
Serenity is a continuation of Firefly, yes.Does Firefly have to do with the movie Serenity?
Will do.Hmmm...... let's see one thing you could do with your map is to definetly smooth out the terrain, and some of the ground textures look really stretched.
It's already on my to-do list.If your changing around the sides and such you should make all the weapons fire bullets because isn't that the kind of guns they used? Not sure
The objects were not made by myself (see credits) but I did skin or reskin them. I will be adding variation to ground texture.the new objects and unitskinns are pretty ool, but i don't like the Yavin texture on the ground. can you change?
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Aksel3
Woah! If you actually can get that working, then... Then... Then... Well, then I don't know what to do, but I will surely be something cheerfullyIt's already on my to-do listIf your changing around the sides and such you should make all the weapons fire bullets because isn't that the kind of guns they used?
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Alpha
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t551
- General

- Posts: 791
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Flags
Alpha, I have made a post about cloth creation is the XSI forum, but, so far, I have received no responses. I can give you the flags, but they will look kind of dorky without the cloth effect.
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Alpha
RE: Flags
I'm back.
And, I'm glad you got your XSI, t55', if you could send me the flags when they're done that'd be great. I hope you can figure the cloth thing out.
And, I'm glad you got your XSI, t55', if you could send me the flags when they're done that'd be great. I hope you can figure the cloth thing out.
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Alpha
Ten new screenshots for you:
Outside Alliance Outpost:
http://www.maj.com/gallery/Adsoa/SV/sv15.jpg
Srgnt. Malcolm Reynolds:
http://www.maj.com/gallery/Adsoa/SV2/sv16.jpg
Gunned Down Alliance Scum:
http://www.maj.com/gallery/Adsoa/SV2/sv17.jpg
The proud Alliance:
http://www.maj.com/gallery/Adsoa/SV2/sv18.jpg
Alliance Matrix:
http://www.maj.com/gallery/Adsoa/SV2/sv19.jpg
Browncoat:
http://www.maj.com/gallery/Adsoa/SV2/sv20.jpg
Standoff:
http://www.maj.com/gallery/Adsoa/SV2/sv21.jpg
A rather empty area...it will be filled:
http://www.maj.com/gallery/Adsoa/SV2/sv22.jpg
Close up:
http://www.maj.com/gallery/Adsoa/SV2/sv23.jpg
I.F. Sniper:
http://www.maj.com/gallery/Adsoa/SV2/sv24.jpg
Lt. Womack:
http://www.maj.com/gallery/Adsoa/SV2/sv25.jpg
Need to do:
-Fix Base 2 (Done)
-Remove Jetpack from Alliance Commando (Done)
-Tidy Mal's Skin (Done)
-Change I.F. Weapon Ordinance
-Change Mal's Weapon
-Replace CPs with Flags
-Change Imperial Names to Alliance Soldier Names (How? I did it with the Browncoats, but it won't work with the Alliance)
-Remove wrist rocket and flamethrower from Womack's armory
-Random Explosions (How?)
After I do these, I will release v1 of the map.
Outside Alliance Outpost:
http://www.maj.com/gallery/Adsoa/SV/sv15.jpg
Srgnt. Malcolm Reynolds:
http://www.maj.com/gallery/Adsoa/SV2/sv16.jpg
Gunned Down Alliance Scum:
http://www.maj.com/gallery/Adsoa/SV2/sv17.jpg
The proud Alliance:
http://www.maj.com/gallery/Adsoa/SV2/sv18.jpg
Alliance Matrix:
http://www.maj.com/gallery/Adsoa/SV2/sv19.jpg
Browncoat:
http://www.maj.com/gallery/Adsoa/SV2/sv20.jpg
Standoff:
http://www.maj.com/gallery/Adsoa/SV2/sv21.jpg
A rather empty area...it will be filled:
http://www.maj.com/gallery/Adsoa/SV2/sv22.jpg
Close up:
http://www.maj.com/gallery/Adsoa/SV2/sv23.jpg
I.F. Sniper:
http://www.maj.com/gallery/Adsoa/SV2/sv24.jpg
Lt. Womack:
http://www.maj.com/gallery/Adsoa/SV2/sv25.jpg
Need to do:
-Fix Base 2 (Done)
-Remove Jetpack from Alliance Commando (Done)
-Tidy Mal's Skin (Done)
-Change I.F. Weapon Ordinance
-Change Mal's Weapon
-Replace CPs with Flags
-Change Imperial Names to Alliance Soldier Names (How? I did it with the Browncoats, but it won't work with the Alliance)
-Remove wrist rocket and flamethrower from Womack's armory
-Random Explosions (How?)
After I do these, I will release v1 of the map.
Last edited by Alpha on Tue Aug 01, 2006 1:07 pm, edited 1 time in total.
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SonofThunder
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Alpha
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Thire
- Major

- Posts: 510
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- Projects :: No Mod project currently.
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Fusion
- Gametoast Staff

- Posts: 2551
- Joined: Sat Jun 24, 2006 4:16 pm
I'll test this. I've only seen parts of Firefly, but whatever.
I will be on from 10am EST to 12 am EST tomorrow.
Edit:I just got the map
Review:Very nice job on this. The new models and units really make this map look more like Firefly and less like Star Wars. I only played as the alliance
(which is really the Empire, that gets kinda confusing
), but it looks good.
Bugs:
1.All units suffer from missing the award weapons, which causes the game to freeze if you switch them while having the award
2.Everything has an orange tint. If this is intentional I suggest adding a sun to the sky
3. The alliance hero (I forgot his name) still uses Boba Fett's sounds
4. Once I took control of all cp's exept cp1, the browncoats wouldn't go after the other cp's and the alliance wouldn't go after cp1, making it so I had to win the match by myself.
Otherwise, great job on this!
I will be on from 10am EST to 12 am EST tomorrow.
Edit:I just got the map
Review:Very nice job on this. The new models and units really make this map look more like Firefly and less like Star Wars. I only played as the alliance
(which is really the Empire, that gets kinda confusing
Bugs:
1.All units suffer from missing the award weapons, which causes the game to freeze if you switch them while having the award
2.Everything has an orange tint. If this is intentional I suggest adding a sun to the sky
3. The alliance hero (I forgot his name) still uses Boba Fett's sounds
4. Once I took control of all cp's exept cp1, the browncoats wouldn't go after the other cp's and the alliance wouldn't go after cp1, making it so I had to win the match by myself.
Otherwise, great job on this!
Last edited by Fusion on Fri Aug 04, 2006 9:07 am, edited 1 time in total.
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Alpha
I am trying to get rid of the star wars feel as much as possiblecommander_fusion wrote: Review:Very nice job on this. The new models and units really make this map look more like Firefly and less like Star Wars. I only played as the alliance
(which is really the Empire, that gets kinda confusing), but it looks good.
How can I remove awards for a specific map?Bugs:
1.All units suffer from missing the award weapons, which causes the game to freeze if you switch them while having the award
The map will eventually be at night and the orange tint is intentional.2.Everything has an orange tint. If this is intentional I suggest adding a sun to the sky
I haven't gotten around to the custom sounds yet, but I hope to.3. The alliance hero (I forgot his name) still uses Boba Fett's sounds
Still trying to figure that out. I haven't finished working with the AI yet.4. Once I took control of all cp's exept cp1, the browncoats wouldn't go after the other cp's and the alliance wouldn't go after cp1, making it so I had to win the match by myself.
Otherwise, great job on this!
Thanks for the review!
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Thire
- Major

- Posts: 510
- Joined: Mon Jun 26, 2006 2:27 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
It's a pretty interesting map, although, like commander_fusion, I only played as the alliance, I know nothing whatsover about this show, so I can give you know advice in accuracy, I didn't find many bugs, if I found any at all, only what Fusion said, But playing as the Alliances leader, he still has Boba Fett's voice, and still says everything he says.
Although, you still need to work on pathing, because, the bots will just try to run through walls, and won't do anything else. It's pretty good, if you need anything else, tell me.
Although, you still need to work on pathing, because, the bots will just try to run through walls, and won't do anything else. It's pretty good, if you need anything else, tell me.
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Alpha
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Alpha
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ganker
