Coruscant - Galactic Senate Chambers

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Coruscant - Galactic Senate Chambers

Post by DarthD.U.C.K. »

the model looks soooo cool!! :thumbs: especialy the robe
User avatar
HobGoblin_264
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Wed Jun 20, 2007 1:26 pm

Re: Coruscant - Galactic Senate Chambers

Post by HobGoblin_264 »

Gogie wrote:Image

*cough* sorry if its kinda low detailed, i kinda did it in like 45 minutes
Looks great, you might want to make his face a dark brown though. Same thing with the horns
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Re: Coruscant - Galactic Senate Chambers

Post by Gogie »

kit fisto
Image

the tentacles all move individually, however i am still working on them (stupid collision issues)
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by MandeRek »

Crap i think you've just beaten my kit :P


How did you get the tentacles moving, how did you call the bones???
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Re: Coruscant - Galactic Senate Chambers

Post by The_Emperor »

Gogie wrote: the tentacles all move individually
Wait what? :shock: You're the man now dog
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by MandeRek »

Yeah he's right..only remark? Why did you give him a blue lightsaber?
AlexSecura
Sith
Sith
Posts: 1263
Joined: Tue Jun 06, 2006 5:24 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by AlexSecura »

:shock: :shock:
Your new Jedi Models are very very glamour :bowdown:
This Map looks so freaking awesome.

Could you post a Frontal Screen from Kit?

@ Manderek:Where is your Kit? is it the One from the Mon Cal Map?
Last edited by AlexSecura on Mon Dec 10, 2007 4:23 pm, edited 2 times in total.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by MandeRek »

Thanks Gogie i guess nobody needs the Jedi Pack i was working on now :P :(


Still, these are indeed very nice models, Kudos to you :roll:
{501st}Commander_Appo
1st Lieutenant
1st Lieutenant
Posts: 441
Joined: Thu Jun 14, 2007 2:40 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Earth
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by {501st}Commander_Appo »

Nice jedi moduels Gogie,good progress
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Re: Coruscant - Galactic Senate Chambers

Post by EGG_GUTS »

Sweet Jedi Models Gogie. Your da Man! :D
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Re: Coruscant - Galactic Senate Chambers

Post by Gogie »

MandeRek wrote:Crap i think you've just beaten my kit :P


How did you get the tentacles moving, how did you call the bones???
a tentacle is similair to a cloth in almost every way, except you need to create bones for your tentacle and place them under th bone root.
Lord Bardar
Under watchful eyes.
Posts: 566
Joined: Sat Dec 08, 2007 2:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Zoo York

Re: Coruscant - Galactic Senate Chambers

Post by Lord Bardar »

Gogie wrote:kit fisto
Image

the tentacles all move individually, however i am still working on them (stupid collision issues)
beautiful, now give him a green saber lol.
{501st}Commander_Appo
1st Lieutenant
1st Lieutenant
Posts: 441
Joined: Thu Jun 14, 2007 2:40 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Earth
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by {501st}Commander_Appo »

He will,later on,nice job again Gogie :thumbs:
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Re: Coruscant - Galactic Senate Chambers

Post by Gogie »

for the screen shot my main priority was to get him ingame not to adjust his weapons, I just used rep_hero_obiwan.odf, and i didnt change the weapon's at all
Achronos-117
Rebel Colonel
Rebel Colonel
Posts: 610
Joined: Fri Jan 19, 2007 10:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Home
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by Achronos-117 »

I think you should make him greener a little bit
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Re: Coruscant - Galactic Senate Chambers

Post by Gogie »

i don't think i should he is a light skin toned green not some neon green alien...
Image
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Coruscant - Galactic Senate Chambers

Post by MandeRek »

But Gogie how did you get those tents animated?
User avatar
HobGoblin_264
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Wed Jun 20, 2007 1:26 pm

Re: Coruscant - Galactic Senate Chambers

Post by HobGoblin_264 »

Gogie wrote:kit fisto
Image

the tentacles all move individually, however i am still working on them (stupid collision issues)
Wow you are definalty one of the best modders on this site, we have some good modders.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Coruscant - Galactic Senate Chambers

Post by Grev »

Teancum wrote:I'm guessing it will be a Jedi-Only map. Regular units would have nowhere to go unless he builds the hallways that connect those pods.
I just read this, and I think if the troopers had jumppacks, some had jetpacks, and snipers could be all ground/hallways
User avatar
HobGoblin_264
Command Sergeant Major
Command Sergeant Major
Posts: 283
Joined: Wed Jun 20, 2007 1:26 pm

Re: Coruscant - Galactic Senate Chambers

Post by HobGoblin_264 »

Now Dude thats a sick idea, but I think he wants it to be like the movie.
Locked