Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

yes, but i improved it about 100%
first it looked like this:
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Re: Model showcase thread Part II

Post by Taivyx »

So, you started on it, got more experience in XSI, and came back and finished it?

Either way, it looks sweet! :D
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

updates:

"bumpmapped" wings:
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more detailed engine & back:
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FOOLIS
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Re: Model showcase thread Part II

Post by FOOLIS »

I love it , great work Duck !!!
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Nice, kinda hard to see, but it's one of those things you'll miss if it's not there.
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Re: Model showcase thread Part II

Post by GMan »

Hi all.I'm the GMan.I like Gametoast-frendly comunity ,cool topics without spam,and frendly users.I like all of your models :yes: .Here is my first modeling atempt in 3ds Max 9:the radar kit from Crysis:
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Re: Model showcase thread Part II

Post by Taivyx »

For a first model, it's really quite nice! Better than my first model at least :P

Is that your first 3d model ever or your first model in Max?
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GMan
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Re: Model showcase thread Part II

Post by GMan »

Thats my first 3d model and i know that the textures are not like in crysis,but i think that those are cooler
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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

the radar kit looks cool (you should have seen my first model)
but is this the final texture ?
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GMan
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Re: Model showcase thread Part II

Post by GMan »

Nah but i'm not making more models/textures right now because i'm helping wazmol to create a new map for crysis.But for the texture i think of making a camo one
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Re: Model showcase thread Part II

Post by jedi_pilot »

Very nice radar :D . especially for your first model.
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GMan
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Re: Model showcase thread Part II

Post by GMan »

Thanks for the comments guys .Here's my second model-Sledgehammer
Image
EDIT:the white lines are not one the model.I think that its a bug on the render program
@DarthD.U.C.K.:I'm making a new texture with some help from the textures from Crysis
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HobGoblin_264
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Re: Model showcase thread Part II

Post by HobGoblin_264 »

Looks good :thumbs: , but you might want to round the edges of the head on the hammer.
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Just an original concept (meaning I made everything you see there). Use: main assault weapon for my modern soldier (for use in my Rhen Var and Battle Arena maps). I spent a heck of a long time making the model, and texture from scratch. I must say, texturing is a lot harder when you have nothing to start with but grey.

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Re: Model showcase thread Part II

Post by Grev »

WOW! Thats really cool! Nice job... for the thousandth time!
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Re: Model showcase thread Part II

Post by MandeRek »

Wow Rep! You keep amazing me with how those weapons look veeeerrrryyy canon! Have you got a program which scans a real object, and stores that data into a 3d file? :P

Nice work man! :thumbs:
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Re: Model showcase thread Part II

Post by wazmol »

Great work Rep! I like the way the iron sights look at the end of the barrel...!

Amazing job!
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Thanks :D
MandeRek wrote:Have you got a program which scans a real object, and stores that data into a 3d file? :P
Not unless it scans my mind! :P This is concept isn't a real gun. But thanks, getting it ingame now.
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Re: Model showcase thread Part II

Post by wazmol »

Yeah, i cant stress how much that, that gun is actually very well made.
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Re: Model showcase thread Part II

Post by Aman/Pinguin »

Wow rep that's an awesome one. :shock:
I love the texture!
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