Mustafar: Valley v1.0!!!!! See Bottom of 1st Page!!
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- Teancum
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Hebes24
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AlexSecura
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RE: Mustafar Valley v1.0!!!
Yes,i try to play it.The Version 1 have 270MB(uncompressed 619MB).It will crahes by me in CW and GCW Eras and it have no 3 Letter Name in Mission Choice.Why it`s so big,your Beta V. have only 6 MB?
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Hebes24
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RE: Mustafar Valley v1.0!!!
That's because I customized every side, that takes up alot of room! though I don't know why it crashes. it works fine for me... 
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pinioncorp
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Works fine for me. I like the sides too, specially the "real" weapon names.
Now, on to the critisisms...
I would have liked to see the volcano in the middle of the map, shake it up a bit. You could put a bridge in over the lava, make a choke point of sorts. Its a bit flat at the moment, randomising the terrain and moving the command posts around a bit would help.
Think of the strategies you like to use on the shipped (or custom, its irrelevant who made it) maps and try to encorporate similar aspects into your map. Put in elevation changes to make sniping points, as well as making the command posts on higher ground. I would also put in a fifth command post, that way there is always a battle to hold the additional command post. As whichever team holds the most command posts (usually) wins, therefore it would become a strategic game trying to manage your battlefronts surrounding your command posts. Don't forget to use "hintnodes", they are very easy to use. You just put them down on your map, select what sort of type it is and then the properties (if applicable). Great for setting up snipers and mine locations.
Other than that, I was very impressed with the map, specially for your first. Personally, I think you have the modding aspect down very well, as you managed to get all the units and sides done properly (something I can't get my head around), however the map could do with some more variety. Mustafar is a bit of a limiting factor in creating this map, but maybe you could put some rocks in and the like, to create artificial walls. Just change the textures to something darker, more "Mustafary" (my goodness that sounds stupid) and you will have a great map. Either that or start on your next, I think it will be great.
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Works fine for me. I like the sides too, specially the "real" weapon names.
Now, on to the critisisms...
I would have liked to see the volcano in the middle of the map, shake it up a bit. You could put a bridge in over the lava, make a choke point of sorts. Its a bit flat at the moment, randomising the terrain and moving the command posts around a bit would help.
Think of the strategies you like to use on the shipped (or custom, its irrelevant who made it) maps and try to encorporate similar aspects into your map. Put in elevation changes to make sniping points, as well as making the command posts on higher ground. I would also put in a fifth command post, that way there is always a battle to hold the additional command post. As whichever team holds the most command posts (usually) wins, therefore it would become a strategic game trying to manage your battlefronts surrounding your command posts. Don't forget to use "hintnodes", they are very easy to use. You just put them down on your map, select what sort of type it is and then the properties (if applicable). Great for setting up snipers and mine locations.
Other than that, I was very impressed with the map, specially for your first. Personally, I think you have the modding aspect down very well, as you managed to get all the units and sides done properly (something I can't get my head around), however the map could do with some more variety. Mustafar is a bit of a limiting factor in creating this map, but maybe you could put some rocks in and the like, to create artificial walls. Just change the textures to something darker, more "Mustafary" (my goodness that sounds stupid) and you will have a great map. Either that or start on your next, I think it will be great.
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AlexSecura
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Hebes24
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AlexSecura
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Hebes24
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firestrike
Re: Mustafar: Valley v1.0!!!!! See Bottom of 1st Page!!
amazing work man :!:Hebes24 wrote:This is my frst map:!: It is a valley on the planet Mustafar near the energy collection facility/seperatist HQ.
Story: Clone Wars:
The Republic is about to attack the CIS droid factory on Mustafar, but is suddenly ambushed and must defeat the Seperatist army before moving to the factory....
Galactic Civil War:
The Empire has found a small rebel force on Mustafar on their way to put down Gizor Delso's droid rebellion. The empire must defeat these rebels to maintain peace and order in the galaxy....
Screenies!
Beta 0.1
Beta 0.2
Features!
Heroes:
CW: Ki-adi-mundi and Darth Maul
GCW: Luke (jedi) and Darth Vader
Vehicles:
Alliance: 2 a-wings, 2combatspeeders
Imp: 2 TIE interceptors, 2 IFT-T's
rep: 2 JSF's, 2 IFT-X
CIS: 2 Tri-fighters, 2AAT
Units:
added pilot and marines for all teams!!
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Hebes24
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RE: Re: Mustafar: Valley v1.0!!!!! See Bottom of 1st Page!!
the 1.0 version is better and is at the bottom of the first page. you should download that one instead!!!:D
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Hebes24
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RE: Re: Mustafar: Valley v1.0!!!!! See Bottom of 1st Page!!
The next version of Mustafar Valley is in the WIP forums HERE!!!
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medalman69
RE: Mustafar Valley v1.0!!!
I really like it infact 
i give you a 10

i give you a 10
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Hebes24
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RE: Mustafar Valley v1.0!!!
It is against the rules to bump old topics, but I am glad you like my map!
there is a newer version (version 2.0) that's alot better.
You need to read the rules you can find them HERE.
You need to read the rules you can find them HERE.




