Unconventional Weapon Ideas
Moderator: Moderators
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Unconventional Weapon Ideas
Light whip:
Create a new tentacle attached to the weapon hand of the unit(of course facing forward)
Use the lightsaber texture on it
Give the unit a lightsaber hilt but with the .odf excluding the texture(invisible blade)
Increase the length of the blade by what, 1.75
Cosmetically it can fool the audience.
The tentacle and weapon would both correspond to the weapon hand. And when swung around the tentacle reacts.
And it balances too as it will have the same blade(except maybe longer, but hey, it SHOULD be different from a standard saber)
Create a new tentacle attached to the weapon hand of the unit(of course facing forward)
Use the lightsaber texture on it
Give the unit a lightsaber hilt but with the .odf excluding the texture(invisible blade)
Increase the length of the blade by what, 1.75
Cosmetically it can fool the audience.
The tentacle and weapon would both correspond to the weapon hand. And when swung around the tentacle reacts.
And it balances too as it will have the same blade(except maybe longer, but hey, it SHOULD be different from a standard saber)
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
Odd bug involved: on death, if the unit doesn't kneel like a hero, the saber hilt could fly from its hand but the lightwhip "blade" would remain in the unit's hand, looking...odd.
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Unconventional Weapon Ideas
Make the unit kneel? Seems like a simple solution to a not-so-complex problem. Anyone wielding a lightwhip (that would require a custom model) should be a hero anyways.Fiodis wrote:Odd bug involved: on death, if the unit doesn't kneel like a hero, the saber hilt could fly from its hand but the lightwhip "blade" would remain in the unit's hand, looking...odd.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Unconventional Weapon Ideas
Well...Nightsisters use em, and they are in essence their cannon fodder(unless its the Clan Mother or a highranking witch or anything)DarthRogueKnight wrote:Make the unit kneel? Seems like a simple solution to a not-so-complex problem. Anyone wielding a lightwhip (that would require a custom model) should be a hero anyways.Fiodis wrote:Odd bug involved: on death, if the unit doesn't kneel like a hero, the saber hilt could fly from its hand but the lightwhip "blade" would remain in the unit's hand, looking...odd.
Is it not possible for them to die with the hilt IN hand?
Or you could make the hilt transparent and insert/hex-edit a saber model addon msh onto the arm(after all, whats wrong with the weapons staying in hand seriously
Did u actually get it in-game? If so, got screenies?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
Oh, no, I didn't even make it.CodaRez wrote:Did u actually get it in-game? If so, got screenies?
- CCO!
- Lance Corporal
- Posts: 97
- Joined: Tue Nov 18, 2008 5:51 pm
Re: Unconventional Weapon Ideas
Got another batch here.
A weapon that draws your foe closer to you with every hit. This is more useful than it sounds, imagine this, you are a stormtrooper on the Death Star, as you run towards the generator room with cps 3 and 4 a strange weapon grabs you as each you are dragged towards a rebel on the other side of a gap, as you tumble over the edge he stops his fire, and grins as you tumble towards your doom.
A mortar style beam, it arcs down at one point, giving you a nice steady shot on an enemy base, great for taking out units hiding behind walls.
Targeter, the unit hit would suddenly become a priority for your allies (is this possible?) Think a squad of Clones owning a Super Battle Droid together, then spreading out to deal with the B1s around it.
Berserk-The unit who casts this buff and those nearby will begin losing HP but their weapons become twice as strong, that's our heroic team fighting to the end.
Supply Drop-A wealth of Health+Ammos appear at the location via orbital strike.
A weapon that draws your foe closer to you with every hit. This is more useful than it sounds, imagine this, you are a stormtrooper on the Death Star, as you run towards the generator room with cps 3 and 4 a strange weapon grabs you as each you are dragged towards a rebel on the other side of a gap, as you tumble over the edge he stops his fire, and grins as you tumble towards your doom.
A mortar style beam, it arcs down at one point, giving you a nice steady shot on an enemy base, great for taking out units hiding behind walls.
Targeter, the unit hit would suddenly become a priority for your allies (is this possible?) Think a squad of Clones owning a Super Battle Droid together, then spreading out to deal with the B1s around it.
Berserk-The unit who casts this buff and those nearby will begin losing HP but their weapons become twice as strong, that's our heroic team fighting to the end.
Supply Drop-A wealth of Health+Ammos appear at the location via orbital strike.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
1. It sounds pretty useful to me, though it is essentially a force-pull rifle thing with a weaker pull.CCO! wrote:Got another batch here.
1. A weapon that draws your foe closer to you with every hit. This is more useful than it sounds, imagine this, you are a stormtrooper on the Death Star, as you run towards the generator room with cps 3 and 4 a strange weapon grabs you as each you are dragged towards a rebel on the other side of a gap, as you tumble over the edge he stops his fire, and grins as you tumble towards your doom.
2. A mortar style beam, it arcs down at one point, giving you a nice steady shot on an enemy base, great for taking out units hiding behind walls.
3. Targeter, the unit hit would suddenly become a priority for your allies (is this possible?) Think a squad of Clones owning a Super Battle Droid together, then spreading out to deal with the B1s around it.
4. Berserk-The unit who casts this buff and those nearby will begin losing HP but their weapons become twice as strong, that's our heroic team fighting to the end.
5. Supply Drop-A wealth of Health+Ammos appear at the location via orbital strike.
2. Interesting idea - is it possible to bend the path of bolt-class ordances? Anyone know?
3. Possible (and I think discussed before) - LUA code outline: OnObjectDamage, check for the weapon damaged with, AddAIGoal (though there's a limit to how many of these there can be, amking them a bit impractical to fling about with weapons).
4. Hmm, I think possible through a compound buff, damage increase and health negative regen, though I haven't worked with buff-classes much.
5. I doubt you can make it rain health and ammo, but that does give me another, similar idea:
An orbital strike fasioned with a semi-transparent laser texture to look like...a beam, I suppose, for lack of a better term. It deals 1 damage and there's a lot of them in a salvo, to simulate the appearance of a continuous beam. In LUA code: OnObjectDamage, check to see if it's the beam weapon, SetProperty(victim, "CurHealth", "CurHealth" + 2). Plus two to balance out the 1 damage that must be first dealt for the code to spring into action.
End result (hopefully): beam of health-regenerating radiation falling from the sky. Well, one more thing to add to the pack. I rather like this idea, though I'd have to test it first.
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Unconventional Weapon Ideas
the buff will work, i've done it
i made allies lose health, increase defense, and increase offense
i made allies lose health, increase defense, and increase offense
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Unconventional Weapon Ideas
Such a weapon would serve well as a commander weapon, similar to an orbital strike, since not only would the commanders be the one telling the units to attack that unit, but making it a limited weapon, such as only two or three shots, would add a certain strategy to gameplay, without overloading .lua.Fiodis wrote: 3. Possible (and I think discussed before) - LUA code outline: OnObjectDamage, check for the weapon damaged with, AddAIGoal (though there's a limit to how many of these there can be, amking them a bit impractical to fling about with weapons).
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
Even then, what with ammo drops and Gonk droids and all, it'd be fired a lot more than twice (or thrice) in the course of an entire battle. What's the limit on AI goals, something near nine?DarthRogueKnight wrote:Such a weapon would serve well as a commander weapon, similar to an orbital strike, since not only would the commanders be the one telling the units to attack that unit, but making it a limited weapon, such as only two or three shots, would add a certain strategy to gameplay, without overloading .lua.Fiodis wrote: 3. Possible (and I think discussed before) - LUA code outline: OnObjectDamage, check for the weapon damaged with, AddAIGoal (though there's a limit to how many of these there can be, amking them a bit impractical to fling about with weapons).
EDIT - Twenty. Not nearly as bad as I thought, but still pontentially worrying.
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Unconventional Weapon Ideas
Can't you set it so that weapons can't be regenerated by ammo packs or gonks?Fiodis wrote:Even then, what with ammo drops and Gonk droids and all, it'd be fired a lot more than twice (or thrice) in the course of an entire battle. What's the limit on AI goals, something near nine?DarthRogueKnight wrote:Such a weapon would serve well as a commander weapon, similar to an orbital strike, since not only would the commanders be the one telling the units to attack that unit, but making it a limited weapon, such as only two or three shots, would add a certain strategy to gameplay, without overloading .lua.Fiodis wrote: 3. Possible (and I think discussed before) - LUA code outline: OnObjectDamage, check for the weapon damaged with, AddAIGoal (though there's a limit to how many of these there can be, amking them a bit impractical to fling about with weapons).
EDIT - Twenty. Not nearly as bad as I thought, but still pontentially worrying.
- CCO!
- Lance Corporal
- Posts: 97
- Joined: Tue Nov 18, 2008 5:51 pm
Re: Unconventional Weapon Ideas
Homing Beacon, attach this to a vehicle, speeder bike seems best, one time weapon. When fired a squad of 4 [Heavy Duty Unit Here] spawns in right by the bike, going behind rebel lines and unleashing some darkies =D
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
Such a weapon would serve well as a commander weapon, similar to an orbital strike, since not only would the commanders be the one telling the units to attack that unit, but making it a limited weapon, such as only two or three shots, would add a certain strategy to gameplay, without overloading .lua.[/quote]Fluffy_the_ic wrote:Hidden/Spoiler:
Even then, what with ammo drops and Gonk droids and all, it'd be fired a lot more than twice (or thrice) in the course of an entire battle. What's the limit on AI goals, something near nine?
EDIT - Twenty. Not nearly as bad as I thought, but still pontentially worrying.[/quote][/hide]
Can't you set it so that weapons can't be regenerated by ammo packs or gonks?[/quote]
You can set it so they can't be refilled by drops; not sure about Gonks. And there's always respawning.
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Unconventional Weapon Ideas
Even then, what with ammo drops and Gonk droids and all, it'd be fired a lot more than twice (or thrice) in the course of an entire battle. What's the limit on AI goals, something near nine?Fiodis wrote:Such a weapon would serve well as a commander weapon, similar to an orbital strike, since not only would the commanders be the one telling the units to attack that unit, but making it a limited weapon, such as only two or three shots, would add a certain strategy to gameplay, without overloading .lua.Fluffy_the_ic wrote:Hidden/Spoiler:
EDIT - Twenty. Not nearly as bad as I thought, but still pontentially worrying.[/quote][/hide]
Can't you set it so that weapons can't be regenerated by ammo packs or gonks?[/quote]
You can set it so they can't be refilled by drops; not sure about Gonks. And there's always respawning.[/quote]
It would be a useful weapon for something such as a campaign, where more of a mission is needed to be accomplished, and its not so much a spam-fest of getting new ammo every ten seconds.
- CodaRez
- Field Commander

- Posts: 940
- Joined: Mon May 25, 2009 6:49 am
- Projects :: I would like one.....
- Location: Ride around the world! And I won't give you anything :P
Re: Unconventional Weapon Ideas
Razor Net:
(SWG inspired)
Your gun has a different mode setting that fires a net(texture)
Once it hits the target it slows down tremendously while losing health
If you are really devoted, make a net "effect" around the victim unit.
(SWG inspired)
Your gun has a different mode setting that fires a net(texture)
Once it hits the target it slows down tremendously while losing health
If you are really devoted, make a net "effect" around the victim unit.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
An easy way would be a modified Force Lightning effect/odf. "Net Toss."CodaRez wrote:Razor Net:
(SWG inspired)
Your gun has a different mode setting that fires a net(texture)
Once it hits the target it slows down tremendously while losing health
If you are really devoted, make a net "effect" around the victim unit.
- CCO!
- Lance Corporal
- Posts: 97
- Joined: Tue Nov 18, 2008 5:51 pm
Re: Unconventional Weapon Ideas
The Targeter is inspired by Republic Commandos by the way.
How about a flashlight? On a VERY dark map you can fire a weapon that does 0 damage, but illuminates the area it fires in.
Of course this would be for multi-player as bots do not care about lighting.
A weapon that kills those inside a vehicle without damaging the vehicle itself?
I'm invisioning a kind of talon for this, someone sticks a big claw in the side of a tank and kills the driver.
Teleportation Chamber upon entry the player can select an allied cp and is teleported to there.
Jetpack-A vehicle which pretty much shows the driver with a jetpack on back, while in the air they cannot fire(anyone wearing this probably does not have the training, after all, they weren't issued one they just picked it up).
How about a flashlight? On a VERY dark map you can fire a weapon that does 0 damage, but illuminates the area it fires in.
Of course this would be for multi-player as bots do not care about lighting.
A weapon that kills those inside a vehicle without damaging the vehicle itself?
I'm invisioning a kind of talon for this, someone sticks a big claw in the side of a tank and kills the driver.
Teleportation Chamber upon entry the player can select an allied cp and is teleported to there.
Jetpack-A vehicle which pretty much shows the driver with a jetpack on back, while in the air they cannot fire(anyone wearing this probably does not have the training, after all, they weren't issued one they just picked it up).
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
1. Been there, done that. Matter of fact that's used in my upcoming, almost-ready map. I ought to post a WIP, come to think of it....CCO! wrote:1. How about a flashlight? On a VERY dark map you can fire a weapon that does 0 damage, but illuminates the area it fires in.
Of course this would be for multi-player as bots do not care about lighting.
2. A weapon that kills those inside a vehicle without damaging the vehicle itself?
I'm invisioning a kind of talon for this, someone sticks a big claw in the side of a tank and kills the driver.
3. Teleportation Chamber upon entry the player can select an allied cp and is teleported to there.
4. Jetpack-A vehicle which pretty much shows the driver with a jetpack on back, while in the air they cannot fire(anyone wearing this probably does not have the training, after all, they weren't issued one they just picked it up).
2. Interesting. If I use KillObject on a character's unit while that unit is in the vehicle, it'd kill the unit, not the vehicle, yes? Maybe possible...
3. Not much of a weapon.
4. Not sure about that, but it'd involve making a new basepose (or making a very fancy jetpack model) and in any case it's a vehicle, not a weapon. Quite a few ideas here are not really weapons....
BTW, for the flashlight to work on objects, light settings have to be on medium, and on high for terrain.
-
Darth_Squoobus
- General

- Posts: 760
- Joined: Mon Aug 03, 2009 3:21 am
- Projects :: No Mod project currently.
- Location: over the hills and far away
Re: Unconventional Weapon Ideas
What about THE RAKGHOUL PLAGUE? 
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Unconventional Weapon Ideas
OnCharacterDeath, teleport a rakghoul unit from a local team's holding pen somewhere out of site to the character's matrix. I'm sure this was discussed in here already, though a search for "rakghoul" turned up nothing but your very large red letters.
