Games Complex - theITfactor's final map - updates pg. 12-15
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obiboba3po
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Re: Games Complex - theITfactor's next map
they look neat
personally though i think shockwave's zombie skin was amazing from like over a year ago.
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theITfactor
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Re: Games Complex - theITfactor's next map
Yeahhh gonna have to veto thoseFiodis wrote:Those reskins look like they could use some more work.MetalcoreRancor wrote:A lot of things in this map are new, side wise, the zombies are just one of the many cosmetic differences. The .combo work alone is revolutionary, in more then just the zombies.
Some reskinsHidden/Spoiler:
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501st_commander
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Re: Games Complex - theITfactor's next map
that one is freaky.MetalcoreRancor wrote:Hidden/Spoiler:
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Re: Games Complex - theITfactor's next map
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theITfactor
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Re: Games Complex - theITfactor's next map
Don't know what "high tech warriors" you are talking about XD Since the quest is a small minigame it won't have it's own dedicated era, although I will try and get some medieval locals in there.yukisuna wrote:![]()
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is that custom animations for those anti-zombie fighters? this looks really good, so was the pwnfest. will it be knight sides or something for that quest-thing? or some archers? or just those boring hi-tech warriors?
- hammythepig
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Re: Games Complex - theITfactor's next map
This looks pretty cool, altough I like the mini game factor more than the zombies.
- Darth Revan
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Re: Games Complex - theITfactor's next map
Wached all the vids very impressive stuff man great job
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MetalcoreRancor
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Re: Games Complex - theITfactor's next map
http://www.xfire.com/video/b16ca/
http://www.xfire.com/video/b16d7/
2 new videos.
Elfie has credit for making the 3 gun models he is letting us use.
-Edit-
New video, of 2 of the new jedi combos.
http://www.xfire.com/video/b45b8/
They work kind of based on JKA, with 3 different "attack" stances of weak, medium and strong, each assigned a correlating button, Mouse 1(attack), Mouse 2(block) and Mouse 3(force).
Aside from the stances that have visual differences of holding the saber and having access to their own attack patterns, the attacks themselves can chain into other stance attacks, depending on the jedi.
I'm still working out the bugs on it, but its a very good gameplay mechanic.
http://www.xfire.com/video/b16d7/
2 new videos.
Elfie has credit for making the 3 gun models he is letting us use.
-Edit-
New video, of 2 of the new jedi combos.
http://www.xfire.com/video/b45b8/
They work kind of based on JKA, with 3 different "attack" stances of weak, medium and strong, each assigned a correlating button, Mouse 1(attack), Mouse 2(block) and Mouse 3(force).
Aside from the stances that have visual differences of holding the saber and having access to their own attack patterns, the attacks themselves can chain into other stance attacks, depending on the jedi.
I'm still working out the bugs on it, but its a very good gameplay mechanic.
- DarthD.U.C.K.
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Re: Games Complex - theITfactor's next map
the new saber-combios look really col, but you definitelly have to resize these guns..
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FOOLIS
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Re: Games Complex - theITfactor's next map
The saber combos are cool, but i do have to join DUCK that you must resize the guns.
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MetalcoreRancor
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Re: Games Complex - theITfactor's next map
Would moving the firepoint up via coding to match the gun work? These are elfie's and I'm not sure if using .msh scaling would make them work better.
- Maveritchell
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Re: Games Complex - theITfactor's next map
Still some transitions that need work (they are too early, makes for very abrupt transitions to deflect stance). You also shouldn't allow directional input when you've got an animation that doesn't have moving legs.
- Fiodis
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Re: Games Complex - theITfactor's next map
I agree that the combos need work, the transitions are very sharp and sudden, plus in that one transition Windu's upper body twists, what, 360 degrees while the other stays put?Maveritchell wrote:Still some transitions that need work (they are too early, makes for very abrupt transitions to deflect stance). You also shouldn't allow directional input when you've got an animation that doesn't have moving legs.
Not a bad idea for a "snap spine" attack or whatever....but you don't want it to be your spine you're snapping.
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MetalcoreRancor
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Re: Games Complex - theITfactor's next map
My intent was to actually create a "spam" sabre attack that would be just that, a constantly capable attack of spam, and create a seperate Idle to maintain that, and have a variety of idles each with their own attack. My template has maintained a total of 4 such idles, Main idle, a weak function idle, a medium function idle and a strong function idle.
The strong has a more normal attack that takes longer with more damage, often linked to a special move.
Medium and Weak function idles are more linked and can synch each other's attacks while strong stance is independant.
All of this being said, I've been working on trying to create transitions that make it look less painful, and I have still some lower/upper anim issues to deal with, yes.
For anyone interested in seeing it, I added a copy in the hidden section.
The strong has a more normal attack that takes longer with more damage, often linked to a special move.
Medium and Weak function idles are more linked and can synch each other's attacks while strong stance is independant.
All of this being said, I've been working on trying to create transitions that make it look less painful, and I have still some lower/upper anim issues to deal with, yes.
Hidden/Spoiler:
- Fiodis
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Re: Games Complex - theITfactor's next map
Multiple idle stances, that's interesting now. I'll have to try that out.
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MetalcoreRancor
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Re: Games Complex - theITfactor's next map
http://www.xfire.com/video/b5d49/
In this new video..
You'll see the 2 featured jedi with improved combos.
And you'll witness a third, with a very nice Strong attack.
In this new video..
You'll see the 2 featured jedi with improved combos.
And you'll witness a third, with a very nice Strong attack.
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theITfactor
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Re: Games Complex - theITfactor's next map
Still a bit jerky, keep trying you'll get it eventuallyMetalcoreRancor wrote:http://www.xfire.com/video/b5d49/
In this new video..
You'll see the 2 featured jedi with improved combos.
And you'll witness a third, with a very nice Strong attack.
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MetalcoreRancor
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Re: Games Complex - theITfactor's next map
The Jumping expert.
http://www.xfire.com/video/b5f73/
Edit:
New video, working better with ground transitions.
http://www.xfire.com/video/b5f84/
My favourite so far.
http://www.xfire.com/video/b5f73/
Edit:
New video, working better with ground transitions.
http://www.xfire.com/video/b5f84/
My favourite so far.
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theITfactor
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Re: Games Complex - theITfactor's next map
I like the attack, I'd work on the falling-back-down part of the animation though, the legs don't seem to get pulled in or out so it looks like he is on an invisible elevator on the way down :pMetalcoreRancor wrote:The Jumping expert.
http://www.xfire.com/video/b5f73/
Edit:
New video, working better with ground transitions.
http://www.xfire.com/video/b5f84/
My favourite so far.
- masterfaa
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Re: Games Complex - theITfactor's next map
I like the Jumping man.It looks like the jump from jk/ja






