Okay...so two issues, I put Cad Bane onto the magnaguard and hes all giant and walks weird. The second is that the Death Watch guy has a long neck...any help?
The magnaguard uses a unique skeleton. Either the cis_inf_officer or cis_inf_default_officer calls for this skeleton.
You didn't say how you set up Vizla, but it looks like he's based on cis_inf_default, which sets up the common defaults for all OOM/B1 type droids, which also use a unique skeleton and have a head offset. I think it sets the health type of every unit to droid as well.
I'd suggest copying rep_inf_default into the cis odf folder and using it as the classparent for these units instead of cis_inf_default, and also check for animation and head offset code in both cis_inf_officer and cis_inf_default_officer.odf. It might be SkeletonName if not AnimationName.
kinetosimpetus wrote:The magnaguard uses a unique skeleton. Either the cis_inf_officer or cis_inf_default_officer calls for this skeleton.
You didn't say how you set up Vizla, but it looks like he's based on cis_inf_default, which sets up the common defaults for all OOM/B1 type droids, which also use a unique skeleton and have a head offset. I think it sets the health type of every unit to droid as well.
I'd suggest copying rep_inf_default into the cis odf folder and using it as the classparent for these units instead of cis_inf_default, and also check for animation and head offset code in both cis_inf_officer and cis_inf_default_officer.odf. It might be SkeletonName if not AnimationName.
Okay, so I put the rep_inf_default, and now when they die, they dont explode into droid bits...which is a pro. But i still have the problem...and I dont no what to do with the animation, head offset stuff.....
EditLocalize.bat in your mod's project folder. Double click it, go to Entity, CIS, and scroll down till you see the name of the ODF you want to change, like cis_inf_officer. Click on it, change the name for all the languages, repeat for cis_inf_magnaguard and save it. Munge your Common, done.
THEWULFMAN wrote:EditLocalize.bat in your mod's project folder. Double click it, go to Entity, CIS, and scroll down till you see the name of the ODF you want to change, like cis_inf_officer. Click on it, change the name for all the languages, repeat for cis_inf_magnaguard and save it. Munge your Common, done.
I munged my common, and move the sides to my game, but no new changes show
I'm so lost...when I munge: I select COMMON...then I heck off Common and Localize...then when it munges and I move the sides into my game, no new changes appear!?!
Okay then, can anyone be kind enough to post an Era mod tutoral...yes there is one already...but the author doesnt understand that the post he makes=chinese in the eyes of a new modder.....
EDIT: Wait, dont give me a tutorial, can you give me a rank from 1-10 being how hard an era mod is to make if a side mode would be a 5?
Creating an era mod is really not difficult at all, and it's practically the same thing as creating a side mod - it just includes adding era support to maps. Just memorize exactly how mission scripts are set up and laid out, that's what I've done with Unification. Also, keep a copy of the ODF Parameters doc on-hand - it's like, the most useful doc by far - that and the sound readme.