Problem with scaled up units
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- Snork
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Problem with scaled up units
I've made a unit 3x its usual size and it works fine, but when I try and shoot it I can only hit its feet (basically, the space that the regular sized one takes up)
How do I give it an accurate collision? I tried using collisionrootscale and collisionscale but that did nothing
How do I give it an accurate collision? I tried using collisionrootscale and collisionscale but that did nothing
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Bob
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Re: Problem with scaled up units
I believe that I read somewhere that units can only be scaled to 200% of their original size before things start going messy...
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- Fiodis
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Re: Problem with scaled up units
Units can be scaled up huge without things "going messy" visually - the collision is the main problem. I know Dann_Boeing did some crazy things with Wampas and Han Solos.Bob wrote:I believe that I read somewhere that units can only be scaled to 200% of their original size before things start going messy...
- Snork
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Re: Problem with scaled up units
Which map is that in again? I wanna look at it and see if I can figure anything out from it
- acryptozoo
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Re: Problem with scaled up units
i think there was scaled up wampas in rhen varSnork wrote:Which map is that in again? I wanna look at it and see if I can figure anything out from it
- Snork
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Re: Problem with scaled up units
it looks like he just made all the hunter's weapons track directly to the enemy therefore eliminating the need for an accurate hitbox :/
- Fiodis
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Re: Problem with scaled up units
Indeed, which is why I said collision is the main problem.
- Snork
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Re: Problem with scaled up units
is there anything that could possibly done besides scaling up the model in XSI manually?
- DarthD.U.C.K.
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Re: Problem with scaled up units
i dont think so and i doubt that scaling up the skeleton in xi will help eithersince it seems like the hitbox is independend from that
- Snork
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Re: Problem with scaled up units
I give up :/
I guess the Giant Gamorrean just isn't to be....

I guess the Giant Gamorrean just isn't to be....

- Fiodis
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Re: Problem with scaled up units
Acklays have custom hitboxes, don't they?DarthD.U.C.K. wrote:i dont think so and i doubt that scaling up the skeleton in xi will help eithersince it seems like the hitbox is independend from that
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Bob
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Re: Problem with scaled up units
every unit has a different hitbox, it depends on the model... butif it goes over 2x normal size the hitbox( = collision) becomes a square
- DarthD.U.C.K.
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Re: Problem with scaled up units
yeah, but they are acklays, not normal units, just like the droidekas are 
@bob: i doubt that, if it was like this collisionrootscale and offsetlines in the odf wouldnt be necessary, but they are.
@bob: i doubt that, if it was like this collisionrootscale and offsetlines in the odf wouldnt be necessary, but they are.
- Snork
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Re: Problem with scaled up units
Could I possibly make a collision for mr. gamorrean the same way vehicle collisions are made?
- DarthD.U.C.K.
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Re: Problem with scaled up units
no, unitcollisions are mostly handled hardcoded, except for the few odflines for tweaking custom skeletons.
- Snork
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Re: Problem with scaled up units
mreh :(
