2 random questions

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YaNkFaN
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2 random questions

Post by YaNkFaN »

1) what loadscreen.lvl does the game use as the default loadscreen you know this one

Image

I wanted to change it just cause it was bothering me and personally I think it's ugly

I had a hunch it was C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\LOAD/COMMON.lvl but I wanted to check before I went messing around

[SOLVED]


[NOT SOLVED]
2) How do you make the view distance of a particle effect greater

I tried changing this line in the .fx
MaxLodDist(50000.0000);
MinLodDist(2.0000);
as you can see it's a big number but nothing's changed

here's the whole .fx (it's a smoke billow effect)
Hidden/Spoiler:
[code]ParticleEmitter("BlackSmoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1500, 0.1600);
BurstCount(1.0000,1.0000);
MaxLodDist(50000.0000);
MinLodDist(2.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.2500,2.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(-0.5000,0.5000);
PositionY(0.0000,0.0000);
PositionZ(-0.5000,0.5000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.2500, 1.7500);
Hue(0, 127.5000, 127.5000);
Saturation(0, 0.0000, 0.0000);
Value(0, 255.0000, 255.0000);
Alpha(0, 0.0000, 50.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -40.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(7.0000);
Position()
{
LifeTime(7.0000)
Accelerate(0.0000, -0.1000, 0.0000);
}
Size(0)
{
LifeTime(6.0000)
Scale(4.0000);
}
Color(0)
{
LifeTime(3.0000)
Move(127.5000,0.0000,200.0000,120.0000);
Next()
{
LifeTime(4.0000)
Move(0.0000,0.0000,0.0000,-170.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("thicksmoke2");
}
}
[/code]
any help would be appreciated
Last edited by YaNkFaN on Sat Apr 11, 2009 6:40 am, edited 1 time in total.
RepSharpshooter
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Re: 2 random questions

Post by RepSharpshooter »

1. I am pretty sure that is the common.lvl, as this is the one your overread in lua for custom loadscreens.
2. Is that effect attached to an object? if so, I'm not sure if the object's lod would overwrite the particle's. Try and see if the effect is fading out along with the rest of the objects. You could try messing around with the .sky scene values to increase lod range, unless you don't want to modify everything.
RogueKnight
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Re: 2 random questions

Post by RogueKnight »

RepSharpshooter wrote:1. I am pretty sure that is the common.lvl, as this is the one your overread in lua for custom loadscreens.
How would I go about changing that? Apparently I'm not the only one who is annoyed by that screen.
RepSharpshooter
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Re: 2 random questions

Post by RepSharpshooter »

Munge a new common.lvl and replace it.
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Teancum
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Re: 2 random questions

Post by Teancum »

It's actually located in C:\Games\Star Wars Battlefront II\GameData\DATA\_LVL_PC\LOAD\COMMON.LVL. So I suppose in a way you're right.
RogueKnight
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Re: 2 random questions

Post by RogueKnight »

How do I munge a new common.lvl?

EDIT: I think I found where I need to be (C:\BF2_ModTools\data_XXX\Common)? So, What is the tga file i'm looking for (Just spend half an hour searching by name) for the loadscreen, and my other question, what is the TGA for the color of the loading buttons at the bottom left corner?
RepSharpshooter
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Re: 2 random questions

Post by RepSharpshooter »

Just follow the custom loadscreen tutorial in the EYN thread.
YaNkFaN
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Re: 2 random questions

Post by YaNkFaN »

I think I found where I need to be (C:\BF2_ModTools\data_XXX\Common)? So, What is the tga file i'm looking for (Just spend half an hour searching by name) for the loadscreen, and my other question, what is the TGA for the color of the loading buttons at the bottom left corner?
nothing is in .tga file everything is in .lvl I'm not sure where the buttons are but yea I think the loadscreen problem is solved the second question isn't

for the smoke the object I'm attacthing it too is myg_bldg_fire_effect or something like that it's a 1x1 poly cube so yea I don't know if this helps or not
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