The Nasal Abyss wrote:Man, if there was one thing I wish I was better at (other than sculpting; that should be every 3D artists goal to get better at) it would be subdivision modeling for hard surfaces and such.
Any tips for a learning artist?
1. Research and learn the concepts behind Sub-D modeling
2. Lurk and read topics at sites like Polycount, GameArtisians, Eat3D.
This topic is highly recommended:
http://www.polycount.com/forum/showthread.php?t=56014
3. Practice with basic shapes and concepts.
4. Use good concept art and/or tons of good references.
5. Go for the highest amount of accuracy to concept/reference that you can.
6. Always push yourself yo do something you haven't done.
7. Once you have the basic idea down, do complicated stuff, guns are good practice.
8. Always check your references.
9. Start with the basic shapes then work up into the details.
10. Develop a workflow that is efficient and comfortable for you.
11. Check out others work, do not copy them, and do not make their mistakes.
EDIT
NecroBumpOfRelevence!
Continued to work on this. I should keep at 3D stuff more often

Making the standard old school M4A1 barrel cover first, RIS variant will be next.
Base Mesh
Sub-Divided