Yavin IV: Plateau (released)
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- commander501stappo
- Jedi

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Re: Yavin IV: Plateau[beta out]
For me the mushrooms do look realistic, cause you never know the next thing you'll see in the star wars world 
- acryptozoo
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Re: Yavin IV: Plateau[beta out]
Thanks
Update--------------
Just had another one of my random ideas
DESTROYABLE TREES
not the best pic but its a fun little idea
makes the battlefeild seem more "real"
Update--------------
Just had another one of my random ideas
DESTROYABLE TREES
Hidden/Spoiler:
makes the battlefeild seem more "real"
- Anakin
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Re: Yavin IV: Plateau[beta out]
lol great idea
an new idea:
after shooting on a perch it falls down and killed person under it
an new idea:
after shooting on a perch it falls down and killed person under it
- commander501stappo
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Re: Yavin IV: Plateau[beta out]
Hehehe, lol idea
@anakin: I don't think your idea is possible.
@anakin: I don't think your idea is possible.
- Anakin
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Re: Yavin IV: Plateau[beta out]
- SAMofBIA
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Re: Yavin IV: Plateau[beta out]
it may be possible, but it would take some work ( a lot in fact)
- acryptozoo
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Re: Yavin IV: Plateau[beta out]
That would require actual physics 
- SAMofBIA
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Re: Yavin IV: Plateau[beta out]
or (not to stray to far into IFS, but...) you could somehow set up the odf as a trap (like the ewok logs and such) and have it activate when the branch is killed.
- Deathplayer
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Re: Yavin IV: Plateau[beta out]
finally i played the map. i was sick, so i couldn't do anything for a few days, i'm sorry.
well, i think the map is pretty good, but i'm not sure if i should write a full review because of your numerous updates...
i think Darth_Spiderpig's review was enough, but if you need another individual opinion i write one.
well, i think the map is pretty good, but i'm not sure if i should write a full review because of your numerous updates...
i think Darth_Spiderpig's review was enough, but if you need another individual opinion i write one.
- acryptozoo
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Re: Yavin IV: Plateau[beta out]
dont need to if you dont wantDeathplayer wrote:finally i played the map. i was sick, so i couldn't do anything for a few days, i'm sorry.
well, i think the map is pretty good, but i'm not sure if i should write a full review because of your numerous updates...
i think Darth_Spiderpig's review was enough, but if you need another individual opinion i write one.
yeah i update it soo much most of the problems are fixed by now
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Darth_Spiderpig
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Re: Yavin IV: Plateau[beta out]
Yay, with big nice explosions and dust.acryptozoo wrote: DESTROYABLE TREES
Great idea, hope it's well executed too.
- acryptozoo
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Re: Yavin IV: Plateau[beta out]
they work pretty good so far currently except i need to find a good effect toDarth_Spiderpig wrote:Yay, with big nice explosions and dust.acryptozoo wrote: DESTROYABLE TREES![]()
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Great idea, hope it's well executed too.
use when its destroyed and need to get the 2nd out of the inside of the root of the 1st tree in XSI
- R8-Q88
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Re: Yavin IV: Plateau[beta out]
First off, I would like to apologize for getting this in so late, and not having pictures of the bugs I found. (My picture hosting site isn't working right now.)
- The ISPs in the hangar are missing colission, and I could walk right through them.
- The landspeeders in the hangar are missing windshield textures.
- One of the wind turbines has trees growing through it.
- There are a lot of floating trees between CPs 0 and 4.
- There are a few small holes in the tunnel system.
- The locals are missing localizations.
- One of the ruins is floating a tiny bit.
- A few of the rocks on the cliff are floating.
All in all this a great map with great potential, and I would be delighted to take part in the second beta (gamma?) release.
Keep up the good work Acryptozoo!
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THEWULFMAN
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Re: Yavin IV: Plateau[beta out]
I know from experiance, Destroable trees wont work if you want the 2d moving leaves. I tried it for my Ryoth: Nabat map, soon as you change the class to destructablebuilding it doesnt work, it has to be a prop.
Anyway, map looks awesome.
Anyway, map looks awesome.
- acryptozoo
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Re: Yavin IV: Plateau[beta out]
Thanks for the Review R8-Q88
@THEWULFMAN
yeah i saw that which is why they dont have leaves
but they blend in pretty well in the middle of the forest
though
@all updates on hold for now until i get random skies to work ;P
EDIT:
I'M BAAAAACK
put random skies on hold for now
but i do got an update for yall
-----------------UPDATE----------------------
redid the "farmer" skin
and added an aqualish]
and had another random/cool/useless idea
animated a log to slowly float down the stream
@THEWULFMAN
yeah i saw that which is why they dont have leaves
but they blend in pretty well in the middle of the forest
though
@all updates on hold for now until i get random skies to work ;P
EDIT:
I'M BAAAAACK
put random skies on hold for now
but i do got an update for yall
-----------------UPDATE----------------------
redid the "farmer" skin
and added an aqualish
Hidden/Spoiler:
and had another random/cool/useless idea
animated a log to slowly float down the stream
Hidden/Spoiler:
Hidden/Spoiler:
- ACEwithSPADES
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Re: Yavin IV: Plateau[beta out]
Nice work!!!!!

- Firefang
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Re: Yavin IV: Plateau[beta out]
Nice. It's little things like that that make a map memorable.
- Anakin
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Re: Yavin IV: Plateau[beta out]
the variable species are great 
- commander501stappo
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Re: Yavin IV: Plateau[beta out]
I agree!Firefang wrote:Nice. It's little things like that that make a map memorable.
And I like the idea with the animated a log to slowly float down the stream, as far as I know, it hasn't been done before
- naru1305
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Re: Yavin IV: Plateau[beta out]
there is nothing to add, it is awesomecommander501stappo wrote:I agree!Firefang wrote:Nice. It's little things like that that make a map memorable.
And I like the idea with the animated a log to slowly float down the stream, as far as I know, it hasn't been done before




